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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by HyperLamer
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User Post
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 264/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-04-04 10:04 AM, in import SNES Tile map Screen to Current Map16 Page(in hex) Function? Link
Lunar Magic.exe :Uif!xpsme!jt!opu!fopvhi -
mdiclient - the editing area is an MDI client window.
Relm is not Fooey! - Title of the editing window.
LISTBOX - Windoze stuff.
COMBOBOX - Windoze stuff.
MAY GLITCH! - Certain sprites in certain places.
STATIC - Dunno.
Cannot import data to this Map16 page! - Error message, but I dunno where it'd be...
Address too high! - Error message of some sort.
Whoa there...! - Error message box title?
Not enough slots free! - Hmm...
Max Screens Mode Change Alert! - Never seen that.
File is empty! - Error message of some sort.
Out of Memory!!! - Error message.
Out of Hard Drive Space! - Duh?
Warning....! - Error message box title.
This ROM is from the wrong country... - Error message.
Different GFX Needed! - Not a clue.
Public - Windoze stuff?
Priority - More Windoze stuff?
I am Naaall, and I love fiiiish! - Dunno.
Out of ROM space! - Error message.
Continue? - Probably a message box title.
Not enough room to paste sprites here! - Error message.
Stack Overflow! - Error message.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 265/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-04-04 01:47 PM, in Am I the only one who noticed this? Link
It just passed 4:44:44 AM, 04/04/04. I got a screenshot of my clock.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 266/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-04-04 01:51 PM, in Welcome to Totse! Link
You'd think so, but these things have a tendency to stick around. How do you think Totse was born?
(And no, not Goaste. )
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 267/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-04-04 01:54 PM, in Acmlm's Board is a really 1337 board... Link
And of course 1337357.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 268/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-04-04 01:56 PM Link
I wonder what'd happen...


(edited by HyperHacker on 04-04-04 04:58 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 269/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-04-04 02:01 PM, in Coming Soon: Superman II Link
A black and white NES game? Sounds dumb.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 270/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 01:21 AM, in ONO! (Ya forgot somethin') Link
I don't see it either, I think it only shows up in IE.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 271/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 01:24 AM, in CPU Problem o_O? Link
Well you could always try switching the CPU. If another one does the same thing it's your computer/board, if yours does it in another computer (that wasn't already that slow) it's the CPU.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 272/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 01:28 AM, in Soundcard giving me problems Link
Well it may seem too obvious but check all the levels in the volume control. Also try opening up the System control panel (right-click My Computer, go to Properties), go to the Device Manager, and see what it has to say.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 273/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 01:30 AM, in What's more annoying? Link
AT LEAST CAPS LOCK IS STILL READABLE.

at lest cpaz lok is stil rdbaole LOL!!!111!!1!one

See the difference? (And that's only mild AOL.)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 274/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 01:39 AM, in Am I the only one who noticed this? Link
4:04:04 would also work, but 4:44:44 has more 4s. Come 06/06/06 I'ma go see if I can start a riot or two.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 275/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 01:49 AM, in BADGER BADGER BADGER BADGER BADGER BADGER MUSHROOM MUSHROOM Link
SAY HELLO TO MY ACME DISINTEGRATING PISTOL! AND BUDDY, WHEN IT DISINTEGRATES, IT DISINTEGRATES. *PULLS TRIGGER, PISTOL DISINTEGRATES*





TOAST RULES!

I think we need some big text too. Craziest. Thread. Ever.


(edited by HyperHacker on 04-04-04 04:50 PM)
(edited by HyperHacker on 04-04-04 04:54 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 276/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 01:57 AM, in Bah @ N64 emus Link
I don't know exactly why, but anytime I load any ROM with a bad checksum in any emu, they all complain about an endless loop.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 277/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 02:01 AM, in Coming Soon: Superman II Link
You mean the game wasn't originally like that? That's different then. It'd be dumb for a commercial game but with a ROM hack where 'sales' don't matter and there's no such thing as cost, it's practically impossible to have a bad idea.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 278/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 02:14 AM, in Lunar Magic interface flaws/issues Link
BMF: I like that idea. I originally said the objects should all be laid out there in a drag-and-drop interface, but your idea might work better for lower resolutions. (Of course it'd still be better if, when you drag an object off the clipboard, the original stays there; to get rid of it just click it and hit Delete.)
The arrangement of objects/sprites is mostly due to their ID, unfortunately just about everything's a random Extended Object (object #0, the size indicates the actual block, hence why they're all 1x1). Arranging them alphabetically or by type (all the Koopas together, all the coins, etc) might work better.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 279/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 02:16 AM, in Welcome SFX[Help] Link
Hmm, what others do you have?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 280/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 07:43 AM, in Lunar Magic interface flaws/issues Link
Well why not just move the ID to the end of the name and put them all in one list? (Have it like "Walk-Through Dirt 00" (with a tab there).)
I'd like to see more SMW bug fixes/workarounds. For example, allow the midway point to be anywhere in the level. And how about an ASM hack to allow using any value for the FG/BG placements, to get rid of them damn bugs where it won't work no matter where you put it? (And for that matter, how about actually rendering the BG in the position it'd appear in the game? )
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 281/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 08:01 AM, in The shell of doom! [ASM issue] Link

;Super Mario World Custom Block
;Only lets certain types of shells by
;Note: All offsets except sprite hits should be set to -1, else the code may become confused.
;Description format: [Shell colours that can pass]/[Can other sprites pass?]

;Green/No 0
JSR getshelltype
BEQ solid ;Don't let non-shells thru
CMP #1
BNE solid
RTS

;Red/No 10
JSR getshelltype
BEQ solid
CMP #2
BNE solid
RTS

;Blue/No 20
JSR getshelltype
BEQ solid
CMP #3
BNE solid
RTS

;Yellow/No 30
JSR getshelltype
BEQ solid
CMP #4
BNE solid
RTS

;Green/Yes 40
JSR getshelltype
CMP #1
BNE solid
RTS

;Red/Yes 48
JSR getshelltype
CMP #2
BNE solid
RTS

;Blue/Yes 56
JSR getshelltype
CMP #3
BNE solid
RTS

;Yellow/Yes 64
JSR getshelltype
CMP #4
BNE solid
RTS

;Returns type of shell in A (00=Not a shell, 01=Green, 02=Red, 03=Blue, 04=Yellow)
getshelltype:
LDA $14C8,X
CMP #9
BEQ isshell
CMP #$A
BEQ isshell
notshell: LDA #0
RTS

;Sprite is a shell
isshell: LDA $9E,X ;Get sprite type
SBC #$D9
RTS

;Make block solid
solid: LDA #$30
STA $1693
LDY #$01
RTS


So... Who here can tell my why this darn thing crashes when smucked with a shell?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 282/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 08:02 AM, in Lunar Magic interface flaws/issues Link
I mentioned that but I doubt it'll happen. (Though my resolution's big enough that I can just put the windows there. )
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 284/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 09:03 PM, in Happy Xday, Birthkeeper Link
HAPPY BERTDAY!
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Acmlm's Board - I2 Archive - - Posts by HyperLamer


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