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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 03-29-05 01:48 AM, in Some shots of a work in progress Link
That message box looks quite a lot like Kyouji's... Inspired by him?
Smallhacker

Green Birdo

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Posted on 03-29-05 03:36 PM, in Super Trivial World (Mario Trivia) Link
Kinopo
Smallhacker

Green Birdo

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Posted on 03-30-05 01:22 AM, in i have a question about asm Link
Originally posted by DAVALLR
...a good asm to use...

That part cracks me up!
Smallhacker

Green Birdo

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Posted on 03-30-05 03:22 PM, in Name that Tile! Link
Mario Kart 64

By the way: The stupidest thing you could ever have done was to name the picture "mk64".
Smallhacker

Green Birdo

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Posted on 03-30-05 06:01 PM, in Super Trivial World (Mario Trivia) Link
Mario Bros. (Arcade)
Mario Bros. (NES)
SMA 1-4
Mario Bros. -e
SMAS (As a part of SMB3)
SMAS+W (As a part of SMB3)

...That makes it 9.
Smallhacker

Green Birdo

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Posted on 03-30-05 07:00 PM, in i have a question about asm Link
i HEERD SUM1 SAY DAT FUYASO MAED HIS OWN asm 4 DWTCL WERE CNA i FIND IT HELP ME PLZ KTHX!!!!!!!!!111111337
Smallhacker

Green Birdo

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Posted on 03-30-05 11:11 PM, in Super Mario Bros. 3 Screenshots Link
Suggestion: Change the Mario on the map to the "SMB3 Map Mario".
Smallhacker

Green Birdo

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Since: 03-15-04
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Posted on 03-31-05 04:59 AM, in Name that videogame! Link
Flicky
Smallhacker

Green Birdo

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Posted on 03-31-05 05:15 AM, in Has anyone even considered creating an editor for Mario RPG? Link
I had some thoughts about making one yesterday, but then I remembered that I would have to find the level data, so I did something else instead.
Smallhacker

Green Birdo

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Posted on 03-31-05 02:18 PM, in Super Trivial World (Mario Trivia) Link
Wait... Wasn't SMBTLL also released for GBA?
Smallhacker

Green Birdo

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Posted on 03-31-05 04:33 PM, in ZST file format? Link
I've searched a bit, but I can't find it.
Does anyone know the ZSNES savestate file format?
Smallhacker

Green Birdo

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Posted on 03-31-05 05:09 PM, in Has anyone even considered creating an editor for Mario RPG? Link
I can probably be a member of that group, if it's ever created.

Sooo... Do we know ANYTHING about the level format or do we have to begin from scratch?
Smallhacker

Green Birdo

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Posted on 03-31-05 09:31 PM, in ZST file format? Link
Thanks, but since that document is next to unreadable to me, can anyone tell me at what address the RAM memory starts?


(edited by Smallhacker on 03-31-05 11:31 AM)
Smallhacker

Green Birdo

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Posted on 04-01-05 12:24 AM, in Has anyone even considered creating an editor for Mario RPG? Link
Soo... I was spending a few hours trying to locate the level data in the RAM so that I could find the ROM location... I failed. (Note: I didn't check every single value. I looked around and thought "Oh, that looks like level data" and tried to corrupt that part, and so on...)

I've belived that I've found some stuff, though...

(All these are RAM addresses. Also, they aren't exact, but gives a basic idea of where it is)

7E03A0 - Graphics file used?
7E1FC0 - Possibly level data? (Corrupting it freezes Mario)
7E3040 - Sprite table? I changed a bunch of values into 00 here and entered the outdoor part of Mario's Pad. There, the goomba shown early in the game after Toad collides with Mario was walking around. It had the exact same movements as Toad but couldn't be interacted with in any way.
7F0000 - Tile Data? A "MAP16" table?
7FF400 - Exit Data? Might be a table containing where exits are and where they lead.
Smallhacker

Green Birdo

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Posted on 04-01-05 01:34 AM, in ZST file format? Link
Thanks again.
Smallhacker

Green Birdo

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Posted on 04-01-05 01:36 AM, in GFX-only hack Link
I'm pretty sure that's not spamming. Offtopic, but not spam...
Smallhacker

Green Birdo

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Posted on 04-01-05 08:28 AM, in Has anyone even considered creating an editor for Mario RPG? Link
Originally posted by ShadowSonic
Exactly though, what do you think I should do?


Suggestions:
1) Corrupting the ROM until you find the level data.
2) Finding the level data in RAM and tracing from where it was loaded
3) Read through the entire ROM's ASM codes until you find the level loading routine

I belive that I found the level data in RAM... However, I got stuck in the game again, got pissed off again, and closed the emulator seconds before I realized that I forgot to write down the address... :'( I'll try again tomorrow...
Smallhacker

Green Birdo

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Posted on 04-01-05 10:08 AM, in ZST file format? Link
Guh... Why didn't I think about that?
Smallhacker

Green Birdo

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Posted on 04-01-05 11:00 AM, in Has anyone even considered creating an editor for Mario RPG? Link
I found it again!
(Still just RAM addresses)
7E0330-7E03E0
It might begin/end earlier/later than that, but it's around there.
Smallhacker

Green Birdo

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Posted on 04-01-05 06:11 PM, in My hack is finally done! Link
This is the hack that I've been secretly working on for I don't know how long... It's called "Super Money World". (Don't ask. I decided the name when I started making it, a looong time ago...) Anyway... After playing a Wario game, I thought "Why not let Mario search for coins?". This is the result. I don't know HOW many changes I've made to this hack, and... Well, I guess that I should stop talking now...

Anyway...Here it is:
Go here and click on "Click here to download Super Money World".


(edited by Smallhacker on 04-01-05 08:12 AM)
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Acmlm's Board - I2 Archive - - Posts by Smallhacker


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