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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 181/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by playstation3 ...That's not a problem. The SMW programmers programmed it to be like that. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 182/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| IIRC, the "Overworld level and directional ASM enhancement data" are an ASM hack that LM automatically installs which allows the user to choose what level a Layer 1 tile uses. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 183/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Atma X 1: Program in ASM 2: Compile 3: Renamed compiled data into .bin 4: Add to Block Inserter |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 184/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Atma XOriginally posted by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 185/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Hmm... Maybe it could be related to date? 16:th of July... (The day after my birthday, by the way )Edit: DANG!!! DARN!!! ********!!!!! !!!!!!!!!!!!!! I thought that I understood it! M16 means Map16 and 7k means 7000. I tried to do stuff with Map 16 tile 1B58 (7000 in HEX), but nothing happened. :'( (edited by Smallhacker on 06-01-04 03:40 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 186/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Question 1: Sorry. I don't know anywhere to d/l it. Question 2: Either you ask BMF for them (won't work) or you hack into his computer to steal them (won't work). I wish you good luck. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 187/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| In my hack, I've got a level that changes gravity. It's not really ASM, but works just as well, and it's 249 times easier. 1: Make a level 2: Copy the level 3: Make the copy upside down I'm using doors to link the two levels together, but you could use a teleport block that activates when hit from below. 99% the same result (the 1% is the fact that blocks will be reset when flipping). |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 188/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Clockworkz ExGFX? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 189/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| IIRC, Layer 3 is aIways GB format, so try searching in that file... | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 190/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Idea: Make the level on Layer 2. Give the L2 pipe tiles minimum priority. Make the front of the pipes in L1. Give them maximum priority. Put BG on L2 too (however, it will move constant to the level). It would work... Edit: Darn. Blackhole was faster than me... (edited by Smallhacker on 06-08-04 03:40 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 191/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Atma X You can still make the background on L2, but it would move constant to the level. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 192/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Yay! This will be useful! No more "was it #03 that contained the title screen data?" delays! ![]() (edited by Smallhacker on 06-10-04 04:46 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 193/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by playstation3 HDMA is a function in the SNES hardware that allows layer changes while the screen are being drawn, like move the layer left and right while it's being drawn causes the background to be wavy (like if you move a paper inside a copy machine while it's still copying). This could be used for many cool special effects. (Was this what they used in YI when you touch Fuzzy?) Edit: Darn. Parasyte was faster than me. ![]() (edited by Smallhacker on 06-10-04 04:52 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 194/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by blackhole89 Not really... It's just that I open the SMW hacking forum, loads every thread at once and reads through them one by one, so I can't see if somebody replied. ![]() By the way... Those screenshots looks |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 195/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Don't forget to make Mario 3D, unless you would like to make Paper Mario: SNES. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 196/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| How to an extra midway point: 1: Find some unused space in RAM that's at least X*4 bytes large. (X = number of levels that can be accessed from the overworld) 2: Locate the level loading ASM. 3: Make a block that sets four bytes in the free RAM to Mario's current X and Y position (if it's level 20h, it sets the 20h*4:th byte and the next 3) and then changes into the next MAP16 block 4: Edit the loading ASM so it puts the player on the stored X and Y if X+Y != 0 5: Edit the "end level" ASM to clear the 4 bytes. 6: Edit the save/load function to save/load the X*4 bytes to/from SRAM 7: Enjoy! (edited by Smallhacker on 06-11-04 05:37 AM) (edited by Smallhacker on 06-11-04 05:38 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 197/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| I tried to make an ASM hack that increased a double word (4 bytes) every cycle, but I couldn't find the exact location of the main loop. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 198/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| I thought about something... Why not make a thread where people can post what they know about sprite editing? Well, we know almost nothing about it, but we know some locations for small things, like making a Rex act like a SMB Goomba and stuff... So why not collect all that information so everyone can use it? | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 199/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Maybe this thread should be locked? | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 200/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Watermeleon Wearer O_o Uhm... Not that kind of sprite hacking. |
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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
