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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 503/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Uhm... I didn't quite understand your question... Yes, you can put enemies from other levels through that window, if that's what you're asking... | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 504/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| It's just normal when stuff turns into garbage. The SNES can only handle a limited amount of graphics at a time. Therefore, you have to sacrify some graphics, which causes the garbage. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 505/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Mr. F-Zero: There is most likely not any ExGFX file containing the graphics you need. You have to make one yourself. KP9000: Hmm... This isn't the best way, but it works. Open up a fresh copy of a SMW ROM. Save a level and extract the graphics. Go to the 2BPP area and change the first tile into a 0, the second to a 1, the third to a 2, and so on. Import the graphics and start the game. Now, the boarder will be numbers. Now, look up that number in the tile editor and you have found them. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 506/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Ever thought of looking in the FAQ? ![]() |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 507/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Download the VB runtime stuff. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 508/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| You know, there's a Newbie FAQ at the top of the thread list. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 509/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Sergeant Billakov Sprite number 1B9 (IIRC) is a 2P controlled sprite. It's built into the game. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 510/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| The moon? >/lameguess> | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 511/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| You have to download the IPS and patch the ROM. If you don't know what an IPS is, check the FAQ. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 512/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Base your hack on DW. Copy and edit it to a new game. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 513/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Are you talking about the Sprite Map16? Agh, I need to add this to the FAQ sooner or later. Editing the sprite's MAP16 will NOT, I repeat, NOT edit the ROM. Fu put it in there in case somebody would find a way to edit the sprites manually, so that it would look correct in LM. If you want to edit the sprite's palettes, download Sprite Paint. (However, for some reason, it won't work with enemies with palette 8 (Like Monty Mole, Certain platforms, Mega Mole and others. Probably hardcoded somehow.) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 514/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| I wouldn't say that the moon falls towards earth, therefore, it became a "lame guess". The moon fit with the description, but not the falling part. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 515/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Accually, the moon does fly away. IIRC, it moves away 5 cm (around 2 inches) from the earth every year. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 516/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Ugh... I knew that I should have saved those addresses... ![]() |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 517/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by cpubasic13 That would probably not help. All I found was the location of the tiles the shadow uses, and the location of one or two of those mushroom/star/flower symbols. However, the neccesary data might be in the same area, so you can post it anyway. (I can't, since I somehow lost that file. Gotta check my old computer later) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 518/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| The best way is to learn ASM. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 519/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| If you are talking about the Layer 3 water, your rom is probably bad. Try a new one. If you are talking about Layer 1/2 water, check if you have edited the "Act Like" value in the MAP16. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 520/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| What a coincedence. I was woundering earlier today if someone would ever hack it. I was going to check if I could find any text, but I couldn't find the ROM. | |||
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 521/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by DarkPrince Open a clean rom or an unused level. Use Super GFX bypass to load a blank MAP16 file into the two first FG files. Now open the 8x8 editor and (almost) everything that's not blank is unused. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 522/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| Oops. A small typo. Almost everything that IS blank is unused. |
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| Acmlm's Board - I2 Archive - - Posts by Smallhacker |
