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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1603/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| My hex editor of choice is Hex Workshop, which can be found here. Just make sure that you have (edited by Smallhacker on 05-10-05 11:01 PM) (edited by Smallhacker on 05-10-05 11:01 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1604/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Here's a program which can edit Bowser's and Iggy's/Larry's platform's palette. (That's all I could find in the ROM locations thread.) Have fun. You know the drill by now. Click here to visit my site, where you can download it. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1605/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Uh... That has already been said... | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1606/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Sorry 'bout the delay. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1607/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| The Legend of Zelda: Link's Awakening (Most likely the DX version) (edited by Smallhacker on 05-13-05 03:31 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1608/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Schnauzer ...Oops... It seems like I forgot about my castle entrance repointer program... *Goes away to finish it* |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1609/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| lags_80: I've got some plans regarding the choose file thingie. There will most likely be a decent file selector in the big project I'm working on right now. Keikonium: I was THIS close to adding it, before I remembered that I still haven't rewritten the 4bpp loading routines. That routine was a pain in the butt last time. Remember kids: Backing up source code in case your hard drive blows up IS a good thing. ![]() |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1610/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| That's at least true when it comes to the diagonal bullet bill shooters... | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1611/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| I rewrote the 4bpp routine yesterday, and it was waaaaay easier than I thought. I have no idea what kind of messy mumbo jumbo method I used before. My current routine loads 128 tiles in 10 millisecs and draws all of them them in 5. (edited by Smallhacker on 05-13-05 08:00 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1612/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Is this a joke? If not, shoot me. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1613/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| It's tile based when it comes to tiles and sprite based when it comes to sprites. (edited by Smallhacker on 05-14-05 01:49 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1614/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Don't forget that (most) sprites turns around if it collides with another sprite. Also, don't forget Mario to sprite collision. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1615/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| All those addresses can be found in the default Lemetaal data file. By the way... I'm pretty sure that the "Boss castle destruction sequence music #2" byte is wrong. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1616/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| They are and should be kept unused. Just ignore them. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1617/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Another solution is to overwrite an existing animation's graphics, as long as you're 100% sure that you won't use it. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1618/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| I didn't really have time to do one today, but... | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1619/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Actually, the strawberry (who's name is "Strawbery Clock") isn't an Acmlm member... I added him just because he fits there. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1620/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by RYjet911 Skin. Woah! That movie was awesome! *Waits in line at this town's unexisting game shop* Have to buy it! (edited by Smallhacker on 05-15-05 04:31 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1621/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Blocks moves tile by tile. Sprites moves pixel by pixel. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1622/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| It's possible to edit the SMB For Super Players levels. Rename "smbdx.stp" into something else and rename "smbfsp.stp" into "smbdx.stp". If you want to edit the normal levels again, change the file names back. |
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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
