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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 05-31-04 02:33 AM, in Sound Problem... Link
Originally posted by playstation3
I have sound problems too. When I demolish a castle, the OW music doesn't play. But if I eneter a level, and then leave it works fine. Any suggestions?

...That's not a problem. The SMW programmers programmed it to be like that.
Smallhacker

Green Birdo

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Posted on 05-31-04 02:37 AM, in Should FuSoYa port Lunar Magic to other OSes? Link
IIRC, the "Overworld level and directional ASM enhancement data" are an ASM hack that LM automatically installs which allows the user to choose what level a Layer 1 tile uses.
Smallhacker

Green Birdo

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Posted on 06-01-04 10:13 PM, in What file(s) of Block Inserter's do I edit to Program my own Custom Blocks? Link
Originally posted by Atma X
Thanks BMF.
Now, does anyone know which Block Inserter file's' (which file extention) to edit so I can start programming my own Custom Blocks?


1: Program in ASM
2: Compile
3: Renamed compiled data into .bin
4: Add to Block Inserter
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
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Posted on 06-01-04 10:18 PM, in Should FuSoYa port Lunar Magic to other OSes? Link
Originally posted by Atma X
Originally posted by Smallhacker
(And besides, I think he would have told it to anyone else who asked for a clue)
The Hint: M16-7k (he also gave me a winking face "" after wards)
I bet that this is barely related to the Easter Egg, knowing the way Fu is.

Maybe it should be MI6-7k, not M16-7k. As you probably know, MI6 is where James Bond works and there ARE a Bond related easter egg (The world is not enough). 7k could mean 7000... Hmm... Enter the TWINE code 7000 times, maybe?
Smallhacker

Green Birdo

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Posted on 06-02-04 12:29 AM, in Should FuSoYa port Lunar Magic to other OSes? Link
Hmm... Maybe it could be related to date? 16:th of July... (The day after my birthday, by the way )

Edit:

DANG!!!
DARN!!!
********!!!!!
!!!!!!!!!!!!!!
I thought that I understood it! M16 means Map16 and 7k means 7000. I tried to do stuff with Map 16 tile 1B58 (7000 in HEX), but nothing happened. :'(


(edited by Smallhacker on 06-01-04 03:40 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 06-06-04 02:23 AM, in Where in the world is Carme... er, I mean Block Inserter/Tool and nonincluded custom blocks IE BMF's Link
Question 1: Sorry. I don't know anywhere to d/l it.
Question 2: Either you ask BMF for them (won't work) or you hack into his computer to steal them (won't work). I wish you good luck.
Smallhacker

Green Birdo

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Posted on 06-06-04 04:48 PM, in Custom Block idea: Gravity Blocks Link
In my hack, I've got a level that changes gravity. It's not really ASM, but works just as well, and it's 249 times easier.
1: Make a level
2: Copy the level
3: Make the copy upside down
I'm using doors to link the two levels together, but you could use a teleport block that activates when hit from below.

99% the same result (the 1% is the fact that blocks will be reset when flipping).
Smallhacker

Green Birdo

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Posted on 06-07-04 08:34 PM, in SMWR demo release! Link
Originally posted by Clockworkz
What I wanna know is what enemy he used for the Ice Goombas and how he got a thwimp in with Cave sprite sets... ASM hack?


ExGFX?
Smallhacker

Green Birdo

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Posted on 06-07-04 08:39 PM, in challenge, or maby it exists, for you hackers Link
IIRC, Layer 3 is aIways GB format, so try searching in that file...
Smallhacker

Green Birdo

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Posted on 06-09-04 12:39 AM, in How do I remove the automatic Layer Priority setting for Sprites (Piranhas, etc.) Link
Idea:
Make the level on Layer 2. Give the L2 pipe tiles minimum priority. Make the front of the pipes in L1. Give them maximum priority. Put BG on L2 too (however, it will move constant to the level).
It would work...

Edit:

Darn. Blackhole was faster than me...


