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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 06-20-05 02:28 AM, in Problem with blocktool Link
Stop bumping old threads! Wait until somebody gives an answer in your thread! You can't count on an answer instantly! Give us some time to answer it!

"Follow the white lock."
Smallhacker

Green Birdo

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Posted on 06-20-05 02:34 AM, in How do I insert custom blocks into Lunar Magic? Link
First, go into the 16x16 editor in LM, scroll down to an empty page, get the block number of an unused block. (The number can be found at the bottom of the window when hovering the mouse over the block.) This number is in Hex. Convert it to Dec in the Windows Calculator. Open block tool, open the ROM in it, choose the block you want. When it asks for the MAP16 number, enter the number you got from the calculator. Save. Now, go back to LM and give that block you picked earlier (which now contains the code from block tool) and give it some graphics. Press F9 in the 16x16 editor window to save. Open the Add Objects window and go to the MAP16 section, scroll down to the new block, click on it and right click on the level. There you go. A new block.


(edited by Smallhacker on 06-19-05 05:35 PM)
Smallhacker

Green Birdo

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Posted on 06-20-05 02:58 AM, in How do I insert custom blocks into Lunar Magic? Link
Which MAP16 number did you enter into Block Tool?
Smallhacker

Green Birdo

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Posted on 06-20-05 03:05 AM, in How do I insert custom blocks into Lunar Magic? Link
I said scroll down to an empty page. The first two pages are already used by the game. (Scroll down by pressing down.) Now, you've overwritten an existing block. I suggest that you open a fresh ROM instead. (Remember that you have to save a level before using block tool.) My suggestion is block 200 (512 in Dec), since it's the first block on the first unused page.


(edited by Smallhacker on 06-19-05 06:07 PM)
Smallhacker

Green Birdo

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Posted on 06-20-05 03:09 AM, in How do I insert custom blocks into Lunar Magic? Link
...How do you know that?
Smallhacker

Green Birdo

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Posted on 06-20-05 03:17 AM, in Testing layout Link
How about fixing the unclosed table thingies to avoid that the thread screws up?
Smallhacker

Green Birdo

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Posted on 06-20-05 03:23 AM, in How do I insert custom blocks into Lunar Magic? Link
The block won't look different. Block tool will only change the block's function. You have to change what it looks like yourself. To edit what it looks like, click on it in the 16x16 editor and then on the Edit 16x16 attributes. The four text boxes at the top decides which tiles to use and the drop down menu chooses which palette to use. Tile numbers can be found in the 8x8 editor. When you're done, press OK and right click on the unchanged block to paste the one with new graphics over it. Press F9 to save these changes. To add the block to the level, go to the MAP16 section of the Add Objects window.
Smallhacker

Green Birdo

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Posted on 06-20-05 03:31 AM, in How do I insert custom blocks into Lunar Magic? Link
Originally posted by Mario_World_Lover
how do u get your own pic like your face

If you want a photo, you have to convert the picture to 4bpp Snes format, put it in an ExGFX file, import it to the ROM, change the level's graphics bypass and then piece together the picture in the MAP16 editor. Don't forget to create a palette for it too.
Smallhacker

Green Birdo

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Posted on 06-20-05 01:41 PM, in How do I insert custom blocks into Lunar Magic? Link
That's off-topic.

Anyway....

To get an user picture (The picture between your level and your post amount), make the picture on your computer and upload it to a free host on the web. Then, go to Edit Profile and look for "User Picture". Enter the location of the uploaded picture and scroll down to the "Edit profile" button and click on it.
If you're talking about the stuff around the post (like my gray room), you need to know HTML.
(restricted)
Smallhacker

Green Birdo

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Since: 03-15-04
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Posted on 06-20-05 02:05 PM, in Testing my new layout... Link
My guesses:
1) You blocked my layout.
2) You've got layouts turned off
3) Your browser does not support images and tables.
Smallhacker

Green Birdo

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Posted on 06-20-05 02:08 PM, in Zits man I hate them Link
I like Zits.






...Wait... We ARE talking about the comic, right?
Smallhacker

Green Birdo

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Posted on 06-20-05 02:23 PM, in Acmlm's Board Adventures Link
Here's number 13...
Smallhacker

Green Birdo

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Posted on 06-20-05 02:50 PM, in Collision Testing Link
1) Doesn't this fit better in the Programming forum?
2) How about telling which program language you're using? (I know that you're using C, but others doesn't)
Smallhacker

Green Birdo

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Posted on 06-20-05 03:46 PM, in Testing my new layout... Link
Nope. It's pure HTML. The .txt files are PNGs with the wrong extension to fool Geoshities' remote linking system.
Smallhacker

Green Birdo

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Posted on 06-20-05 03:49 PM, in My hack needs a good name!!! Link
Mario_World_Lover: That post didn't contribute anything at all to the thread. Try to avoid short and useless posts.
Smallhacker

Green Birdo

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Posted on 06-20-05 03:51 PM, in More overworld level access Link
STOP asking that question! I've already told you twice what to do!


(edited by Smallhacker on 06-20-05 06:51 AM)
Smallhacker

Green Birdo

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Posted on 06-20-05 04:25 PM, in Read me. NOW. Link
I'm not sure if I like auto-locking threads. It's better if there was a warning, like "This thread is more than three weeks old. Posting in it is not recommended. Are you really sure that you want to post in it? Yes/No".
Smallhacker

Green Birdo

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Posted on 06-20-05 04:30 PM, in Read me. NOW. Link
This might also be a good idea: If someone bumps a lot, the admins removes the user's ability to post in threads older than two or three weeks.

"Sorry. You're not allowed to post in this thread since it's too old."
Smallhacker

Green Birdo

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Posted on 06-20-05 06:29 PM, in The Lunar Magic Codes Documentary Link
STOP. BUMPING. OLD. THREADS.

"I'd ask you to shut up, but you're not going to anyway. And don't worry about the thread."


(edited by Smallhacker on 06-20-05 09:30 AM)
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