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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by DxEdge
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DxEdge

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Since: 03-17-04

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Posted on 04-09-04 02:51 AM, in Mega Man 9 Link
Originally posted by Clockworkz
I think it was called Rockman 9 in Japan...


Um.. no. I have the actuall Rockman & Forte game for my snes. So I know it wasnt called Rockman 9 in japan

And as I said on TEK. Looks good so far. keep it up.


(edited by DxEdge on 04-08-04 05:52 PM)
DxEdge

Micro-Goomba
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Posted on 10-29-04 02:40 AM, in MEgaMan Vortex - UPDATE - Link

- MegaMan Vortex -



Sorry for the late update
I have been on a LONG break from romhacking and have now returned
As for those who doesnt know what MMVX is it's a MM5 hack (feuturing brand new levels, grapichs, gameplay and much more).
Anyway, I'm currently working on 3 new levels: Gold, Volcano and Jungle.
3 levels are complete though.

SCREENS:












^-Currently WIP-^

And screens for those who never got around playing my last demo:











Enjoy.
And expect a new demo by christmas!
DxEdge

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Posted on 10-29-04 09:08 PM, in MEgaMan Vortex - UPDATE - Link
Originally posted by DurfarC
This Megaman hack looks awesome! Megaman's new graphics are unusual, but very well done. Your levels are designed carefully, and the new graphics looks totally different from other Megaman games, which makes the hack even better. It's almost like a new game! Keep on working, I can't wait to see more, I really want to try this! I I'm sure you have been working hard with it. (by the way, what's the extra lifebar on screen 3 for?) Keep up the good work


That extralife bar is the Weaponbar for 'Rush Coil'.
Also, if anyone hasn't played my first demo then you can download it at zophars.net here:
http://www.zophar.net/hacks/nes.html
And thanks to everyone who have replied.
DxEdge

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Posted on 10-30-04 05:12 PM, in MEgaMan Vortex - UPDATE - Link
Originally posted by PSlugworth
Hey,

The hack looks fantastic!

Unfortunately, regarding the Zophar demo, the patch doesn't, actually... well, change anything. None of the enemies on the stage select screen were blacked out and none of the levels appeared to have any changes at all...? I could still charge my megabuster, too...

I did, however, start out with Gyro Man's weapon, which was fun to play around with on its own...

As far as I know my version of Mega Man V is complete and normal...

What the devil is going on!

Either way, as far as your progress goes, congratulations -- this looks like one of the, if not the most extensive of any Mega Man hack I've ever seen. The graphics look like genuine Capcom graphics, while still looking fresh and original -- something about them looks very different from the original games, but in a good way.

The new Mega Man sprite looks like a cross between a Mega Man robot master and -- for some reason -- the original Batman game for the NES. Heheh... Something about the shading I think...

Anyhoo, I'm really excited to play the next demo once it's out (or hopefully the finished game!), best of luck to you and keep us posted.


XD
ah, zophar got the wrong ips.
I accidently made a .isp file of a hack I got before.
Anyway If you want to play the demo I'll find the working file for you in a sec.
DxEdge

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Posted on 11-04-04 03:11 AM, in MEgaMan Vortex - UPDATE - Link
I'm never ripping sprites
All level gfx is made from scratch by me. And yes.
BB did make that MM sprite. And I haven touched it ever since it was done
DxEdge

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Posted on 11-14-04 02:32 AM, in World of Warcraft - Board server is Alliance: Spinebreaker, Horde: Bladefist Link
More beta palyers!
What realm are you guys playing on?
I have a dwarf paladin at level 11 on realm 29, a Undead Warlock on realm 19 and a Human priestess on realm 1.
Dont ask me why I just want to try them all out on different realms
Best Screenie ever! ^^;;
DxEdge

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Posted on 12-10-04 08:12 PM, in Editing in Zelda 3 Link
Best tool for that gfx copy/paste thing = paint shop pro.
DxEdge

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Posted on 01-06-05 05:21 PM, in MegaMan Vortex OLD Demo ReReleased Link
I'm rereleasing this because I just noticed that the link on zophars didnt have my real demo. And there was alot of people wanting to play this.

So I decided to rerelease it:

- Screenshots -


A first glimpse on the intro level. (YES this hack actually has an intro level). LOTS and lots of credit goes to Matrixz for his awesomeness ASM hacks and all of the help he willingly gave me this project.


MegaMan VX does NOT slide. He now dashes Also many thanks goes to Bit-Blade for his excelent Mega Man sprite he made for this hack.


That's a Vile-bot
Thanks goes to solid-tbone for giving me inspiration in starting this project in the first place.


I havent given him a real sprite yet. But I named him Doc, Com.


We all hate these kind of traps dont we? Yet there is a way to survive this. Did I say this was WaveMans new level?


This trick is used alot in this level. You should keep this in mind if jumping does'nt work
(WaveMans level is one of the hardest. Dont start off with this level if you are new to Mega Man).


Rush need to be used more. This is one of the few places hes kinda handy in.


Remember what I said on screen 6


Time for some boss battle. The AI is much harder. Remember to use the E - Tanks.


Allright, new level. This level was inspired by the MMX2 intro stage. XD
Dont ask me how..


Dont rush through levels.


I kind of thought that Crystal-Joes fited in this level.

- DEMO -

Enough of screenshots and give me da demo!
http://upl.silentwhisper.net/uplfolders/upload4/MMVX.zip

(THIS IS A MEGAMAN 5 HACK)

- Apply the Palette File -

If you have problems with this:
With Fceud:
Config... / Palette.. / Load Palette / Close
Tell me if you have problems with this and you have another emulator.

Dont worry. The final version of this hack will have 2 versions. 1 with the NES default palette and 1 with this palette.



I need all feedback I can get. This will give me the inspiration on working more on this. Thank you.


(edited by DxEdge on 01-06-05 08:22 AM)
(edited by DxEdge on 01-06-05 10:02 AM)
(edited by DxEdge on 01-06-05 10:02 AM)
(edited by DxEdge on 01-06-05 02:10 PM)
DxEdge

Micro-Goomba
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Posted on 01-06-05 11:14 PM, in MegaMan Vortex OLD Demo ReReleased Link
I agree about the snow texture in GravityMans level. That will be changed in the next version. Also what about the green bg, should I make it darker?

I was able to add Mega Man 3,4,6 music into my hack thanks to Matrixz.
He made an ASM of some sort. You should ask him if you want more info.
DxEdge

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Posted on 01-08-05 12:54 AM, in MegaMan Vortex OLD Demo ReReleased Link
Hope you enjoy the demo, Kefka.

How's this, Jaspile?
DxEdge

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Posted on 01-09-05 01:03 AM, in MegaMan Vortex OLD Demo ReReleased Link
Originally posted by Dwedit
Importing music from the other games, and inserting special levels at the beginning is very very impressive.

However, requiring a hack to use a custom palette file is really really bad.


Yes. but as I said. I will make two versions for my next release. One with the original nes palette and one with Bit-Blades custom palette.
DxEdge

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Posted on 10-04-05 02:41 PM, in MegaMan X/X3 Data Link
Originally posted by XcomGS
Wow....do you mind if i add that to WikiRAM? Or you could..you dont have to though. I could add it and give you credit.


I wouldnt mind you adding the MMX data as long as you give me credit for it. Since it was I who gave it to him some months ago.. the MMX3 data on the other hand, is his own.
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