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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5123/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-20-05 10:36 PM, in Mario 64 - Amazing Stuff Link
Yeah, I thought it was pretty amazing that you were able to do that, but I hadn't really played the game much before then. (It'd help if I didn't have to close everything to get it running full speed either. ) Mario 64 is a lot more well-known though, despite how much ass F-Zero kicks.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5124/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-20-05 10:38 PM, in Uba SMB3 Editor Programming Update Link
Well you could always just escape the < and > symbols. Also those screenshots and code snippets say absolutely nothing... A blank window and a piece of code that's in nearly every Windows program.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5125/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-20-05 10:44 PM, in Super Mario Universe Link
Originally posted by Keikonium
@Forte.EXE, what size is this blank SMW rom that you are using? It should be 512kb or 513kb. Any larger, and it may cause problems when patching.

It should be 513KB. If it's 512, it's missing the header, which means it won't make a good source for a hack that has one.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5126/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-20-05 10:47 PM, in Help with a new tileset... [SS] Link
The trees should be like palm trees or something, at least trunk-wise. The ground needs to look more like sand or something, and maybe you could add like a beach ball, toy shovel (kids always forget those in the sand) or sand castle here and there.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5127/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-20-05 10:54 PM, in Read me. NOW. Link
Thank you, BMF. Also:
READ THE GODDAMN STICKIES
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5129/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-20-05 11:23 PM, in What videogame would make an awesome movie? Link
Pong. See the intense special effects as the white square moves toward the white rectangle. WOW!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5130/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-20-05 11:26 PM, in Games that make you say "WTF?" Link
I am now officially disturbed.
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5137/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-21-05 03:49 AM, in Mario 64 - Amazing Stuff Link
And knowledge of 3D programming to actually do anything with it.
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5142/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-21-05 08:05 AM, in Mario 64 - Amazing Stuff Link
He said he was coloring them himself.
OoT uses a different compression method, I know a decompressor exists but I'm not sure about a compressor. We should probably focus mainly on this game until we know a bit more about it though.
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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