Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
User Post
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 21/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-17-04 01:07 PM, in *Cracks whip* Faster, dangit! Link
Speed up layer 2, eh? Try to check how they did in Wendy's castle. (Wait... Maybe that's hard-coded? Nah.)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 22/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-17-04 08:31 PM, in Mario OV sprite in LM? Link
What's up with the "Mario Starting Location" sprite in the LM Overworld editor? Yes, I know that you can move him around, but I'm talking about what it looks like. Sometimes, it's Mario, sometimes, it's Luigi and IIRC, there's sometimes Mario on a red Yoshi. It doesn't seem to be random, like something based on a byte in the ROM or so... Can anyone help me to understand? Fu?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 23/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-18-04 01:27 AM, in Mario OV sprite in LM? Link
Originally posted by Chaos Force
I've actually never noticed this before. Maybe it depends on where you put the sprite?


No. I've seen both Mario, Luigi and IIRC, Mario on a red Yoshi without moving it at all...


(edited by Smallhacker on 03-17-04 04:40 PM)
(edited by Smallhacker on 03-17-04 04:41 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 24/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-18-04 01:41 AM, in Mario OV sprite in LM? Link
Ok... It was like I thought (but didn't post). It's affected by date! The 17:th of March seems to show Luigi (at least on my computer). The rest of the dates in March (haven't checked every date, but most of them) shows Mario. Maybe there's something special about 17/3? Fu's birthday?

Edit: Hmmmm... IIRC, I only saw Mario on Yoshi the first time I loaded this version of LM... Hmmm... *Checks registry... Tomorrow...*


(edited by Smallhacker on 03-17-04 04:43 PM)
(edited by Smallhacker on 03-17-04 04:48 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 25/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-18-04 05:11 PM, in Animation GFX!!!!!! Link
Uh... Right... I guess we're free to use these.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 26/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-19-04 11:27 PM, in Idea! *Ping* Link
Level names? Yes, please! I've been wishing this for a long time.

1: Setting that instead of writing the "Entrance to level 105", it writes the level name: "Entrance to Yoshi's Island 1". For the levels 25-FF, it would show the number instead.
2: The window where you change a level tile's settings, it would show the level name instead of the numbers (option in a OV editor menu).
3: Like 1, but for the "Exit to level whatever".

I'd LOVE this!

(Note: It loads from the ROM, not a list.)

Also, what are the CGADSUB registers?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 27/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-19-04 11:35 PM, in CUSTOM MUSIC - IN MARIO WORLD [ASM] Link
Hmm... Where are the SMW music stored anyway?


(edited by Smallhacker on 03-19-04 02:35 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 28/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-20-04 01:53 AM, in Idea! *Ping* Link
Originally posted by HyperHacker
That'd be nice too, but suppose you have several areas linked to make one big level. It'd be nice to be able to name them like "Yoshi's Island 1, Part 2".

CGADSUB controls colour addition/subtraction. It's used to create the translucent effects in level modes 1E and 1F (and I think the spotlight in Bowser's Castle), and a few people (BMF, Kenny I think) have used ASM to modify it and create way-1337 effects such as spotlights and cracks of light coming from holes in the roof. Basically by setting it to certain values you can create neat translucency effects with the multiple layers.


Why not both from rom and from file (file have priority over ROM)?

Cool. Color effects!
*messes around with CGADSUB*
*corrupts ROM*
*cries*
*uhm... eats pie?*
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 29/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-20-04 12:36 PM, in Idea! *Ping* Link
Originally posted by HyperHacker
And BTW, you can play with CDADSUB in SMW with the PAR code 7E0040xx. Default value's 20.
The bits are for...
Bit Def Description
7 - 0 - Add/Sub Mode (0=Addition, 1=Subtraction)
6 - 0 - 1/2 Colour Data (Makes some colours 1/2 as bright, not sure how it works)
5 - 1 - Enable BG colour (behind all layers)
4 - 0 - Enable OBJ Add/Sub (Sprites)
3 - 0 - Enable BG4 Add/Sub (unused in this video mode)
2 - 0 - Enable BG3 Add/Sub (Layer 3 - scorebar, special FX)
1 - 0 - Enable BG2 Add/Sub (Layer 2 - BG or objects)
0 - 0 - Enable BG1 Add/Sub (Layer 1 - objects)
If you don't know what that means, just play around.


