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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa
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User Post
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1065/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
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Posted on 01-08-05 06:08 PM, in Teh new advancemap! Link
1) I do not approve of mention It.
2) I do not approve of Jason
4) I do not approve of Chubby's posting about it.
5) I do not approve of this thread at all.
6) Unicron approves.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1066/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-08-05 06:29 PM, in I want to edit the title screen of pokemon leaf green Link
The credits screen at the start has compressed graphics, but the actual tilemap is not compressed at all. I'd wish I knew where the data was. But I can tell you that the credits are 16 color.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1067/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-09-05 08:04 PM, in Pokémon Obsidian - Demo v2.0 - RELEASED! Link
Originally posted by Rain

Well at least I know I'm doing a small portion for it now. :\
Small, lord?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1068/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-09-05 10:00 PM, in What smells do you like? Link
I can't smell anything, except when it's a very strong stench so my answer would be "nothing".
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1069/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-10-05 06:21 PM, in EliteMap and Rubikon Running FAQ Link
Dark, je kan natuurlijk bij de scheepswerf zelf kijken hoe Gamefreak het deed...
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1070/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-11-05 06:37 PM, in Temporal Flux Release Link
Now that's what I call off-color.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1071/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-12-05 10:31 PM, in Ruby Version Logo Link
Jason, shut up and get your facts straight.



* cough *

1) The version logo is stored in 256 color format. Even though PokePic can decompress it, it -tries- show it as if it were in 16 color format.
2) Tile Layer Pro does not support 256 colors. Try using Tile Molester.
3) PokePic's raw-import function is a bit buggy.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1072/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-13-05 10:41 PM, in Hacking R/S Tilesets Help Link
Nearly everything you mentioned has been documented in other threads before.

That, and I personally don't take too kindly to newbies with first posts like these.

Properly introduce yourself at the Newbie Forum and read the FAQ thread at the top.

*Kawa-oneechan mumbles something about common sense, or lack thereof.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1073/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-13-05 10:44 PM, in Pallet offset? Link
Ever tried hex-searching for the colors? Worked for me.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1074/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-14-05 12:17 AM, in You know, I'm not that great at all [warning: long post on scrollbar layout] Link
I keep coding all this cool shit and stuff, but when you look closely you can see that I compensate a lot.

Y'see, I'm not a good coder. I can't even code up an easy-type Space Invaders clone. If I ever did manage to do so, it'd work only half and you'd be too focused on the 1337 graphics work to notice.

I spend a lot of time compensating with 1337 graphics.

I have here, on this CD-ROM, a very special devkit for the GBA. So far, I have made a 100% Sappy-based jukebox and a (good start of a) Japanese-style hentai game, naturally including catgirls. More than 75% percent of these ROMs has been coded and/or heavily adapted by me. The jukebox is also an experiment platform on HDMA effects and looks VERY cool so far.

My problem clearly is that I can't write any actual game logic of any level beyond a question-driven H-game to save my fuzzy ass. This and a chronic lack of help has thoroughly killed my fighting game, sad as it may be. And remember, the hardest part of EliteMap, the actual map editing, was 100% Bouche's work, not mine. I merely extended it. Noticed the spiffy looks yet?

It is now January. I aim to have at least -one- full game released under the Helmeted Rodent label by the end of the year. But I'll need one or more of this:

1) Concrete source code for various types of games, preferably platformers.
2) Coding minions, for lack of a better word.

Without that, another vital part of my life would be destroyed.

And they call me a Beeg. I'm running out vital parts of my life here...
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1075/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-14-05 12:29 AM, in You know, I'm not that great at all [warning: long post on scrollbar layout] Link
Originally posted by labmaster

If it's games with sources you're after, there's a heap at gbadev - http://www.gbadev.org/demos.php
I know that. But I've stolen enough code already.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1076/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-14-05 12:47 AM, in You know, I'm not that great at all [warning: long post on scrollbar layout] Link
Well, it's not motivation. It's more like raw frustration due to semi-constant fKitten Yiffer.

At least when I made my first ASM hack, a new intro screen for Pokemon R/S, I managed to completely finish it well within 24 hours, not counting sleep/food.

For the record, I use ProDG, an official product. It seems to be mostly based on GCC.

Also, by lack of a functioning string manipulation library, I succesfully wrote my own number-to-string routine a couple days ago. So far, it only goes up to 255 but it works like a charm. This, however, is -not- related to game engines.

PS: Your name reminds me of dancing games.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1077/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-14-05 07:16 PM, in Pallet offset? Link
I'll take that as a no then.

With the title screen showing in VBA, open up VBA's palette viewer. Have NotePad or an actual note pad handy. Click the first background color. Let's assume that color is black, 0x0000. Write down 0000. Now the next color might be white, 0x7FFF. Write down FF7F. Third color might be 0x3487. Write down 8734. Continue until you have eight to sixteen colors.

Open the same rom in a hex editor and search for these values: 0000FF7F8734. If the colors aren't compressed, you should find them just sitting there. If they are, tough noodles for you.

Anyway, you now have the title screen's palette offset. Tile Molester can read it's colors from any position in ROM, just make sure you specify 256 colors. If you want the ability to edit the colors, TM can do that too but I forgot the details.

PS: The title screen does NOT have the colors I just mentioned. At least not in that order.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1078/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-14-05 07:19 PM, in RSBALL Problem Link
Actually, there's also the level of detail. Even -if- the images are all the same dimensions (namely 64 by 64) and are all 16 colors, some patterns are better compressed than others. Drastic patterns increase the size of the compressed data.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1079/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-14-05 07:55 PM, in You know, I'm not that great at all [warning: long post on scrollbar layout] Link
Well, thanks I guess.

So far I've found...
Lord Draga's platform demo
Looks reasonably helpful, even if it uses an 8x8 player on 8x8 tiles. Problem: it's only the binary.

Some guy's jumping demo
Utter crap, both in source and result. Also not at all what I needed, just a stickman that must jump to dodge a certain Jan's head. No actual platforms included and generally very poor and unusable.

I shall now return and search on...

Edit/Update: Following SlimeSmile's advice, I pinpointed some books on Amazon. I am currently downloading Game Architecture and Design - A New Edition from ye olde peertopeer network.


(edited by Kawa-oneechan on 01-14-05 12:41 PM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1080/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-15-05 01:16 PM, in If foxgirls were real, what would they look like? Link
Definatly the first option.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1081/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-16-05 12:25 PM, in Acmlm's Board Mosts Winter 04 Results Link
I'm the second-best female local mod! W00t!
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1082/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-16-05 02:06 PM, in You know, I'm not that great at all [warning: long post on scrollbar layout] Link
Spazzed the GameDev boards a bit. Found one DOS game that looked about right for platform collission detection, XRaiders.

Originally posted by Zem

Comment the fuck out of your code.

Guess what I did when I managed to write a replacement for SPrintF?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1083/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-18-05 06:25 PM, in TM/HM compatability editor? Link
Not a chance. Insufficient data.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 1084/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 01-18-05 06:33 PM, in Catnip Dreams - a home-baked GBA hentai game by Kawachan [DEMO] Link
Catnip Dreams

Save by pressing either the Start or R button, I can't remember. Summon an options screen with L. Whichever button it was, don't save in the title screen then choose Continue, it'll prolly hang.

Save by pressing R, summon options by pressing L.
Now with sound effects and slightly better music.


(edited by Kawa-oneechan on 01-18-05 02:54 PM)
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Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa


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