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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1861/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-18-05 04:46 AM, in ExGFX in ZSNES Link
Keikonium, Fu asked me to say this since he lost his password (or maybe not) :

"I will add that to Lunar Magic 1.62b, which is scheduled for release in 2053"

In other words: A new version of LM would require three miracles...


(edited by Smallhacker on 07-17-05 07:46 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1862/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-18-05 03:34 PM, in Acmlm's Board Adventures Link
It was actually my brother who came up with the Lego idea. I asked him what the most insane thing to turn the board into he could think of... Before he came up with it, I my idea was to turn all board members into traffic signs... But that had been a litte bit too wierd... Right...? RIGHT?!?!
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1863/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-18-05 03:39 PM, in recording demo problem Link
You're not supposed to record a movie. You're just supposed to play through a level and then make a savestate when you're done. The recording stuff is in the ASM hack LM installs and the recorded data is stored in the RAM memory, which you save to a save state and load in LM.


(edited by Smallhacker on 07-18-05 06:39 AM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1864/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-19-05 12:54 AM, in Message Box editing text Link
No. You need ASM.

In order to avoid editing a lot of message box code, you can make a block which shows the third message (which is always the Yoshi message), but that requires that there's no way to get Yoshi on the Yoshi's Island submap. Also, the third message is always the same on every level.

Another possibility is to make an invisible and passable block around the message block which changes the current level number and thereby, changes which text to show.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1865/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-19-05 02:00 AM, in Changing bowser ASM slightly Link
The save prompt is triggered after beating a castle, fortress, ghost house, switch palace or level file 80 and 7E. If you aren't using one of these, you can change it to look like Bowser's front/back door.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1866/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-19-05 02:20 AM, in ASM hack requests Link
I decided to make the block which changes level number since it would be easy.

Here it is

You need one block for each level number to change into, so don't overuse these new powers.

Notes:
To choose which level number to change into, change the 2nd byte (a 00) in the .bin to the level nuber you want.
If the level number is above $24, you have to subtract it by $DC
I recommend that you change back to the normal level number before pipes, doors, goals and such.
(restricted)
(restricted)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1869/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-21-05 08:03 PM, in My hack is finally done! Link
1) Bump
2) Please don't put text in your header like that.
3) My account on that host went down but you didn't miss very much. It was a joke hack.

"The thread cannot live without the replies."
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1870/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-21-05 08:07 PM, in pallettes are jerks! Link
Originally posted by Keikonium
Remember this: The last 8 palette squares of the first 2 rows are used for the status bar. DO NOT USE THESE COLORS!

Actually, the light cyan colors can be changed since they're replaced with transparency on Layer 3.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1871/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-21-05 08:28 PM, in SMW ROM addresses Link
Originally posted by BigMattrizzle
Guess what, I've found Bowser's Mode7 tile data!
Data starts at $1DDBE. Each 8x8 tile is one byte, so $1DDBE-$1DDFD is Bowser's first animation frame, $1DDFE-1DE3D is his second, etc.
Look at the picture below to find the rest of the stuff:



Damn! I found that data a long time ago and started making an editor, but then my Hard Drive went boom and I forgot all about it.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1872/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-22-05 02:12 AM, in Yo! I'm new (duh) Let me introduce myself Link
Be nice to this guy or I'll pwn you.
(restricted)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1874/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-22-05 02:38 AM, in Super Mario Sunshine (SNES Style) demo Link
There's not really anything wrong with the hack, but what keeps me woundering is what the heck it has to do with Super Mario Sunshine...
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1875/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-22-05 02:50 AM, in Can someone can help me with savestate ripping Link
You could have kept it in the other thread...

How to rip from a savestate:
1) Make the savestate
2) Open YY-Chr or any other tile editor of choice
3) Open the savestate in it
4) Copy the wanted tiles
5) Add them to an ExGFX file or such.
6) Save
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1876/2273
EXP: 2647223
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Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-22-05 02:58 AM, in Can someone can help me with savestate ripping Link
Well, did you scroll down to where the graphics are?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1877/2273
EXP: 2647223
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Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-22-05 03:05 AM, in How Do You Pronounce Hexadecimal Numbers? Also, Spelling Them ^_^ Link
If it's two digits:
Ayteen, Beetytwo Eftyeff
if it's more than two digits:
Ay one bee bee seven zero


...How do you pronounce Acm- *shot*
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1878/2273
EXP: 2647223
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 07-22-05 03:14 AM, in Why Tlp and YY-chr show Me only Wierd Square Link
1) Download Lunar Compress
2) Learn a programming language
3) Program a program which uses Lunar Compress
4) Use the program
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1879/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

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Last activity: 9 hours
Posted on 07-22-05 02:05 PM, in Need Help to use lunar compress Link
You know, you could have kept this in the "Why Tlp and YY-chr show Me only Wierd Square" thread.

"Tell me, Mr. Anderson... What use is a thread... If you're unable to reply?"
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1880/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-22-05 05:29 PM, in Hack Inconsistency? Link
I dislike rips. It's unoriginal and overused. In my opinion, decent hand drawn graphics are several times better than perfect rips.
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Acmlm's Board - I2 Archive - - Posts by Smallhacker


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