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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2975/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 01-19-05 08:42 PM, in Custom boot screens Link
You'll never guess!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2976/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-19-05 08:44 PM, in test Link
Uh, look at the first one.
I knew you could do this, but I hadn't thought of using it to make a so-called 'unclickable' link.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2977/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-19-05 08:55 PM, in Coming Soon... Link
Holy crap. All you need to do is sneak in some Inuyasha references and this'll be the best hack ever.

...OK, maybe not... But it would be cool to have a sword as a powerup. Especially if it can do some sort of beam attack like in Zelda. (Maybe after charging it up for a second?)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2978/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-19-05 09:00 PM Link
Originally posted by knuck
Hai guys like my sig?

You're a poopy head.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2980/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-19-05 09:06 PM, in challenge for all hackers with nothing to do Link
I would do my hack this way, but SMW simply doesn't offer all the graphics I need, such as boats or space stations.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2981/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-19-05 09:10 PM, in Catnip Dreams - a home-baked GBA hentai game by Kawachan [DEMO] Link
Great, now I just need a flash cart.

...I MEAN EWW YOU GUYS ARE PERVERTS
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2982/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-20-05 12:06 AM, in Thinking of getting serious with C. Link
Ah, didn't know the brackets made a difference. It's working now, thanks!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2983/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-20-05 04:53 AM, in Thinking of getting serious with C. Link
Yes, I always use them in cases like that. I just didn't know that (*var) meant something different than *var on its own. (Though seeing how it's essentially the same as in assembly, I'm not that surprised. )

Haha, here's some nice statistics for ya:
Actual Game Boy CPU: 4,194,304 instructions per second.
Emulator core written in VB: 75,000 instructions per second.
In C, updating window on each instruction: 900,000 instructions per second.
In C, updating window once per second: 11,000,000 instructions per second.

Of course once per second is far too slow to update the window, but hey, this is C. I can make another thread do it. (Now we see one of the major reasons VB's so slow.)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2984/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 01-20-05 06:47 AM, in Thinking of getting serious with C. Link
[edit] Pooh, I can't have one thread create the window and a different one handle the messages? That's a rather stupid restriction. I'll just have to have the update thread create it then.


(edited by HyperHacker on 01-19-05 09:51 PM)
(edited by HyperHacker on 01-19-05 10:26 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2985/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-20-05 08:11 AM, in Thinking of getting serious with C. Link
Originally posted by Disch
I don't even see why you'd need a seperate thread at all (you could just check for messages periodically in your main thread... like say every frame or something).

Too slow. If I checked every frame it slowed down the emulation drastically, and if I checked every second or so the window became very unresponsive.


if hVideoWindow is a valid window handle... PeekMessage WILL return true (unless that thread thing is a problem).

This would appear to be the case, but according to MSDN, it has to be called by the thread that created the window. Hence why I had to move the window creation to the other thread as well.


Are you sure it's not returning true? I'm not exactly sure how printf() fits in here... since this isn't a console program (where are you expecting it to print to?)

It does have a console window for debug output. If it returned true, a message would be printed to the console window.


declare vars that MUST be "thread safe" as volatile

I was using this, but removed it when trying to fix something. I probably should put it back though.


bah... way to make my post useless XD

(restricted)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2988/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-21-05 06:48 AM, in serious boring teacher prob (not a joke) Link
Drink a lot of caffine.
Originally posted by kirbythestarwarrior
you hate kirby?

We hate incredibly huge sig pics.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2989/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-21-05 11:06 PM, in I hate you, "Mark all forums read"! Link
I use an automated system to tell which threads I've read. It's called my memory.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2990/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 01-21-05 11:12 PM, in Get paid! Link
Well it sounds to me like you're basically saying you know nothing about the code/language in question. That doesn't really sound good.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2991/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-21-05 11:21 PM, in Why do dumb people exist? Link
8. For target practice.
(Yes, 8. Both of you said 6. )

Originally posted by Smallhacker
As I said to a friend of mine one or two years ago:

If the fittest survives, why are there idiots?

Because, unfortunately, this law is no longer true in our civilization.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2992/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-21-05 11:30 PM, in A game of Mornington Crescent? Link
Haha! The ship's left hatch is open! I move for Old Street. Triple word score!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2993/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-21-05 11:35 PM, in The ultimate Zelda Fan!! Link
I like the 1up Mushroom idea. Maybe a Goomba.

...Nah. Knowing me, someday I'll wake up with a massive hangover, no memory of the previous night, and the Inuyasha logo tatooed in an embarrasing place.

And I've seen a car with a map of the entire overworld painted on the hood, and other stuff on the sides. So there.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2994/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-22-05 01:10 AM, in This comic is awesome. Link
Originally posted by Trapster
My favorite is probably "Disgusting Ted".

Same here, that was hilarious.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2995/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-22-05 01:32 AM, in Your ROM-hacking WishLists! Link
Lesee...

-A good SNES debugger as repeatedly mentioned.
-A massive drop in population of people who never tell anyone about their findings. Or even worse, in the Pok
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 2996/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 01-22-05 01:53 AM, in challenge for all hackers with nothing to do Link
Haha, it's like some kinda trippy illusion! You can see that it connects the two, and that it's not at an angle or a slope, but if you look it's apparent that the two points are at different heights and thus said bridge is impossible. Cool! Similarly, I noticed the part Mario is on is higher than the part with the ladder, which is actually pretty neat, it makes it look like a slope.
My only gripe is the left side of the bridge, where you've used the wrong ground tiles. Otherwise it's quite nice.

And BTW, if you modify the palettes so much that it looks nothing like the original, it kinda defeats the point of not editing the graphics, now doesn't it?
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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