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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1901/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| What the...? "Do not try and unlock the thread. That's impossible. Instead... Only try to realize the truth." |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1902/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Multiple threads about the same thing = no. "- What do you need, besides a miracle? - Locks... Lots of locks..." |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1903/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Before we bought our first computer, I dreamt that we had one, which stood outside my room. I had so much fun with it. The first thing I did when I woke up was to run out from my room, only too be extremely disappointed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1904/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Due to low bugdets, there's quite a lack of cops in my town. Heck, every second week, they (probably just a few) are in this town, the other weeks, they are in our neighbour town. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1905/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Sorry, but I will most likely not start working on it again. However, I might do another comic which won't based on anything, which would give me complete freedom to do whatever I want to. (edited by Smallhacker on 07-28-05 06:33 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1906/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Use the 16x16 tile editor. However, since the used switch uses a sprite, you'll have to use ExGFX and SGFX Bypass. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1907/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| I made a quick test and found that the byte following it, 7E005E, controls where to stop scrolling. Edit: Hmm... This could actually come in handy... *Coughminibosscough* (edited by Smallhacker on 07-29-05 07:43 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1908/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Red_OxygenOriginally posted by BMF54123 Are you talking about Windows, the OS? If so, what the heck have it got to do with anything? Answer to the original question: No. You can't use C programs compiled to x86 ASM on the SNES, unless you make some sort of emulator, which would be too slow to be useful. There we go. End of thread. "I can only lock the thread. You're the one who has to avoid that it happens again." (edited by Smallhacker on 07-29-05 08:16 AM) |
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Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1910/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Can't remember exactly what he said, but it was of the same quality as the threads he made that I trashed. |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1911/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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I was bored, so I messed around with RAM address 7E0100, which is named "Game Mode" in the memory map. What I did was to see what different values did when changed to on the title screen. There's what I've got, if anyone's interested: |
00 - Reset game (Does NOT reload the Nintendo Presents graphics, Does NOT stop the current music) 01 - Freeze frame for a second or so, fade out, demo restarting 02 - Same as 01, but without the freezing 03 - Restart demo (bad fadeout) 04 - Fade out screen with short freeze which unsyncs the demo movements 05 - Fade in screen with short freeze which unsyncs the demo movements 06 - Unsyncs the demo movements 07 - (Default value) 08 - Opens the Choose File menu WITHOUT the text. The arrow is there, though. 09 - Same as 08, but the Delete File menu instead 0A - Same as 08 and 09, but the 1P/2P menu instead. (Don't use this) 0B - Fade out to the title screen level (C7) as a normal, playable level (without changing music bank) 0C - Same as 0B 0D - Fade to black? 0E - Fade to glitchy overworld 0F - Same as 0B 10 - Same as 0B (Low-Rez mode) 11 - Same as 10 12 - Fade to black? 13 - Glitchy Game Over 14 - Allows the user to play on the title screen 15 - Shows "O STA RT !", followed by the same effect as 0B 16 - Same as 15 17 - Shows some glitched sprites, shortly followed by the same effect as 0B 18 - Fade out, followed by crash 19 - Crash 1A-FF - Untested (I like $14. It could be used as a neat little easter egg )
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1912/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Smallhacker = Smallhacker |
Do I win? ![]()
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1913/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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OMG! 4th wall broken! |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1914/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Hooray! Finally we have a day of our own! |
...wait... I'm not an admin... Damn!
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1915/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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No, I'm too lazy to make an exporter. |
There's the program. Have fun. (Note that it only supports up to 84 characters, spaces not counted) Download
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1916/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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I've got this piece of code which I would like to be a part of the "playing a level" loop. Therefore, does anyone know about a good spot to place the JSR/JSL? |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1917/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Well, did you have any command line arguments? |
(edited by Smallhacker on 07-30-05 08:33 PM)
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1918/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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I know where to place the code, but what I need is a good place to put the JSL/JSR which jumps to the new code. |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1919/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Sukasa: Yeah, I know, but it's hard to be sure if it's always excecuted, or if it happened to be a part of the routine of the block Mario's standing on or such. I'll give it a try anyway. |
Smallhacker |
Green Birdo SMW Hacking Moderator Level: 68 Posts: 1920/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours
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Speaking of the enemy names part... Does anyone know if the levels and sprites are stored in an actual level format or as a raw tilemap? My guess is the latter one, since Chargin' Chuck (and Dry Bones, if I recall correctly) uses his beta palette. |
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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
