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Acmlm's Board - I2 Archive - - Posts by HyperLamer |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2975/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You'll never guess! | ||||||||||||||||||||||||||||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2976/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Uh, look at the first one. I knew you could do this, but I hadn't thought of using it to make a so-called 'unclickable' link. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2977/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Holy crap. All you need to do is sneak in some Inuyasha references and this'll be the best hack ever. ...OK, maybe not... But it would be cool to have a sword as a powerup. Especially if it can do some sort of beam attack like in Zelda. (Maybe after charging it up for a second?) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2978/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by knuck You're a poopy head. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2980/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I would do my hack this way, but SMW simply doesn't offer all the graphics I need, such as boats or space stations. | ||||||||||||||||||||||||||||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2981/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Great, now I just need a flash cart. ...I MEAN EWW YOU GUYS ARE PERVERTS |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2982/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Ah, didn't know the brackets made a difference. It's working now, thanks! | ||||||||||||||||||||||||||||||||||||||||||||||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2983/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yes, I always use them in cases like that. I just didn't know that (*var) meant something different than *var on its own. (Though seeing how it's essentially the same as in assembly, I'm not that surprised. ) Haha, here's some nice statistics for ya: Actual Game Boy CPU: 4,194,304 instructions per second. Emulator core written in VB: 75,000 instructions per second. In C, updating window on each instruction: 900,000 instructions per second. In C, updating window once per second: 11,000,000 instructions per second. Of course once per second is far too slow to update the window, but hey, this is C. I can make another thread do it. (Now we see one of the major reasons VB's so slow.) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2984/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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[edit] Pooh, I can't have one thread create the window and a different one handle the messages? That's a rather stupid restriction. I'll just have to have the update thread create it then. (edited by HyperHacker on 01-19-05 09:51 PM) (edited by HyperHacker on 01-19-05 10:26 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2985/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Disch Too slow. If I checked every frame it slowed down the emulation drastically, and if I checked every second or so the window became very unresponsive.
This would appear to be the case, but according to MSDN, it has to be called by the thread that created the window. Hence why I had to move the window creation to the other thread as well.
It does have a console window for debug output. If it returned true, a message would be printed to the console window.
I was using this, but removed it when trying to fix something. I probably should put it back though.
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(restricted)
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2988/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Drink a lot of caffine. |
Originally posted by kirbythestarwarrior We hate incredibly huge sig pics.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2989/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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I use an automated system to tell which threads I've read. It's called my memory. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2990/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Well it sounds to me like you're basically saying you know nothing about the code/language in question. That doesn't really sound good. |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2991/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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8. For target practice. |
(Yes, 8. Both of you said 6. ) Originally posted by Smallhacker Because, unfortunately, this law is no longer true in our civilization.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2992/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Haha! The ship's left hatch is open! I move for Old Street. Triple word score! |
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2993/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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I like the 1up Mushroom idea. Maybe a Goomba. |
...Nah. Knowing me, someday I'll wake up with a massive hangover, no memory of the previous night, and the Inuyasha logo tatooed in an embarrasing place. And I've seen a car with a map of the entire overworld painted on the hood, and other stuff on the sides. So there.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2994/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Originally posted by Trapster Same here, that was hilarious.
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2995/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Lesee... |
-A good SNES debugger as repeatedly mentioned. -A massive drop in population of people who never tell anyone about their findings. Or even worse, in the Pok
HyperLamer |
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2996/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours
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Haha, it's like some kinda trippy illusion! You can see that it connects the two, and that it's not at an angle or a slope, but if you look it's apparent that the two points are at different heights and thus said bridge is impossible. Cool! Similarly, I noticed the part Mario is on is higher than the part with the ladder, which is actually pretty neat, it makes it look like a slope. |
My only gripe is the left side of the bridge, where you've used the wrong ground tiles. Otherwise it's quite nice. And BTW, if you modify the palettes so much that it looks nothing like the original, it kinda defeats the point of not editing the graphics, now doesn't it? |
Acmlm's Board - I2 Archive - - Posts by HyperLamer |