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Acmlm's Board - I2 Archive - - Posts by HyperLamer |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3680/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Well maybe that's not exactly the case, but it's the same idea. Whenever I print something, 90% of the time it comes out completely blank. The head moves around like normal but nothing comes out. I would think it's out of ink, but it printed something else just fine before. I tried to print two things a few days ago and one came out alright while the other was blank. Today I printed the first page of a document to test it, and it worked, so I tried to print the whole thing and it just keeps coming out blank. Just seemed to come up out of the blue. Any ideas? I've got to get this thing printed by April. (It's an HP Apollo P2200; not the best on the market but it does the job - or at least it used to.) It's not just one program either; the same happens with Textpad, Mozilla/Firefox and the XP test page. (The troubleshooter is, as usual, not helpful, and it's difficult for it to be when Explorer crashes at random when changing the printer settings. ) | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3681/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The problem is that if it did lose time altogether, everything that depends on time (which databases tend to do majorly) will get messed up. I've seen it happen elsewhere; all the new posts would show up as being made in 1970 and end up in random order at the top of the threads they were made in, but the threads would be moved to the very bottom of the list. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3682/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I just go by my own cycle when I don't have school. Sleep for ~14 hours, stay up for maybe 16-24. All depends how much caffiene I've had and how bored I am. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3683/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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liek omg all j00r base r belong to me cuz i r teh 1337 lol!!!!11! But seriously...Originally posted by Valcion I can't say I've seen either of these going on around here. Also, way to count. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3684/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Smallhacker Yech. Well why not delete it? It is a re-reg. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3685/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It's designed to appeal to the kind of kids who use that way too often. 'OMGF POKEMON XD LOL' And Colleseum was technically a 3D adventure game, but I'd like to see one with actual 1vs1 battles, wild Pok |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3686/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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And how exactly would it do that? A several-million-frame animated GIF? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3687/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Darkflight Some of them like to add a bunch of zeroes to make it a valid size for a ROM. It won't do you any good in this case. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3688/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Unfortunately each of those has some problems... 1) This could be done using a RAM address to keep track of the time Mario's been standing on it. When he falls through he hits another block (with at least one space between, so Mario's head doesn't hit the one he fell through at the same time) which resets the counter. The breakable block would have to turn into something invisible that turns back into a breakable block if the counter was reset. It wouldn't re-appear right away, but it would next time you stepped there. Making it turn I don't know about... Also, if you stood on it for a second, left, and came back, it'd break right away because the timer wouldn't reset. 2) When the block falls it becomes a sprite, because blocks can only move 16 pixels at a time (unless you move the entire layer). Until someone figures out how to make the sprite, no luck. 3) Could be done if you knew how to get the current block's Map16 address... SMWEdit: I don't think anyone knows how to change what blocks turn into what when a POW is hit. If they do figure it out though, you'd just need to insert the smashable brick and make another block that acts like a coin, and make them turn into eachother. Smallhacker: Don't we all? Pikachu: Changing to the next Map16, I don't know how to do. Activating the POWs can be done by writing a value to their timer addresses (7E14AD for Blue and 7E14AE for Silver), but I don't know what value would do the standard amount of time. (Try looking just after hitting a normal Blue POW - go into ZSnes's cheat menu RIGHT AWAY and put in 7E14AD00, and see what's listed under PV.) Playing sound effects and music can be done by writing to the SPC700 ports at 7E1DF9 - 7E1DFC, but I'm not sure what you'd write where for those specifically. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3689/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Weird Al Never Kissed Elanore Roosevelt's Sister. I probably spelled that wrong, but eh... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3690/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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So where exactly do I get this hexedit.dll it's complaining about? And why do people insist on using such arbitrary formats to save a measly 100K? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3691/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by neotransotaku And let them get it? No way! |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3692/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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1) Classic default, though sometimes I put it on Random, which basically means various Mario/Zelda/Inuyasha/Card Captor/Sailor Moon/other anim | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3693/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I'll try that... The problem actually seems to be related to the printer itself though. I'm not sure exactly why, but the first thing I print comes out fine (though a bit grainy), but after that everything comes out blank. I'm not sure if it's turning the printer off that fixes it, or just leaving it for a while, since I generally turn it off when I'm done and don't really print much. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3694/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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3 is Kyouji, 8 is Fyxe... Anyway, instead of starting a new thread for this, HAPPY PI DAY! Hmm, and tomorrow is the board's first anniversary since the last reset, and the next day is when my 'days registered' officially hits a year. All sorts of fun stuff to come. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3695/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The alien one was surprisingly good. I thought he was just gonna stand where the door would crush him, but no, he did something funnier. Of course, there's the risk they'll blow up Earth... | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3696/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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They aren't funny. What's funny is springing them on unsuspecting victims. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3697/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Homing fireballs! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3698/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Every original GB/GBC game I've worked with just uses 8-bit tile numbers, sometimes with dictionary compression. Tile numbers with attributes are quite rare unless there's more than 256 characters or it's for really short text trying to save space. (Text on GB usually isn't formatted in any way, and if it is, they use special characters to turn it on and off, similar to < |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3699/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Nice! I'm not a big fan of the SNES Star Fox, but that's still really cool. |
Acmlm's Board - I2 Archive - - Posts by HyperLamer |