(edited by Smallhacker on 06-02-05 04:01 AM) (edited by Smallhacker on 06-02-05 04:02 AM)
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Smallhacker
 Green Birdo
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| Rex's palette is stored at $3F6A9 ($3F5FE+$AB) in bit 2, 3 and 4. (Remember that bit 0 is the rightmost one and bit 7 is the leftmost one) |
Smallhacker
 Green Birdo
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| I can't wait for the GBA remakes "SMB3 Rose Red" and "SMB3 Violet Blue" |
Smallhacker
 Green Birdo
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1) I'm pretty sure that the original only used 4 pages 2&3) What have got three letters, begins with A and ends with SM? |
Smallhacker
 Green Birdo
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XD
Isn't making fun of stupid people lovely? |
Smallhacker
 Green Birdo
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Since: 03-15-04 From: Söderhamn, Sweden
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| Just add a breakpoint at $29494 and visit a wooden smasher level. |
Smallhacker
 Green Birdo
SMW Hacking Moderator
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Du du di do du- Eh!? BMF made a thread? Let's see... *Reads thread* *Brain explodes*
Great jorb, BMF! Keep up the good work! (...or else...!) 
Originally posted by Pikachu025 I guess the bomb opens pathways, like in SMB2.
I'm pretty sure that's a wing... |
Smallhacker
 Green Birdo
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Woohoo! Thanks a lot! I've been planning on doing that myself, but have always been too lazy.
...Now if only someone could hack it to associate .bin with SNES 4bpp instead of MSX 4bpp... |
Smallhacker
 Green Birdo
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Originally posted by RR As for the ears missing when mario looks up itcuz he only has one head looking up GFX. There isnt another for the cape(what I replaced with racoon)
Ya' know... Only one byte has to be changed to fix that... |
Smallhacker
 Green Birdo
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Want to edit the castle/ghost house/no Yoshi sign entrances? Now it's easier than before! The program have been next to done for the last few weeks, but appearently, I forgot about it... 
In this program, you enter a level number from Lunar Magic and that level will be used as the entrance.
NOTE: If you edit the entrance level after repointing it, Lunar Magic may move it's data. Therefore, it's recommended that you repoint the entrance every time you edit it.
Click here to visit my site where you can download it.
Have fun or something. |
Smallhacker
 Green Birdo
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Die, thread, die!
(edited by Smallhacker on 06-05-05 01:24 AM) (edited by Smallhacker on 06-05-05 01:25 AM) (edited by Smallhacker on 06-05-05 01:27 AM) (edited by Smallhacker on 06-06-05 07:24 AM)
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Smallhacker
 Green Birdo
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Since: 03-15-04 From: Söderhamn, Sweden
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| Better? |
Smallhacker
 Green Birdo
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Since: 03-15-04 From: Söderhamn, Sweden
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I doubt that there are true randomness, which means that free will is an illusion.
"Cause and effect" - The Merovingian (sp?) |
Smallhacker
 Green Birdo
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| Oh, there's one thing I forgot to mention. It seems like Sprites and Layer 2 uses different pointer tables. Therefore, only Layer 1 will be repointed with my program. |
Smallhacker
 Green Birdo
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Hooray!  |
Smallhacker
 Green Birdo
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However, Snika and Paraplayer didin't know that Smallhacker was standing half a meter behind them. He pulled up his overdimensioned sword and cuts off Paraplayer's right strain of hair.
"Weeh! Now I can clone you! So long suckers!"
Smallhacker tried to run away, however, small, small, small imps in his shoes nailed his shoes to the ground (which happened to be pure stone, so they were skilled), which caused him to fall and get a bruise on his left elbow.
"Not... Again..."
Smallhacker fell asleep without any reason. |
Smallhacker
 Green Birdo
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| Space Tree, the space tree in space! |
Smallhacker
 Green Birdo
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I have calculated PacMan's diameter to 32.5 centimeters (13 inches). A video cookie's diameter is 2 pixels. A real cookie's diameter is about 5 cm (2 inches). That means that a pixel is 2.5 cm (1 inch). PacMan's pixel diameter is 13.
2.5*13=32.5 cm (1*13=duh)
(edited by Smallhacker on 06-06-05 09:13 PM) (edited by Smallhacker on 06-08-05 11:50 AM)
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