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| Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2344/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| That's my line, Jason. Don't make me power-abuse. | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2345/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| I'm a Trekkie and I laughed. How come? | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2346/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Mega-DogAmen! You'd be surprised how easy the first Miza builds were made, stealing most techniques from EliteMap! |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2347/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| BOOM BOOM! | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2348/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| FOR TEH HORDE!! | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2349/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Wua ga ma uma ahuma ooma. Spoiler: I think my arm has been pulled out of the socket. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2350/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by TauwasserIt's not just the law, it's a good idea. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2351/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by JasonIn that case, get the fuck off the Internet, data-hoarder! |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2352/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Yeah, so I was dabbling in SMB1 a bit, made a nifty little ASM hack that makes you start big (big > big + extra hitpoint > big + fire) and replaced Mario's tiles with Alex/Kunio's. I also found the sprite TSA data (which can't really be considered "square" so "TSA" is a bit of a misnomer). Basically, you got 8 tiles arranged in a two-by-four figure for all Mario sprites and 6 in a two-by-three figure for all enemies, including Goomba and Bowser, who actually consists of two seperately drawn sprites! My main beef is with the sprite flipping bit. According to my homebaked docs, Mario's TSA data is at 0x6E72 in file and 0xEE62 in NES memory. That's eight bytes a tile, no flipping data included. Sprite memory is DMA'd in from 0x0200 (nes mem) each frame, and is in standard Famicom format: ypos, tile, flags, xpos. First sprite is always the splitscreen coin, followed (I guess always) by Mario's 8 tiles. All in all, I can't get myself to wade through the ASM code just to find something that's probably already known: Edit: layout removed to prevent scrolling (edited by Kawa-oneechan on 10-08-05 07:06 AM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2353/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Thought I'd just stick yesterday's SMB1 data in it... | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2354/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Big Red Pimp Hats > caps | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2355/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Violent JYou do realise that's a guy, right? |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2356/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| You just HAD to mention BE didn'tya? | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2357/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| What the heck's with the note block overdose? Good level design it is not. Also, it's spelled "virtual", not "wirtual". With a V like in Virus, not Windows. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2358/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| New colors are good for me, but having user-selectable color sets is good for others. | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2359/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Chances of -anyone- getting a hold of Drew are slim. | |||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2360/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Ummm, Anony... Not to sound stupid or anything but I already know that format. The question was where SMB1 gets the flip bits -from-. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2361/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Again you repeat info I already have:Originally posted by Kawa-oneechan |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2362/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Hey hey hey... this is interesting... Lessee if I can do that to his left hand... Yeah. Can do. It looks funky now, but if I were to overhaul the whole sprite set, it'd be cool. And considering Kunio requires less distinct tiles than Mario, I'll have some left for other purposes too! Edit: Damn! He fucks up when facing left Oh well... keep hackin'...(edited by Kawa-oneechan on 10-08-05 03:49 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2363/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Too late. I too have flipped Mario's arm back. But now there's a new problem. Facing right looks fine... head 1 right, head 2 right head 3 right, head 4 right arm 1 right, arm 2 right foot 1 right, foot 2 right But facing left looks NOT fine... head 2 left, head 1 left head 4 left, head 3 left arm 2 right, arm 1 right foot 2 right, foot 1 right |
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| Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa |
