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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa
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User Post
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-04-05 02:26 PM, in Spread problems Link
That's my line, Jason. Don't make me power-abuse.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
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Posted on 10-04-05 09:41 PM, in It's a bird! It's a plane! No it's..... Link
I'm a Trekkie and I laughed. How come?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-05-05 08:49 PM, in How do you create your own level editor? Link
Originally posted by Mega-Dog

No, but after you build your first one it kinda peices more together a little faster. I think that is why my latest is going fast since it is my 5 editor...(I think).
Amen! You'd be surprised how easy the first Miza builds were made, stealing most techniques from EliteMap!
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2347/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
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Posted on 10-06-05 09:08 PM, in Icon Couldn't Save Link
BOOM BOOM!
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-06-05 09:18 PM, in Who are you for? Link
FOR TEH HORDE!!
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-06-05 09:25 PM, in It's a bird! It's a plane! No it's..... Link
Wua ga ma uma ahuma ooma.

Spoiler:
I think my arm has been pulled out of the socket.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-08-05 12:53 AM, in R/S Question Link
Originally posted by Tauwasser

The intro is the last thing in the rom.
It's not just the law, it's a good idea.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-08-05 03:38 PM, in Ruby/Sapphire E-card info Link
Originally posted by Jason
Yes and I refuse to give out info
In that case, get the fuck off the Internet, data-hoarder!
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-08-05 04:06 PM, in Super Mario Bros 1 sprite TSA Link
Yeah, so I was dabbling in SMB1 a bit, made a nifty little ASM hack that makes you start big (big > big + extra hitpoint > big + fire) and replaced Mario's tiles with Alex/Kunio's.

I also found the sprite TSA data (which can't really be considered "square" so "TSA" is a bit of a misnomer). Basically, you got 8 tiles arranged in a two-by-four figure for all Mario sprites and 6 in a two-by-three figure for all enemies, including Goomba and Bowser, who actually consists of two seperately drawn sprites!

My main beef is with the sprite flipping bit.

According to my homebaked docs, Mario's TSA data is at 0x6E72 in file and 0xEE62 in NES memory. That's eight bytes a tile, no flipping data included.

Sprite memory is DMA'd in from 0x0200 (nes mem) each frame, and is in standard Famicom format: ypos, tile, flags, xpos. First sprite is always the splitscreen coin, followed (I guess always) by Mario's 8 tiles.

All in all, I can't get myself to wade through the ASM code just to find something that's probably already known: what would Brian Boitano do? where does it get the flip bits from?

Edit: layout removed to prevent scrolling


(edited by Kawa-oneechan on 10-08-05 07:06 AM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-08-05 04:28 PM, in WikiRAM-Released Link
Thought I'd just stick yesterday's SMB1 data in it...
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Since: 03-19-04
From: Catgirl Central

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Posted on 10-08-05 05:56 PM, in Caps Link
Big Red Pimp Hats > caps
Kyoufu Kawa
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Since: 03-19-04
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Posted on 10-08-05 09:04 PM, in Town Square VI: 666 HAPPYWEEN! Link
Originally posted by Violent J

fap fap fap fap fap
You do realise that's a guy, right?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Posted on 10-08-05 09:07 PM, in ­Title goes here. Link
You just HAD to mention BE didn'tya?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Since: 03-19-04
From: Catgirl Central

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Posted on 10-08-05 09:13 PM, in wirtual man 1, lost friend (ss and download demo) Link
What the heck's with the note block overdose? Good level design it is not.

Also, it's spelled "virtual", not "wirtual". With a V like in Virus, not Windows.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-08-05 10:19 PM, in User color changes Link
New colors are good for me, but having user-selectable color sets is good for others.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 10-08-05 10:20 PM, in Ruby/Sapphire E-card info Link
Chances of -anyone- getting a hold of Drew are slim.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Since: 03-19-04
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Posted on 10-08-05 10:22 PM, in Super Mario Bros 1 sprite TSA Link
Ummm, Anony...

Not to sound stupid or anything but I already know that format. The question was where SMB1 gets the flip bits -from-.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
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Posted on 10-08-05 11:22 PM, in Super Mario Bros 1 sprite TSA Link
Again you repeat info I already have:

Originally posted by Kawa-oneechan

Sprite memory is DMA'd in from 0x0200 (nes mem) each frame, and is in standard Famicom format: ypos, tile, flags, xpos. First sprite is always the splitscreen coin, followed (I guess always) by Mario's 8 tiles.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2362/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 10-08-05 11:48 PM, in Super Mario Bros 1 sprite TSA Link
Hey hey hey... this is interesting... Lessee if I can do that to his left hand...

Yeah. Can do. It looks funky now, but if I were to overhaul the whole sprite set, it'd be cool. And considering Kunio requires less distinct tiles than Mario, I'll have some left for other purposes too!


Edit: Damn! He fucks up when facing left Oh well... keep hackin'...


(edited by Kawa-oneechan on 10-08-05 03:49 PM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2363/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
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Posted on 10-09-05 01:24 AM, in Super Mario Bros 1 sprite TSA Link
Too late. I too have flipped Mario's arm back. But now there's a new problem.

Facing right looks fine...
head 1 right, head 2 right
head 3 right, head 4 right
arm 1 right, arm 2 right
foot 1 right, foot 2 right

But facing left looks NOT fine...
head 2 left, head 1 left
head 4 left, head 3 left
arm 2 right, arm 1 right
foot 2 right, foot 1 right
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Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa


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