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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 161/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| For one hack (canceled) I replaced Mega Mole with D.K. J.R. from Super Mario Kart for a Mario Kart themed level. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 162/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Use DirectEd. End of discussion. ![]() |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 163/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by RapTop I like the "Mario Legend" font, but change the purple into another color... It doesn't fit. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 164/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Well, this is not about hacking, but about a hacking related question. Have anyone got a key generator for Hex Workshop 4.23 (the latest version)? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 165/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| The best person to do a group hack together with is with a clone of yourself. Edit: - Yeah, I agree too! - Then why do you edit my post? Make your own account! - Sorry, but the username "Smallhacker" is buzy, so I can't. - Oh... (edited by Smallhacker on 05-23-04 05:50 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 166/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Use some of the debug options to cheat your way through the game. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 167/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Is it just me or doesn't the purple triangle blocks work in a vertical level with the Underground 1 tileset? | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 168/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by BMF54123 *mumble* The sabotage is done. When do I get my lollipop back?*mumble* |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 169/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| What? An YI editor? *throws away "hackersisland.bb"* Anyway... I was making an editor (so far, it can show the level headers and copy them from a level to another). However, the GUI sucked and I had to accept that you aren't supposed to do "easy to use" stuff in Blitz Basic. ![]() Back to topic: Great! Here's what you have to do (in the correct order): 1: Make it show levels. 2: Add a bad GUI Layer 1 editor. 3: Find the pointer table and let it load without addresses. 4: Add a bad GUI Sprite editor. 5: Add a bad GUI Board Header editor. 6: Clean out bugs 7: Allow it to export/import graphics 8: Make a palette editor 9: Make the GUIs better 10: Clean out more bugs and release beta version 11: Add support for every version of YI 12: Make a half finished support for SMA3 without commenting it out 13: Add import/export of levels 14: MAKE A HELP FILE 15: Clean out more bugs and release Version 1.0 16: Make an overworld editor 17: Mode 7 part of the title screen editor. 18: Clean out more bugs and release Version 1.1 19: Make Demo Island 20: Add more cool stuff 21: Make Demo Island: The History Continues 22: Release the source. <-- Hint, Fu! ![]() |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 170/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Toadeeboy Use an externial tile editor. At the boss levels (with a few exeptions), there graphics used during the boss fights aren't the same as shown in LM. (This is not a bug in LM. It's how the bosses are programmed.) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 171/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| *Downloads* Hey, this one was accually pretty fun! ![]() Make it longer next time, though. ![]() (edited by Smallhacker on 05-25-04 08:30 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 172/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Gandalf: Already tried before making the topic. Esch-something and H. Mario: I know about that tile. BMF: I'm using it the same way in another vertical level (another tileset) and it works fine. Also, I know about the stupid boundary programming... Hmm... Maybe it just works on the right subscreens? (The working triangle is on the right subscreen and the non-working triangle is on the left one) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 173/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| IF someone would port LM, I hope that it would be to the following systems: Windows CE (Bill Gates Magic) Eniac (Lunar Retro) SNES (Sidescroller Maker) PHP (Lunar Online) MegaZeux (Exo Magic) (End of list) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 174/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by blackhole89 What about using .INI files so people can add their own addresses and edit ANY text in the game? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 175/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by playstation3 Yoshi's flying level: It's one of the normal levels... Around level 20 or something, I think. Yoshi's house ending: Level 104 (Yes, I'm talking about the ending) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 176/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by playstation3 Like I said... The game uses level 104 for the ending, but it replaces the sprites automagically. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 177/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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![]() Old timey fun! Who doesn't love SMB MAS gfx?![]() The red stuff on the ground looks wierd. ![]() The pillar's bottom looks wierd. ![]() Nice gfx! ![]() Beautiful BG. ![]() Some kind of swamp? Nice. Reminds me of Megaman X. ![]() Great! I hope that the level design are as good as the GFX. ![]() |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 178/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by FuSoYa Oh?! *Opens Lunar Magic* -Five minutes later- Darn! None of these codes works: Showmethelasteasteregg Pleaseshowmethelasteasteregg Comeongimmethelasteasteregg GIMMETHEFRIGGINEASTEREGGORILLREMOVEYOUFROMTHEHARDDRIVE Okigiveup Later today I'll try these: Fusoyaisthegratest Whatisthematrix Chelsea Unlocksma2supportplease |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 179/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Uhm... Correct me if I'm wrong, but was that a bump? :'( | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 180/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Well... This is getting offtopic, but... My guesses are one of the following functions: Something about an extended animation ASM that allows up to 0x20 more 16x16 tiles or something A window showing memory and RAT information These guesses was made after comparing LM 1.51 with 1.61 (1.60 was the version released 8 months ago, but I couldn't find a copy of it...) V. 1.51 can be found at Zophar. |
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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
