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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5206/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-23-05 07:25 AM, in FF1 fix Link
Awesome. I was thinking of doing this a while ago but with enhanced graphics too. Maybe some ASM hacks like buying more than one item at a time. Still FF1, but better.


(edited by HyperHacker on 06-22-05 10:28 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5207/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-23-05 07:31 AM, in Zombies ate my neibours beta? hack? Link
Originally posted by Setzer
and if you think it looks too different to look like a beta, check out paneru de pon -> tetris attack.

Sure, except Panel De Pon isn't a beta, it's the Japanese version. The US version is basically an official GFX hack with the text translated for some reason.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5208/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-23-05 07:42 AM, in X-Band Revival project Link
Why not just edit the button sequences and see what happens?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5209/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 12:55 AM, in Mario 64 - Amazing Stuff Link
I'd appreciate whatever info you have about what parts of the decompressed MIO0 files mean what. This will help me narrow down my search for other data.

Also I bet I know why they called it MIO0. MarIO compression spec, version 0.
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5211/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 01:10 AM, in Post your computer. Link
Heh, so many people using the word 'craptastic' to describe HP machines and their components. 'Tis what I call my video card.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5212/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 01:12 AM, in Clear Layout button Link
That should be a given.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5213/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 04:58 AM, in Yiffy Kitten is stealing my ideas. Link
OK now really. I didn't actually care about what Yiffy Kitten was doing (just thought I'd inform the public ) but that's just mean. Consider having to remove all the line breaks by hand your punishment. (Yay regular expressions.)

And what text, the one in the wootest box?
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5215/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:18 AM, in Nationwide Power Shutdown in Switzerland. Link
Hm, yeah, there was the ice storm in 2001, blackout in 2003, and now this. Wonder where the 2007 blackout will be?

I remember I woke up like 10 minutes after the power went out and tried to turn on my computer. When it didn't turn on I looked over and realized the clock was off too, and I'm just like "oh, heh." Kinda got freaked out when I turned on a portable radio and heard the news broadcast (I knew it was big because all the nearby stations were out ). Ended up crashing at a friend's with a flashlight, portable radio, GBA, wind-up clock and a crapload of batteries.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5216/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:20 AM, in Issue With CB_GETCURSEL Link
Yeah, I think you'd have to declare them as static (if you can even do that in C?) or just globally. Local variables don't retain their values.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5217/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:25 AM, in Split hack, good idea? Link
Only split if necessary. I don't imagine why you can't expand the ROM and repoint them. Multi-ROM games would be a pain because if you wanted to move between the first and second half you would have to close the emulator and open a different ROM, and if it were at all well-designed they would share a save file so you would need to rename that too.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5218/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:39 AM, in Useful tools for hacking ROMs. Link
For graphics editing, Tile Molestor is nice and supports a lot of formats, though it's buggy and requires Java. Tile Layer Pro is another good editor; less bugs and runs on Windows but doesn't support as much.

No$GMB is (for now) probably the best Gameboy debugger you'll find. BGB is another emulator; its debugger is a crappy knock-off of No$GMB's but the emulation is more accurate.

Hex Workshop is a nice hex editor, but has crappy table support (only using its own table format) and costs 50 bucks. Translhextion and Hexecute are good free ones; Translhextion's a little buggy but more powerful and doesn't have a huge memory leak like Hexecute does.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5219/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:41 AM, in Mario 64 - Amazing Stuff Link
I was trying to think of that, couldn't come up with anything. That sounds about right though.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5220/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:42 AM, in F-Zero X Link
Does the ROM contain any track-editor-related code? Maybe we'd be able to download these tracks into memory using a Gameshark on a real N64. The game certainly seems to be designed for it given the simple and rather wasteful level format.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5221/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:44 AM, in Pokemon Gold/Silver editor? Link
You're also the one who bumped a 2-month-old thread, so you better make something that makes it worth it.

Just FYI I've been working a bit on HOM again too. (And it's written from scratch. )
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5222/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:48 AM, in X-Band Revival project Link
Hm, the garbled font one is semi-interesting (an unused sequence should just point to code that doesn't do anything) but given that it was written in C and used on all different systems I imagine they're just not meant for SNES.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5223/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 05:58 AM, in SMB3 pipe demo Link
Yay, someone finally got around to doing it.

If you haven't already I suggest you make Mario a ghost for a few seconds after coming out of the pipe. The most annoying part of them in DW:TLC was getting killed because there just happened to be a Koopa Troopa at the other end.

Any progress/plans for corners, diagonals (like Dark said, not really hard to do, though you'd need a non-diagonal entrance), crossovers and one-way pipes? If you just have the entrance blocks (the 'head' of the pipe) set a direction in RAM and the pipe tiles move Mario in that direction, they should all be pretty easy.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5224/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-24-05 06:01 AM, in Super Mario Universe - The Millennium Project Link
The orange is good but a bit bright. And is this a separate hack from SMU?


-also, some glitches in the top left here. Chunks of trees and missing tiles.
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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