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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4982/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-15-05 02:51 AM, in Link
Originally posted by Fettster
"*McCloses*" Must be HH.

I don't believe I've done that one.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4983/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-15-05 02:53 AM, in HEY GUYS EXCLUSIVE GAMING NEWS Link
D00dz it's true. I know because I'm Miyamoto. Revolution is fake, Nintendon is real.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4984/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 02:54 AM, in Do you hate tree? Link
*50 years later* Joke?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4985/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 02:59 AM, in Tile Molester Help Link
Just screw around with all the options. The graphics could be compressed too.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4986/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 03:17 AM, in Minish Cap: Last Top Down Zelda Game ? Link
Unless LADX has more than one bonus dungeon, then no, it wasn't side-scrolling.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4987/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 03:36 AM, in Mario 64 - Amazing Stuff Link
It's possible but I doubt it. Especially since moving the data and not modifying or recompressing it works fine.

The spec is here. I'm not going to try to clean up the HTML.




MIO0 Binary Encoding Specification
Written by BGNG of Godspeed, 06/27/04
=====================================


Data Member Data Type Size
---------------------------------------------------

Identifier Str 4 Bytes
Destination Data Size UInt 4 Bytes
Compressed Data Offset UInt 4 Bytes
Uncompressed Data Offset UInt 4 Bytes
Data Map Prefixes Bits Unspecified
Compressed Data LDPairs Unspecified
Uncompressed Data Bytes Unspecified

*The Identifer is the 4-byte string "MIO0"

*UInts are stored as Big-Endian
*Offsets are base 0
*The bytes decoded tell your program when to stop
*LDPairs are 4/12-bit LZ77 length/distance pairs.



Notes:
======
LZ77 is a compression algorithm based on a series of headers,
compressed "pairs" and raw data. The headers are a series of
bits that, obviously, are either 1's or 0's corresponding to
the next piece of data being raw or compressed, respectively.

If it's 1, just pull the next byte of uncompressed data. If
it's 0, read the next two bytes of compressed data. These
bytes are a 16-bit pair of values, where these values are 4
bits then 12 bits.


The 12-bit value is a Distance value that tells the decoder
how many bytes backwards in the previously decoded data to
go from the end of the decoded data, minus 1. Add 1 to this
value when you decode it.

The 4-bit value is a Length value that tells how many bytes
to read from the Distance position which are to be copied
to the end of the output file, minus 3. Add 3 to this value
when you decode it.

Simply keep track of the current Header, Pair and Raw
offsets in the file you're decoding and you're good to go.
For encoding, it's simply a matter of checking an 18-byte
forward-read buffer with the previous 4096 bytes of the
file, looking for the longest match. If the length of the
match is greater than 2, then the data is compressed. Else,
it's included raw.



Sample File:
============

000000 4D494F300000002C 000000150000001F MIO0...,........
000010 FFAFFBFB40000200 0700130021002254 ....@.......!."T

000020 6865207261696E20 4D65207374617973 he rain Me stays
000030 206D6C79206F6E20 74706C2E mly on tpl.

Identifier: 4D494F30 ("MIO0")
Destination Data Size: 0000002C (44 bytes)
Compressed Data Offset: 00000015
Uncompressed Data Offset: 0000001F
Data Map Prefixes: FFAFFBFB40
(11111111 10101111 11111011 11111011 01000000)

Compressed Data: 0002 0007 0013 0021 0022
(3, 3; 3, 8; 3, 20; 3, 34; 3, 35)
Uncompressed Data:
The rain Me stays mly on tpl.

Output:
The rain in Maine stays mainly on the plain.


And then of course, there's my [de]compressor and its source code. You may want to go through the source code and remove some of the printfs so that it doesn't take ages to compress. I intend to clean that up once it's working perfectly or being used in some other project.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4988/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 09:18 AM, in Mario 64 - Amazing Stuff Link
What really bugs me is that none of these theories really pan out. It can't be a checksum because editing the data without moving or decompressing it (just changing random bytes in the compressed data) has got some results (though essentially useless). It can't be a technical limitation that prevents the game from working with too efficient a compression, because Nintendo's compressed the original data much more efficiently than I'm able to. And it can't be (well, I suppose it's slightly possible) a flaw in the compression program because it decompresses just fine.

One idea does come to mind, though. Maybe something based on the file's size? The game might be checking to make sure it's the proper size, or it could just be that it only allocates enough memory for the original file or something stupid like that. (I only once managed to get it smaller than the original by blanking out a lot of the graphics, and I'm not 100% sure all of what I blanked out was in fact graphics. )

[edit] The original thread. Pics are gone though.


(edited by HyperHacker on 06-15-05 12:37 AM)
(restricted)
(restricted)
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4992/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-15-05 09:31 AM, in Nes to Playsation ??? Can it?? Link
Yes, but he's talking about the Gameboy emu. Probably not very powerful; some of the ROMs alone would fill up the entire system's RAM and you can't very well just swap in parts from the disc.
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4994/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-15-05 09:45 AM, in New Mario's Return screenshots Link
Not bad, the Star Road idea kicks ass.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4995/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-15-05 09:49 AM, in My hack needs a good name!!! Link
Super Mario World 4294967295.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4996/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-05 09:52 AM, in New tutorial for you guys. Link
Ouch, that is bad.

Problem is, though, every time someone requests a new feature he says not unless a large (or several small) bug appears. If we actually do find a bad enough bug to warrant a new version, he'll be so bogged down adding all these new features it'll take years.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4997/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-15-05 09:53 AM, in ASM hack requests Link
Simple bug fixes would be nice. Things like not turning silver POWs blue when they go through a pipe, fading all the colours at the end, etc.
(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5000/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-16-05 02:23 AM, in 5000^1 Link
Two 10000-post threads and a 5000. Many people would celebrate this landmark by creating and displaying a cute and/or erotic anim
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5001/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 06-16-05 02:26 AM, in Another Tattoo! Link
Gold with shading and 3D effects. It's pretty simple to do.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5002/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-16-05 02:33 AM, in Ways you keep your house cool Link
A/C in my mom's room, fans elsewhere, and you forgot opening the window.

Originally posted by Xeomega
I also have a fan going in my room 24/7, especially at night because I hate sleeping in "silence".
What do you do in winter? I'd just put on some music.

Originally posted by Banedon
I have not mastered the technique of those kind of blinds, the ones where you pull the string to move them down OR up...they always seem to go the wrong way.
They're weird, try pulling the string to the left or right. You'll get it eventually.
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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