(edited by Smallhacker on 06-08-04 03:40 PM)
Smallhacker

Green Birdo

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Posted on 06-09-04 05:59 PM, in How do I remove the automatic Layer Priority setting for Sprites (Piranhas, etc.) Link
Originally posted by Atma X
Blackhole89: I need Layer 2 for the Background, so I'll need the OAM thing to be tampered with.
I resent the Hack (in a PM this time)
Thanks in advance



You can still make the background on L2, but it would move constant to the level.
Smallhacker

Green Birdo

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Posted on 06-10-04 01:46 PM, in List of which GFX files contain what by default Link
Yay! This will be useful! No more "was it #03 that contained the title screen data?" delays!


(edited by Smallhacker on 06-10-04 04:46 AM)
Smallhacker

Green Birdo

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Posted on 06-10-04 01:52 PM, in Sky Gradients Link
Originally posted by playstation3
1. What is HDMA? I have heard it mentioned a few times.

HDMA is a function in the SNES hardware that allows layer changes while the screen are being drawn, like move the layer left and right while it's being drawn causes the background to be wavy (like if you move a paper inside a copy machine while it's still copying). This could be used for many cool special effects. (Was this what they used in YI when you touch Fuzzy?)

Edit:
Darn. Parasyte was faster than me.


(edited by Smallhacker on 06-10-04 04:52 AM)
Smallhacker

Green Birdo

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Posted on 06-10-04 01:59 PM, in How do I remove the automatic Layer Priority setting for Sprites (Piranhas, etc.) Link
Originally posted by blackhole89
@Smallhacker: Yes. Do you always need more than 14 minutes to write a post of this length?


Not really... It's just that I open the SMW hacking forum, loads every thread at once and reads through them one by one, so I can't see if somebody replied.

By the way... Those screenshots looks
Smallhacker

Green Birdo

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Posted on 06-11-04 02:26 PM, in How do I remove the automatic Layer Priority setting for Sprites (Piranhas, etc.) Link
Don't forget to make Mario 3D, unless you would like to make Paper Mario: SNES.
Smallhacker

Green Birdo

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Posted on 06-11-04 02:36 PM, in More then one midway points Link
How to an extra midway point:

1: Find some unused space in RAM that's at least X*4 bytes large. (X = number of levels that can be accessed from the overworld)
2: Locate the level loading ASM.
3: Make a block that sets four bytes in the free RAM to Mario's current X and Y position (if it's level 20h, it sets the 20h*4:th byte and the next 3) and then changes into the next MAP16 block
4: Edit the loading ASM so it puts the player on the stored X and Y if X+Y != 0
5: Edit the "end level" ASM to clear the 4 bytes.
6: Edit the save/load function to save/load the X*4 bytes to/from SRAM
7: Enjoy!


(edited by Smallhacker on 06-11-04 05:37 AM)
(edited by Smallhacker on 06-11-04 05:38 AM)
Smallhacker

Green Birdo

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Posted on 06-11-04 02:43 PM, in Could someone help me make a time-attack version of smw? Link
I tried to make an ASM hack that increased a double word (4 bytes) every cycle, but I couldn't find the exact location of the main loop.
Smallhacker

Green Birdo

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Posted on 06-11-04 04:37 PM, in Sprite editing Link
I thought about something... Why not make a thread where people can post what they know about sprite editing? Well, we know almost nothing about it, but we know some locations for small things, like making a Rex act like a SMB Goomba and stuff... So why not collect all that information so everyone can use it?
Smallhacker

Green Birdo

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Posted on 06-11-04 07:41 PM, in ASM help (custom block and music related) Link
Maybe this thread should be locked?
Smallhacker

Green Birdo

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Posted on 06-12-04 12:58 PM, in Sprite editing Link
Originally posted by Watermeleon Wearer
anyone know the offset of mario in tile layer pro?

O_o Uhm... Not that kind of sprite hacking.
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Acmlm's Board - I2 Archive - - Posts by Smallhacker


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