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| Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 701/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Hit me if I'm stupid but could it support GBA-style ARM code? | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 702/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by NooNooKKMNo, but I can find out next week. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 703/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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I just might download it then ![]() |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 704/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Great, another one that can't grasp Compare/If. The right syntax for flags is, IIRC: checkflag 0x1DD if 1 0x7FF9A0 I might be wrong. LoadingNow should look at this too. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 705/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| I see you've never linked before. No friends? | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 706/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Yes, it's an in-joke. | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 707/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Instead you can do cool custom events with just a -write-! ![]() |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 708/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Like RSBall says, they are NOT compressed. Open Tile Layer/Molester. They're right there. Somewhere in the second half IIRC. As for starters, search for their HEX species numbers with a hex editor, in the order they appear. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 709/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| I don't think it's compressed. Just look closely in Tile Layer/Molester. | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 710/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Birch is uncompressed. Find him in TLP/TM. | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 711/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by BaroIf the map has proper bank/level numbers, you can. If it's just a loose map not referenced in the banks, you can't. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 712/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| I'll just go laugh maniacally in the corner. I uncompressed the map/gfx and wrote a special map editor in QB71 just to edit it. | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 713/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| First, don't dump to GBA files in PokePic, it causes artifacts to appear in the image. Second, if both PokePic AND RS-Ball don't work, it must be a too-big image. Reduce the detail to compress tighter. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 714/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by NooNooKKMIt's not out for the public. Yet. I have a public release right here though... |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 715/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Somebody should IP check you. Personally, I tend to believe Majin but hey? | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 716/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| File types PokePic can export to GBA format binary files OR PNG/GIF/BMP images. The buttons are right there. Artifacts When loading a GBA binary file to import, the file has certain pixels (always the same) changed. This may cause it to compress into a slightly bigger structure. Detail level Lossless compression like the GBA's LZ77 work better when there's not too much detail. For example, if you snip Ratatta's whiskers or make Pikachu's cheeks yellow, they'll compress tighter, taking less space. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 717/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by GetLowIn this case, and nearly all others, I use(d) PokePic. I'm nuts. QB71 == QuickBasic 7.1, so I repeat I'm nuts. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 718/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Thank you. I don't trust this damn 56k connection one parity bit. | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 719/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Laws of physics state I can't work on a fighting game engine (homebake), make 100+ sprites for each character therein AND work on EliteMap/Obsidian so I'm kinda stumped. I hereby ask anyone who can do reasonable fighting game sprites to do to. Use Tsugumo's tutorials, use bases from other games, use anything, as long as it looks good enough to be in a Streetfighter game (kinda). Please specify which character you'd like to handle and I'll send all relevant info. Lineup Kyoufu Kawa Jay Malkovich Fandango Mambo Bob J. George M. Trasher Hiryuu -or- Rain Kitten Yiffer Bunny Ichi Colleen the Cleric Kai Kazaya |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 720/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Kyoufu Kawa Born: 26-06-1783 Died: (insert date here) INSERT CREDIT TO CONTINUE Seriously, I always carry some quarters with me, just in case. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 |
| Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa |
