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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1442/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| PLEASE TELL ME THAT THIS IS A JOKE! (I'm using those large letters just because I want to) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1443/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| How about a filter which replaces wovels with a smiley? A = E = ![]() I = ![]() O = ![]() U = ![]() Y = ![]() H ll . m Sm llh ck r. Th s f lt r s cks! |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1444/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Stop bumping (posting in) old threads! | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1445/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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S HT K L T N HW R ?(edited by Smallhacker on 04-01-05 05:49 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1446/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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KILL ME! ANYONE! PLEASE! |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1447/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| DO NEVER JOKE ABOUT FINDING DATA (edited by Smallhacker on 04-02-05 08:02 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1448/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| That is the best trailer ever made! | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1449/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Varf (edited by Smallhacker on 04-02-05 05:42 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1450/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by peter_ac There's another way. Make a put an invisible level tile which leads to an unused level, set it's status to "Level has been passed" and "No entry if level has been passed". There you go! A stepping stone with the "beep". |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1451/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Mega Man 2? | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1452/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| No, it wasn't a joke. Try freezing that area with Geiger's debugger. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1453/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Try ASM. ![]() |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1454/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| I realized something! Who needs Palette Controlled ASM? All you have to do is to modify a sprite (as long as you can spare one) to execute the wanted code. You can even make one that can execute different code depending on X/Y position and the Extra Data that sprites placed in Lunar Magic can have! AFAIK, it gives 256*4=1024 possible combinations! The possibilities and potential of Sprite Controlled ASM is (next to) endless! Edit: Also, other things than the sprite's settings can be used to decide which piece of code to execute. For example: The current level If you're on the overworld/on a submap Local screen exit A few (hidden) blocks in the upper left corner of the level which is read by the sprite code. If the Rom is unlocked or not (to create Debug functions without having to worry about removing them) Etc, etc, etc, etc... (edited by Smallhacker on 04-03-05 10:18 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1455/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Darrk. End of the discussion. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1456/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Mega Man 1 | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1457/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Learn ASM. ![]() |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1458/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Geocities is at least semi-decent. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1459/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| If you haven't got any thing to say, be quiet. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1460/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by ZTaimat That's because it's a search engine. What Trashykins means is that you should search for stuff on Google before asking here about it. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1461/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| That would affect the entire game (unless you make a piece of code which says "If Mario is on level 105, then do this". The advantage of Palette Controlled ASM (compared to normal ASM addition) is that it only affects the wanted levels, without having to hard code the level numbers. The advantage (or disadvantage) of Sprite Controlled ASM (compared to the others) is that it only affects at most 3 screens, unless you place it once every second or third screen. That way, not the entire level is bound to that piece of code. (edited by Smallhacker on 04-04-05 07:39 AM) |
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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
