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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

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Posted on 08-29-05 10:45 AM, in Beat level blocks. Link
I made two blocks yesterday. The first one makes the level fade out to the overworld, beating the level. The second one does the same, but avtivates the secret exit instead.

In blocktool, set above, sides and below offsets to 0 (Normal exit) or 28 (Secret exit) and the rest of the offsets to -1.

In case you wonder how they're different from the end level blocks in Blocktool, these ends the level instantly (without adding the time*50 to the score)

Download them here.

(If you're curious how they were made, I copied the code from one of BMF's debug cheats)


(edited by Smallhacker on 08-29-05 01:46 AM)
Smallhacker

Green Birdo

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Posted on 08-30-05 06:06 PM, in ASM hack requests Link
Originally posted by HyperHacker
Of course both of those JSRs are listed under Reloc Addresses so I dunno where the hell they go.


If I recall correctly, it's like this:
If the address is 014A, it jumps to the 014Ath byte in the block code. Block tool adds the block code's rom position to all the relocated addresses and converts them to snes format or something like that.
Smallhacker

Green Birdo

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Posted on 08-30-05 06:15 PM, in Latest DemoWorld Ory Link
(Too lazy to point out why I'm closing this)
Smallhacker

Green Birdo

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Posted on 08-31-05 11:38 PM, in The quote thread Link
"SORRY MARIO BUT OUR PRINCESS IS IN ANOTHER CASTLE" - duh
"How do you pronounce Acmlm?" - Any random n00b
"ALL YOUR BASE ARE BELONG TO US" - Cats
"Hi, What is lazy?" - Email I got from Orynider after I made this post.
"I am so smart! I am so smart! S-M-R-T! I mean!.. S-M-A-R-T!" - Homer Simpson

Tv Announcer: HEY YOU!
Elly: Who, me?
Tv Announcer: SHUT UP! THIS IS NOT AN INTERACTIVE COMMERCIAL!
- Bonus Stage episode 47

Elly: It's time the unpopular characters had THEIR chance to shine!
Tuck: YEAH!!
Elly: Oh, right. I forgot the unpopular characters SUCK.
- Bonus Stage episode 47

Blakken White: Congratulations, Joel Dawson! You've just won the Hollywood Video Super Sweepstakes!
Joel: Sweet! What do I win?
Blakken White: Death!
(Joel dies)
- Bonus Stage episode 9
Smallhacker

Green Birdo

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Posted on 09-01-05 06:16 PM, in Finding sprite code in the ROM Link
1) Get Lunar Address from Fu's site.
2) Add a 01 to the beginning of the address you found in MWR.
3) Enter this number into LA as the SNES address. You should get a PC address. This is the address you can enter into your hex editor to jump to the start of the code.
Smallhacker

Green Birdo

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Posted on 09-02-05 02:03 PM, in Custom Blocks Link
You forgot to say that the .bin file has to contain assembeled ASM code.
Smallhacker

Green Birdo

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Posted on 09-02-05 02:04 PM, in I want ItemFix.IPS. Link
Can someone please tell me what itemfix.ips is?
Smallhacker

Green Birdo

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Posted on 09-02-05 02:11 PM, in How do you make overworld tiles appear? Link
Scroll down in that window to get more 16x16 tiles to choose from.
Smallhacker

Green Birdo

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Posted on 09-02-05 10:50 PM, in VG music game. Link
Isn't that the Hyrule Field music from Zelda: Minish Cap?
Smallhacker

Green Birdo

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Posted on 09-03-05 01:27 AM, in My thoughts on Super Mario Odyssey... Link
peter_ac: There's more levels in the demo than that.
After the book, you should be taken to the 2nd spaceship level which leads to the teleporter.
Smallhacker

Green Birdo

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Posted on 09-03-05 06:23 PM, in Background Teleport Block? Link
"Background Teleport Block", block number 331 in BlockTool.
Smallhacker

Green Birdo

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Posted on 09-03-05 06:28 PM, in Mario to Luigi Block? Link
Are you asking how to save changes made in the 16x16 editor? If so, open the 16x16 editor, make the changes and press F9.
Smallhacker

Green Birdo

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Posted on 09-03-05 06:35 PM, in Questions and Answers for newbies! Link
Originally posted by SMT
.ips? The SNES Rom's for example SNES9x are normally .smc.




