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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3342/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 04:29 AM, in Can’t start Firefox! Link
Have you tried any other sites? When I go to start.mozilla.org it takes me to Google. Also make sure you haven't accidentally set some proxy setting or something like that.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3343/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 04:31 AM, in Starcraft problems. Link
Reinstalling it sounds like the only way, since even if anyone did know what to do, they probably wouldn't be allowed to tell you.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3344/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 04:34 AM, in 1000 * 2. Link
Looks bigger than that to me. And where have I seen this style before?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3345/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 04:56 AM, in Microsoft's take on leetspeak, as told to parents. Link
Bad enough you wrote that in 1337, but such crappy grammar... You've inspired me to work even harder toward learning Japanese. After all, it'd be rather difficult to write hiragana or even katakana in 1337.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3346/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:05 AM, in Amazing Real Life Spider Man Link
I didn't have any problems loading the page, probably because I have embedded files converted to links. The ads make me feel sick, though. I'd really like to know how it could tell what town I live in, given that doing a whois on my IP comes up with something completely different. (And sextracker cookies, yuck.)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3347/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:07 AM, in Microsoft's take on leetspeak, as told to parents. Link
Originally posted by Jesper
Originally posted by HyperHacker
Bad enough you wrote that in 1337, but such crappy grammar... You've inspired me to work even harder toward learning Japanese. After all, it'd be rather difficult to write hiragana or even katakana in 1337.
Dude. It can be romanized. And we do NOT want that.

I said Hiragana and Katakana. Romanji doesn't count.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3348/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:10 AM, in Something weird I just noticed... Link
Originally posted by Colleen
SMW is the most advanced out of all the 8/16-bit ones, so... things could be done.

You realize Yoshi's Island was SMW2 right? </asshole>
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3349/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:15 AM, in Kitten Yiffer wanted this Link
Originally posted by Banedon
It would be funny if someone discovered this forum by following the link to this thread in the ACS thread...

I think it'd be more likely they just change the thread ID to 10000 to see who got it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3350/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:18 AM, in Kitten Yiffer's watching me... Link
They all look the same to me, but have different timing.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3351/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:24 AM, in Desktop Doodads Link
I used to use that Monkey clinger as well as an Inuyasha.. stander? that I made out of his source code, but I stopped because my PC sucks. However I do use the Advanced Window Menu program I made, which is the same thing but looks like a button and does stuff when you click it. Ironically it's not running right now because I've been working on a new version.
So right now the only 'fancy' stuff is the HTML wallpaper with random cycling BG images (and stats from the board when GD was installed ) and my IP on the taskbar (just a toolbar pointing at a PHP script which prints my IP in the title).
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3352/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:33 AM, in Geiger's Snes9x Debugger Mark 9 Link
What exactly does that register do, activate some sort of memory-fill feature? If so, it shouldn't be too difficult to figure out why it's stopped (though you'd want to document it). You might consider making a different type of breakpoint for that, even.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3353/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:37 AM, in Mario Reconfigurer sprite F6 (unused?) question Link
Originally posted by BMF54123
Yeah, you should probably limit the next version of the program to the actual number of sprite entries SMW has.

...Good point.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3354/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:38 AM, in Layer 2 Speed Change Link
Globally, no. For individual levels, I've almost worked out how to move them with custom blocks or palette ASM, but there's some positioning problems.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3355/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:40 AM, in Lunar Magic annotation idea Link
Originally posted by dan
(Cue random people jumping in with "I can do it!")

You mean like me? I'm not exactly an expert at C or 65816, but I know enough to get by. Though this has been brought up often and he doesn't seem to be interested...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3356/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 05:44 AM, in NEW!: Mario Kart Arcade GP Link
Feckin awesome. Too bad I'll never get to play it. Stupid nowhere town.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3357/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 06:00 AM, in E3: Predictions Link
Fly all the way there from Japan for a 3-day convention? Jeez, I think I'd just go peek in the window at Nintendo.

Originally posted by Ok Impala!
DS gets many new games announced, one of them is a Zelda game.

If that's an OoT-style game, DS is going to pwn everything to hell and back and there again.

It'd be neat if Nintendo just didn't mention anything about Revolution until its release. A risky move, though... If it were truly revolutionary, it'd be really frickin cool, otherwise they could find themselves in a very sticky situation.

Hell, I just want a Diddy Kong Racing port. An exact one complete with all the fun bugs and cool-but-useless debugging cheats. It'll never happen, but one can dream...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3358/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 02-19-05 06:18 AM, in Super Mario 64 DS Link
It does seem harder due to the controls and physics changes I mentioned. I think I've worked out most of what it is:

1) Much less 'hang time' when landing on a steep slope, giving you no chance to jump off before falling. You also seem to launch a lot further when you fall off one.

2) The ground is a lot slipperier in some places. The characters have a tendency to slide around eternally near the snowman in level 4, and Wario sometimes skids a bit in the castle.

3) Some enemies' clipping fields, mainly the boos, seem to be a bit buggy. I often go right through a ghost and only actually hit it when I reach the center. The changed controls make jumping harder too, which gives the illusion of clipping problems.

And maybe it's just me but I just can't seem to get Yoshi up to speed. He can barely climb certain slopes such as the cannons in levels 1 and 3 or the rock with the red coin in level 1, always falls off that freaking bridge in level 2, and just seems slow in general. I can't quite figure out why... Also, switch stars are teh suck. When I first saw silver stars, I thought "oh cool, I bet they're gonna use these in like every level" (because they really are cool, except that you drop them when you get hit ). Then I saw switch stars and I was just like "please no..." I was right.
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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