Sounds nice!
*Makes a new block that turns the game into 3-D!*
*Cries at the result*

Hmm... Correct me if I'm wrong, but the PAR codes are simply 3 bytes of RAM location and 1 byte to change into?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 30/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-20-04 05:32 PM, in Movie? Link
Maybe this isn't the right forum, but still...

Are there any program that can record movies from another program? I need one that captures ZSNES when I play in it.
Yes, I know about ZSNES built in movie recorder, but it requires the ROM to be viewed. This could be used to make "Preview Trailers" of upcoming hacks, instead of just screenshots.

*Picture of the SMW OV*
"Somewhere close to Yoshi's Island..."
*Screen zooms in on Y.I.*
"...evilness lurks..."
*Siluette of Bowzer*
"...that can conquer..."
*The Koopa kids runs out of a castle*
"...the world!"
*0,25 secs flashes of various of screenshots*
"This summer..."
*Mario stomps on an enemy*
"...the evil must be destroyed..."
*Bowzer laughts*
"...and the princess must be saved!"
*The princess screams "HELP!"*
*Clip of Mario running through a level*
"SUPER"
*Mario shouts "Woohoo!"*
"MARIO"
*Mario kicks a Koopa*
"WORLD"
*Mario touches a mushroom*
"HACK!!"
*Mario enteres the goal and the movie fades out*
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 31/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-20-04 09:45 PM, in Naming Guidelines [Rules] -or- If I renamed your thread, read this. Link
Sounds good. We need an [Misc.] too, however.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 32/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-20-04 09:51 PM, in ASM help (Boss related) Link
Ok... For my hack, I'm using a boss that accually aren't a real boss. It's basicly custom blocks. Therefore, in order to end the level, I need to use a goal block. However, when using it, the "OMG! MARIO BLOWS UP THE CASTLE!!!!" movie won't show. What do I need to do in ASM to bypass this and show the movie for this level only? Would a custom block that changes some bytes in the RAM work or do I have to hack the "end level" routine?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 33/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-21-04 12:36 AM, in ASM help (Boss related) Link
That only does something when you finish the level by defeating a boss. I need a way for it to work when you finish it with a normal goal.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 34/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-21-04 12:51 PM, in Overworld ExGFX request Link
For my hack, I sacrified a lot of animations to add the dancing cactus from the SMB3 OV.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 35/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-21-04 12:59 PM, in Idea! *Ping* Link
While we're talking about codes and addresses, how do you convert a SNES address into normal PC address? (Yes, I know that you can use Lunar Address, but I need to know in order to make a program.)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 36/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-21-04 06:08 PM, in Another noobish question. Link
Blocktool should to the work for you. However, I don't know how to do it manually... :'(
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 37/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-21-04 06:09 PM, in Yoshi's house problems [Issue] Link
You need to use the "Side Exit" (or whatever it's called) sprite that appears in the original Yoshi's house. The X position decides if it also should create a fire and smoke too.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 38/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-21-04 08:21 PM, in Overworld ExGFX request Link
Originally posted by Atma X
Action panels? Not sure what you mean by that.

And to change an Overworld-Level's # (for a specified Level tile), Hold Alt and Right Click on a Level Tile (it will open that Level Tile's Properties).


Action panel = Status bar. It's the bar where Mario's lives, coins and items are viewed.

Also, how to change the level number wan't exactly what he asked for. He ment that he wanted to make every level on the map look different. There's a simple solution. Make the Layer 1 level tiles invisible and make the level icons on Layer 2.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 39/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-21-04 08:23 PM, in Yoshi's house problems [Issue] Link
Is it more than one screen? Check in the level header.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 40/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 03-21-04 09:26 PM, in Yoshi's house problems [Issue] Link
Hmm... Try to place it in Yoshi's House EXACTLY where it is in Top Secret Area.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
Acmlm's Board - I2 Archive - - Posts by Smallhacker


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.024 seconds.