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| Acmlm's Board - I2 Archive - - Posts by XxShaynee2xX |
| Pages: 1 2 3 4 5 6 |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 81/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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I'm probably going to make a level in my hack like that then... ![]() |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 82/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| Nice screens! Can't wait to play... | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 83/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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This hack is perfect! (Besides the coloring of Mario). But are the ? blocks at Star Road and Vanilla Dome 1 the End Of the Demo type things? ![]() |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 84/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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On the radio, they played part of it backwards, i forgot wich ep. /part... but it said, clearly, "Press the button, no button's bad." Weird, huh? ![]() |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 85/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| Is there a way to move the Lightning from Bowser's Valley to a different submap? Because I need it for a ghost world... |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 86/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| The Bowser sign didnt affect it... | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 87/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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How do I get Lakitu to throw something else? In one hack he was throwing mushrooms! ![]() |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 88/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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THAT WAS MY LEVEL! IN LIL YOSH-YOSHE'S HACK, I PUT LEVEL 2 IN HIS HACK, BECAUSE I CREATED IT AT MY HOUSE! WHAT DO YOU MEAN IT WAS COPIED FROM SMWEDIT'S HACK?!?!?!? |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 89/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| I just can't understand it all. I'm trying to make it so that a custom block has a different animation for on/off, but i just dont really get how to do it, no matter how many times i try to understand. how do i get it to work? | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 90/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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I'd have to go with Super Mario World, Smash Bros Melee, Paper Mario:TTYD, and..... um......Any Crash Bandicoot games. (But twinsanity wasnt as good ) |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 91/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| I'd say 6 because the best graphics for MP so far, better minigames, and the way solo mode is. | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 92/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| The Busters. They can wipe the porcupos out easily with ONE block before they can even use the mushroom. | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 93/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| I'm out of ideas. I can't think of any level ideas.Does anyone have any ideas? | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 94/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| i downloaded the patch, but when i patched and tried to play, it wont load right. Do i have to expand the rom or something? | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 95/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| Is it possible to make a level have 3 exits? Like make a special object or sprite or block that activates one? | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 96/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| I'd be happy to beta test! Email me at shaynekelley2003@yahoo.com. | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 97/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| I'll test it....Email me at Shaynekelley2003@yahoo.com. | |||
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 98/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| Question 1: Is there any possible way to make the gold fish in layer 3 hurt you when you touch them? I found them fairly hard to avoid, but avoidable and it would probably be good. Question 2:When I make a custom OW event tile, when it reveals it turns all glitched. Is there any way i can fix it? |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 99/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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I'll beta test it. I like to test things. Just PM it to me. |
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XxShaynee2xX Koopa Level: 11 ![]() Posts: 100/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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| Sure, I'll beta test. |
| Pages: 1 2 3 4 5 6 |
| Acmlm's Board - I2 Archive - - Posts by XxShaynee2xX |
