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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3980/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 04-01-05 05:03 AM, in Thread 1000. Link
BADGER BADGER BADGER BADGER BADGER BADGER BADGER BADGER MUSHROOM MUSHROOM



(edited by HyperHacker on 03-31-05 07:04 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3981/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 05:13 AM, in PHPZ Link
Wow, I knew mine was big, but second-biggest... And that's with external CSS.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3982/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 05:27 AM, in Which OS-Tan would you rather find in bed? Link
Gotta go with Win98, since you can make it do anything with some simple hacking. Sure it's not as easy as editing the source code with Linux, but you have to figure out how to use Linux first.

Also, @ this.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3983/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 05:30 AM, in Two lessons for you all: 1. I do bizarre things when bored, and 2. They're not at all funny. Link
Pfft. Online IQ tests are like phone-based face recognition.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3984/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 05:33 AM, in ZST file format? Link
Start addresses are easy to find. Use AR/GS codes to modify the first address to something easily-recognizable.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3985/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 05:38 AM, in GBS2GSF conversions Link
Originally posted by Kitten Yiffer
I would prefer saying that a clear statement would be a press release some sort, like "We don't care about the music." .

When was the last time you saw someone get busted for distributing SPCs?

Also, there's a simple solution if your computer lags playing GSF/USF/COW/whatever, called the DiskWriter plugin. Even if the music lags for several seconds, it'll pause to keep it synchronized. I just converted a bunch of USFs (MP3 players don't play them ) with BitTorrent running, lagged like hell but came out perfect. (And no more random Winamp crashing!)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3986/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 05:40 AM, in Has anyone even considered creating an editor for Mario RPG? Link
Considered it: Yes. Can even imagine how the level format works: Hell no.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3987/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 05:44 AM, in I got an idea! Link
Originally posted by ^Narf^
It seems that changing one byte can make the whole track go outta whack.

*sniff sniff* SMELLS COMPRESSED!

...Seriously, that's probably why; that or it's not level data at all. Super Mario Kart was the exact same way; the data was compressed, and changing any one byte would produce completely screwy results.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3988/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 05:55 AM, in TSA info for multiple systems needed Link
Games can store TSA however they want. If you mean VRAM, I can tell you all you need to know about Gameboy. Tile data is at 0x8000 - 0x9800, containing 384 tiles. The game can select two mapping styles (and of course, switch between them during h-blank, making it hundreds of times more useful). In one, tile 0 is at 0x8000, tile 255 is at 0x8FF0. In the other, 0 is at 0x8800, 255 is at 0x97F0. VRAM contains two tile maps of 32x32 tiles, one at 0x9800 and the other at 0x9C00. The game can choose either one for both the main screen and the window (similar to another layer on SNES, but unfortunately, no transparency - it's a solid bitmap overtop of the other layer, though it can of course be disabled). On GB Colour, a second VRAM bank can be selected which contains another 384 tiles and the attributes for each tile on the map. (Where map position X's tile data is in bank 0 is where its attributes are in bank 1, pretty simple really.) Only one group of 384 tiles can be used at a time, but again this can be switched during hblank. (This is somewhat rare though, since unfortunately you have to switch back to bank 0 to modify the tile map.)

So yeah.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3989/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 06:07 AM, in Rom Hacker needed for BS Zelda 3 Link
Originally posted by cent208
the translation was just completed probably around december and we only just very recently found someone who is willing to insert the english text.

Heh, I'd do it but I don't speak enough Japanese. But it might be better to wait until you can get the ROM working fully. The patch (if it needs one) might take up some of the free space that the text was inserted into and muck it up.

Also large sections of repeated bytes (especially 00 and FF) are probably nothing to worry about, especially if they end at the end of a ROM bank. It's just padding to fill the bank; I see it all the time in other ROMs.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3990/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 04-01-05 06:11 AM, in Geiger's Snes9x Debugger Mark 9 Link
I thought it might be that, but with other addresses I would get output that actually said it was caused by DMA; why not with this one?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3991/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 04-01-05 06:12 AM, in Mario: Race Against Time Update Thread Link
Originally posted by Myster Mask
that'll suck fighting Boom Boom with 10 seconds on the clock still ticking.

Quoted for emphasis.
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3995/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-01-05 11:58 PM, in Your pranks for today? Link
Told my mom I got in trouble at school. Lame but effective.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3996/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-02-05 12:03 AM, in SMW2+ Full Version Released! Link
Holy shit, awesome trick in 5-3. Did you have to use ASM for that? I didn't know the SuperFX could even do that kind of thing.

Originally posted by Golden Yoshi
I hope this will prove that EggVine really is an awesome editor and that the absence of graphics isn't bad at all.

Is that the joke?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3997/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-02-05 12:06 AM, in free sourcecode Link
I've considered doing such a thing; some sort of generic level editor sourcecode that could be easily adapted to others. I figured it'd be too much work, since editors are often game-specific, but I do usually make my source codes as general as possible so I can port them.

Oh yeah, and here's the most recent version of Hack-O-Matic's source; it's for Pok
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3998/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-02-05 12:11 AM, in Has anyone even considered creating an editor for Mario RPG? Link
Haha, awesome! The game just DMAs straight to there using the SA-1 to decompress as it does so. The pointer is at 7E16FD, Mario's Pad starts at 7A69 in the ROM. Not sure about the compression, looks like layer 1 uses a simple RLE and layer 2 is LZ77 or possibly LZW.
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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