Look here.
If you're releasing a hack, you HAVE TO release the .ips instead of the rom. Giving away roms is ILLEGAL. Use an .ips unless you want Uncle Police to come to your home and teach you a lession. Giving away roms on this board (or even linking to one) could cause a warning, or if you're unlucky, a ban.

In other words: Use .ips instead of roms.
Smallhacker

Green Birdo

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Posted on 09-03-05 09:31 PM, in Solar Soundtrack ~ approaching the final phase. Link
Thread title
Solar Soundtrack ~ approaching the final phase.


Who are you and what have you done with the real blackhole89?
Smallhacker

Green Birdo

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Posted on 09-03-05 09:33 PM, in Could somebody help me with custom blocks? Link
Originally posted by Cleth
I tryed to make a no mario block but i donot know where to change its type.

I have no idea what you're trying to say.

Originally posted by Cleth
And secondly i would like to know where to change its graphics.

If you want to change which tiles to use for the block, change it in the 16x16 tile editor.
Smallhacker

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Posted on 09-04-05 06:45 PM, in SMW ROM addresses Link
Originally posted by leonardompd
I also would need to know a way of changing the ending sprite's colors. I mean the picture with Mario, Luigi and Peach below the "The End"


Link
Smallhacker

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Posted on 09-04-05 10:13 PM, in Solar Soundtrack ~ approaching the final phase. Link
Well, since this thread is about a music editor, maybe a song would fit?

Smallhacker: Blackhole, man. Where did it go wrong? It seems like years since you revealed your project...
Blackhole89: That was years ago.
Smallhacker: ...This one's for you.
(Sings)
I got mad at blackhole, uh!
For delaying the Solar Soundtrack, uh!
I hope he didn't have a hard drive crash, or something like that
Cause that would mean that it's dead.
Soundtrack is not dead,
I'm so glad Soundtrack is not dead.
Soundtrack is not dead,
Ohhh, I'm so glad Soundtrack is not dead.
Soundtrack is not dead,
So glad Soundtrack is not— (Stops singing) Just the claps! Just the claps...

(Fails to avoid rotten tomatoes thrown towards me)
Smallhacker

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Posted on 09-05-05 06:07 PM, in Bowser's Return Complete Link
Originally posted by Ice Man
please close this thread.

Yessir.
Smallhacker

Green Birdo

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Posted on 09-05-05 06:50 PM, in If you met with a member... Link
Originally posted by HyperHacker

BMF54123: Get him drunk, then copy his HD when he passes out.


DINGDINGDING! Ladies and gentlemen! We have a winner!
Smallhacker

Green Birdo

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Posted on 09-05-05 09:31 PM, in File reading problem [C++] Link
I'm trying to make a small game, since I need training in C++ programming. However, what's a game without levels? Therefore, I need code which reads the level data from a file.

(using fstream.h)

ifstream is;
is.open ("c:\\ZRO_lv.txt");
for (int yy=1;yy<26;yy++){
for (int xx=1;xx<61;xx++){
if (!rep){
is.get(rep);
is.get(readblk);
is.get(readcol);
}else{rep--;}
map[xx][yy].chr=Blockchar(readblk);
map[xx][yy].col=readcol;
}
}
is.close();

(File format, in case somebody wonders: Byte 1 = How many times to repeat the two following bytes. Byte 2 = Block number. Byte 3 = Block color)

However, for some reason, something goes wrong when it comes across a 0x0A byte, which seems to cause it to read junk instead of file data.

Can anyone tell me what the problem is?


(edited by Smallhacker on 09-05-05 12:31 PM)
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Acmlm's Board - I2 Archive - - Posts by Smallhacker


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