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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 04-02-05 02:59 AM, in I NEED A HAX PROGRAM LOL [ASM GFX HOWTO DRAGONBALL] Link
PLEASE TELL ME THAT THIS IS A JOKE!
(I'm using those large letters just because I want to)
Smallhacker

Green Birdo

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Posted on 04-02-05 03:10 AM, in You know what would be even better than the Bork Bork filter? Link
How about a filter which replaces wovels with a smiley?

A =
E =
I =
O =
U =
Y =

Hll. m Smllhckr. Ths fltr scks!
Smallhacker

Green Birdo

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Posted on 04-02-05 03:44 AM, in Level type Link
Stop bumping (posting in) old threads!
Smallhacker

Green Birdo

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Posted on 04-02-05 03:48 AM, in You know what would be even better than the Bork Bork filter? Link
SHT KL TN HW R?


(edited by Smallhacker on 04-01-05 05:49 PM)
Smallhacker

Green Birdo

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Posted on 04-02-05 03:45 PM, in My hack, coming soon Link

KILL ME! ANYONE! PLEASE!

Smallhacker

Green Birdo

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Posted on 04-02-05 06:01 PM, in Has anyone even considered creating an editor for Mario RPG? Link
DO NEVER JOKE ABOUT FINDING DATA


(edited by Smallhacker on 04-02-05 08:02 AM)
Smallhacker

Green Birdo

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Posted on 04-02-05 10:50 PM, in The Hitchhiker's Guide to the Galaxy has this to say about movie trailers. Link
That is the best trailer ever made!
Smallhacker

Green Birdo

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Posted on 04-03-05 03:40 AM, in Ano...wadaheku? Link
Varf


(edited by Smallhacker on 04-02-05 05:42 PM)
Smallhacker

Green Birdo

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Posted on 04-03-05 02:43 PM, in Super Mario Bros. 3 Screenshots Link
Originally posted by peter_ac
Everything you see on the OW is on layer 2. Everything on layer 1 is invisible. Those layer 2 coins have layer 1 pipes (invisible) under them. And if you don't give a pipe a destination, it just acts as a "stepping stone" and you can't enter it. That's also why there's no "beep" as you step on it. But there's nothing i can do about that. I don't think it matters too much anyway.


There's another way. Make a put an invisible level tile which leads to an unused level, set it's status to "Level has been passed" and "No entry if level has been passed". There you go! A stepping stone with the "beep".
Smallhacker

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Posted on 04-04-05 11:33 AM, in Name that Tile! Link
Mega Man 2?
Smallhacker

Green Birdo

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Posted on 04-04-05 11:40 AM, in Has anyone even considered creating an editor for Mario RPG? Link
No, it wasn't a joke. Try freezing that area with Geiger's debugger.
Smallhacker

Green Birdo

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Posted on 04-04-05 03:04 PM, in How do you change the speed of the Mario in the Over world? Link
Try ASM.
Smallhacker

Green Birdo

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Posted on 04-04-05 03:12 PM, in Sprite ASM pointers Link
I realized something! Who needs Palette Controlled ASM? All you have to do is to modify a sprite (as long as you can spare one) to execute the wanted code. You can even make one that can execute different code depending on X/Y position and the Extra Data that sprites placed in Lunar Magic can have! AFAIK, it gives 256*4=1024 possible combinations! The possibilities and potential of Sprite Controlled ASM is (next to) endless!

Edit: Also, other things than the sprite's settings can be used to decide which piece of code to execute. For example:
The current level
If you're on the overworld/on a submap
Local screen exit
A few (hidden) blocks in the upper left corner of the level which is read by the sprite code.
If the Rom is unlocked or not (to create Debug functions without having to worry about removing them)
Etc, etc, etc, etc...


(edited by Smallhacker on 04-03-05 10:18 PM)
Smallhacker

Green Birdo

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Posted on 04-04-05 03:22 PM, in Name some really, really bad hacks. Link
Darrk. End of the discussion.
Smallhacker

Green Birdo

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Posted on 04-04-05 03:27 PM, in Name that Tile! Link
Mega Man 1
Smallhacker

Green Birdo

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Posted on 04-04-05 03:42 PM, in How do you change the speed of the Mario in the Over world? Link
Learn ASM.
Smallhacker

Green Birdo

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Posted on 04-04-05 08:53 PM, in Pic. uploading Link
Geocities is at least semi-decent.
Smallhacker

Green Birdo

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Posted on 04-04-05 08:55 PM, in Offset for the sprite inside a shell Link
If you haven't got any thing to say, be quiet.
Smallhacker

Green Birdo

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Posted on 04-04-05 08:58 PM, in Pic. uploading Link
Originally posted by ZTaimat
I don't see any "upload button" on Google...

That's because it's a search engine. What Trashykins means is that you should search for stuff on Google before asking here about it.
Smallhacker

Green Birdo

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Posted on 04-05-05 12:37 AM, in Sprite ASM pointers Link
That would affect the entire game (unless you make a piece of code which says "If Mario is on level 105, then do this". The advantage of Palette Controlled ASM (compared to normal ASM addition) is that it only affects the wanted levels, without having to hard code the level numbers. The advantage (or disadvantage) of Sprite Controlled ASM (compared to the others) is that it only affects at most 3 screens, unless you place it once every second or third screen. That way, not the entire level is bound to that piece of code.


(edited by Smallhacker on 04-04-05 07:39 AM)
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