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Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1962/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Originally posted by legoman If you're talking about the program, it's a thing which allows you to edit the text shown after defeating Bowser. If you're talking about delay support, it's a thing which allows one to decide if there should be any delay between showing letters, for example, between words or at the end of sentences.
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1963/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Originally posted by peter_ac You know, you haven't got copyright on remaking games in SMW. If he wants to do it, he should. Also, your screenshots shows nothing but SMAS graphics. These shots have actually got some colorized SML2 blocks. If I had to choose between those, I'd pick the latter one. "because people would go right to the last boss,ignoring collecting the 6 golden coins" It's possible to make a block only passable if six levels have been beaten. (These six levels would be the boss levels.)
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1964/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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That would only require making a block with the player's graphics. |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1965/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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I'm coding ASM in hex, since I don't trust assemblers. Sure, it's messier to code and a hell to look for problems, but the code is like I want it to be, not like the assembler's programmer want it to be. |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1966/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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This block will be solid until the 6 given levels are beaten... Unless I screwed up somehow... |
DAA980A2..1FA21E7EA2..1FA21E7EA2..1FA21E7EA2..1FA21E7E A2..1FA21E7EA2..1FA21E7EC980F002FA60A0308C9316A001FA60 Copy and paste it into a hex editor after replacing the ..s with the 6 level numbers. (Note that the level numbers should be the number of the level you enter from the overworld. Also, if the number is larger than $24, you have to subtract $DC from it) When you add the block to Block Tool, set the reloc offset to -1 and the rest of the offsets to 0. The "Make this block act like" setting in LM should be set to 25. (edited by Smallhacker on 08-11-05 05:29 PM)
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1967/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Ho... Ly... |
That's more than extremley awesome and interesting. We can only imagine what Nintendo planned on using this for... (Thank god that I decided to make this thread ) (restricted) |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1969/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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There was an SMW hacking wiki for a short period of time (hosted by Jesper, IIRC). It was no success, though. Also, the wiki software was terrible. |
A rom hacking wiki might be worth a shot if people actually add stuff and if it uses a good wiki software. (edited by Smallhacker on 08-12-05 06:39 AM) (restricted) |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1971/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Originally posted by Cornellius Because a system message is an anonumous PM from a staff member containing a warning or such, not an announcement.
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1972/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Originally posted by Glyph Phoenix You know, it's not impossible to edit which tiles to use. I checked and the data is stored right before the wooden smasher data. Tell me which tiles to use instead and I can change it for you. The biggest problem might be the fact that you can't have winged enemies. Also, the collision detectioning with the cage isn't perfect in auto scrolling levels. Originally posted by Glyph Phoenix 1) Venus Fire Trap 2) Racoon Mario flying ability 3) Beta overworld 4) Beta levels (Start entering random crap into the "Load level from address" window!) Speaking of random addresses in the load from address window... Does anyone recognice this? (edited by Smallhacker on 08-12-05 09:46 AM) (edited by Smallhacker on 08-12-05 09:50 AM)
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1973/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Links to commercials, in case anybody's interested: |
Shows no trace of the cage, though. http://gameads.gamepressure.com/tv_game_commercial.asp?ID=1380 http://gameads.gamepressure.com/tv_game_commercial.asp?ID=1094 (edited by Smallhacker on 08-12-05 01:40 PM)
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1974/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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I noticed three things except for the title screen. (All of these are from the first link) |
1) The level name font is thinner 2) In the Vanilla Dome shot, Mario walks on unactivated paths 3) In the scene where Mario swims with a block, there's a malplaced urchin at the bottom of the screen.
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1975/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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More people might help you if you tell what you need help with. |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1976/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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"1) Blocktool - look it the Questions and Answers for newbies sticky" |
"1 - block tool sucks ass" Then you won't have any custom blocks in your hack, unless you add the ASM code manually. 2) You can't 2 - you can Oh, really? Please tell us how.
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1977/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Also, what's up with the "HOSTED BY NEWGROUNDS!!!!!!!!!!!!!" thing? |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1978/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Oh, no... Not this thing... |
(For those who don't know: I made this program, but I dislike it.)
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1979/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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This motivates me even more to make Sprite Paint 3.0... |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1980/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Like BGNG suggested, a Wiki committee might work. A group of experienced hackers, willing to share information, starts adding stuff to the Wiki. If there's enough info to begin with, the chances are higher that it gets successful. |
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Acmlm's Board - I2 Archive - - Posts by Smallhacker |