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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1982/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-13-05 05:08 AM, in Ok, listen up... Link
Like GY said: Calm down. Nobody has done anything wrong (well, except for peter, calling the thread stupid, but that shouldn't be something to scream about). Take it easy. Calm down.


(edited by Smallhacker on 08-12-05 08:08 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1983/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-13-05 05:16 AM, in Ok, listen up... Link
This thread doesn't really fit here anymore.

"After nine years... Do you know what I've realized? Locking is bliss..."
(restricted)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1985/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-13-05 05:34 AM, in New title screen, looking for comments Link
Not bad. I suggest using another font for the title, though, since the regular one looks... well... too regular...


(edited by Smallhacker on 08-12-05 08:35 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1986/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-13-05 03:04 PM, in Man help me... Link
Originally posted by Super_Mario_world_Freak
You can edit the music!


Please tell us how, then.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1987/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-13-05 03:28 PM, in a rom-hacking faq? Link
Okay. If we should start a wiki, the first step would be to form the group which creates the Wiki and starts filling it with information. Anybody interested?

...I'm in...
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1988/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-13-05 09:36 PM, in SMW ROM addresses Link
Originally posted by BigMattrizzle
I have a request. Could someone find a way to disable the color changing of the berry? It's set so that it only uses the last 8 colors of the palette, but I'd like to change that.


Go here. It shows how LM's options variable in the registry works. Change bit "L" (which is shown as unknown, but explained by Fu in the post after it).
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1989/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-13-05 10:43 PM, in Man help me... Link
Bio: Read here.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1990/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
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Posted on 08-13-05 11:46 PM, in Learning SMW ASM [ASM howto] Link
Reloc is only used for Jumps and Jump to Subroutines that jumps to a location within the block code, so that BT can change those addresses to the real address in the rom.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1991/2273
EXP: 2647223
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 08-13-05 11:49 PM, in Odyssey... Link
As far as I know, BMF is still working on it.

Link to the latest demo

Edit: The only sign of progress I can find


(edited by Smallhacker on 08-13-05 02:51 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1992/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-14-05 11:46 PM, in Luigi's Mansion 2 [Demo] Link
Well, better than posting a new thread anyway. However, sending a PM would have been better.

You have to copy the link address, and paste it in a new window. Using "Save target as" should work as well.

"Were you listening to me, or were you locking the thread in the red dress?"
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1993/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
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Posted on 08-15-05 03:38 PM, in Disabling the Fade-out? Link
Originally posted by Kyouji Craw
Luigi-San, you're... always wrong.


Wrong. He's right... Half right, at least. It doesn't fade out if the Goal Point Question Sphere is placed in a vertical level.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1994/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-15-05 11:32 PM, in SMW: Super Mario Land 2, 6 Golden Coins Link
If you send me the rom and tell me which tiles to use, I can fix the Small Mario problem for you.
(restricted)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1996/2273
EXP: 2647223
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Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-17-05 02:43 AM, in How to... Link
"?" doesn't tell us anything. What exactly didn't you understand?

Also, that description should be pretty easy to understand...
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1997/2273
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Since: 03-15-04
From: Söderhamn, Sweden

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Last activity: 9 hours
Posted on 08-17-05 02:48 AM, in What is the your favourite type of level Link
Originally posted by deuce mott
what is a mechanical factory?

Uh... It's a factory... Which is mechanical... It's that simple...

Originally posted by deuce mott
are we picking our favorite background now?

No, this thread is for picking favourite level types. Read the thread name!
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1998/2273
EXP: 2647223
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Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-17-05 03:38 PM, in what is the orrset to Modify the boss beat effect Link
Originally posted by Keikonium
It's easy because smallhacker (?) provided some code to do just this (the blocks that is) a little while ago.


That won't help. That would require that each of the bosses are in a different overworld level.

An idea would be to make a custom block before the door to the boss which, when passed, loads screen exit data into an unused spot in RAM. Once inside the boss room, a hacked in routine would modify the screen exit with the given data. When the boss is beaten, it would check if it's in the special "Meet all bosses" level. If it is, it would write 05 to 7E0071 (Teleport the player to where the current screen exit leads) and set a value in Ram saying that this boss has been beaten. If it's not in that special level, it would go to the fadeout rountine and end the level like normal. In the "Choose a boss" room, there would be a barrier or something which would be solid until all of the bosses are beaten.

The hardest thing would probably be to find the JSR/JSL opcode which jumps to the fade out code.


(edited by Smallhacker on 08-17-05 06:38 AM)
(restricted)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 2000/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 08-18-05 12:45 AM, in Hello, need help Link
Calm down both of you. I have a feeling that if this thread is left opened, it would only be bad.

"Unfortunally, no one can be told why the thread was locked. You have to see it for yourself."

Hooray. I wasted my 2000th post on locking a thread. Yay.
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