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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by blackhole89
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blackhole89

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Posted on 04-22-05 08:40 PM, in Inspired to hack Metroid Link
That thread gave us (me and some buddies at my school newspaper redaction) a great laugh when I happened to be browsing Acmlm's on one of our redactional compies... German "kacken" means "to crap", so your thread title could be interpreted like "Inspired to crap (on) metroid".

Anyway, these blocks look fucking sweet. Until now, I didn't even think a thing like actual 3d-y-ness would be possible on the NES.


(edited by blackhole89 on 04-22-05 04:04 AM)
blackhole89

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Posted on 04-22-05 08:46 PM, in Not really rom hacking but still... Link
Originally posted by hhallahh
Originally posted by blackhole89
Nice work.

Anyway, it might be a little offtopic, but it concerns Cave Story, and it is not that important that it would be worth a separate thread - I hereby declare that I managed to write a little conversion program that converts music from Cave Story's ORG format to N-SPC, thus making it possible to put cave story music into any SMW hack with SMAS music, as well as any other game with the N-SPC engine. Here is a demonstration of the inhuman powers I wield now.
(The song in that SPC is the title theme, which is as well played in the Plantation level.)
The limitations of it, by now, are the following ones:
- At its current state, there's hardly any use of it for a hack, because, as an example, the song downloadable above already takes up 10 out of the 13k of song data in that song bank, and for making it fit in there, I had to crush 90% of the other songs, so even things like the mario death jingle make the SPC crash now. The reason for that is that it lacks any ability to intelligently reduce the amount of settings used. It could be best compared with a HTML page which has a <font color=... size=... face=... ...> before every character. I am going to fix that later. I guess you could reduce the size of an average song to 50% of the uncompressed size and below.
- If there are more than 8 tracks used in the .org file, it will ignore the missing ones.
- Many things are just being ignored at conversion by now, like panning and volume.
- Few cave story instruments have appropriate-sounding counterparts in SMAS. That especially applies to the percussion samples.

btw - @Kawachan - it's fine that you actually could use some of my object descriptions, but why have you thrown some of the data away again? Like, the neko ghost that vertically floats at Outer Wall while spitting ghost mice at you (a cave story fansite says its actual name is Night Spirit) that was replaced with "???", while the lobster-like guys who hop horizontally in the same level were completely removed from the list.


Someone had seriously better put the Cave Story music into a Mario hack. Cave Story's soundtrack is one of the greatest of all time.

Yeah, I agree.
Anyway, if you can live with an SMW hack that has no sound effects for dying, passing the goal etc. (I can disable the crashes, but not restore the corresponding tracks), PM me and I'll send you a working copy of Demo World 3 with that cave story track (or any different one of your choice, my proggie works for all of them) inside right away. I don't feel in any way protective over the tracks or the method I used, it won't be possible to preserve an N-SPC SPC dump from being inserted into an SMW hack by anyone once SST is out anyway.
blackhole89

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Posted on 04-22-05 09:52 PM, in Not really rom hacking but still... Link
Actually, that is SMAS. Or, to be exact, DJ Bouche's patch that makes SMW use the SMAS sound engine.
Sim City? omfg, save me. Crappiest. SNES. Soundtrack. Ever. ;;; Was that meant as an insult?
blackhole89

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Posted on 04-23-05 02:33 PM, in Latest DemoWorld Ory Link
Originally posted by Parasyte
Originally posted by Kyouji Craw
Well yeah. If someone released a tool to unlock hacks that actually was two stolen programs, neither of which unlocked hacks, what would you say?

Exactly.


My, my. Did he really do such a thing? I was really only aware of his IPS patch releases which were supposed to unlock hacks, but instead they only corrupted the ROM. Fake unlocking methods aside, I am also aware of his attempts to write an SPC editor. The only thing any of us heard about it was that he needed to rewrite it. I guess after claiming it needs to be rewritten twice, after showing only a silly screenshot from the Visual Basic form editor, it doesn't take a bloodhound to smell the BS.

His attempts to write an SPC editor?
That's what it was like actually: He took a screenshot from some MIDI or whatever editor (Cubase or whatever), changed the title bar in paintbrush and was stupid enough to put it online, claiming that this was a screenshot of his 1337 music editor. Sad enough, some people even believed him until I pointed the fake out.
Then, he released demo world ory hack thing with Bouche's SMB1 music patch (which was , as opposed to the still more common SMB3 one, almost entirely unknown by then) and claimed that he had ... what did he call it? ... "costom music" in it. Again, some silly ones believed him.
Lemme see if I still can find one of his smartass music editor screenshots~
blackhole89

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Posted on 04-23-05 02:57 PM, in Not really rom hacking but still... Link
Yeah, it is. I even did so before uploading it, but I fucked up with the different versions of it I had on my HD, ending up having the wrong file uploaded.
http://a3o.attrib.org/csinsmw4.spc
^ Here it goes. I have adjusted the volume proportionality a little further, and adapted the speed. One ORG tick is now being converted to 8 N-SPC ticks, and N-SPC speed is set to 0x2A, so the speed is almost identical to the original one. The new file, though, isn't ID666 tagged anymore - not that it would matter
blackhole89

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Posted on 04-23-05 04:04 PM, in Not really rom hacking but still... Link
Thanks

Well, I guess you could make it sound pretty much similar to the original if you replaced the samples in SMW with Cave Story's samples. Unfortunately, I am still quite far away from figuring out how exactly they are stored.
blackhole89

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Posted on 04-24-05 01:08 AM, in can i add my favorite music to smw?!?!?!?!??!? Link
Originally posted by d4s
Originally posted by smwedit
did you code in the whole sound? or did you use an unreleased program?


i coded everything myself.
you couldnt do that with any program alone.



You could.
I just did.
The program was called "Lunar IPS".
blackhole89

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Posted on 04-24-05 01:34 AM, in Not really rom hacking but still... Link
Alrighty, I am making some progress as well. Currently, I am actually having the conversion tool convert the volume per tone data, and I also implemented some basic RLE-type compression. Loops don't work properly yet, though.
My problem is that I have absolutely no idea how to recognize frequently used melody parts and find an optimal way to split them in blocks. See, N-SPC songs are actually some kind of hybrid uncompressed/RLE/Huffman (the latter is a direct result of the loop system) data, of which I, as of now, only managed to apply the uncompressed and RLE portion properly. When using the Huffman-like portion of it, you could (that's not more than a guess though) reduce the title theme in N-SPC (uncompressed: ~10k; with saving senseless commands: ~6k) to about 3 KB of data (a large amount of melody blocks frequently repeats throughout the song), thus making it not even be a lot larger than the Land 1 theme from SMB3.

http://a3o.attrib.org/cs_lastcave.spc - this is a (non-looping) conversion of the Last Cave song to N-SPC. Sadly, it sorta lost its catchiness because SMAS lacks intensive percussion and bass samples. Yet, it's still worth a listen - at least that's what I think.
blackhole89

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Posted on 04-24-05 02:19 PM, in Not really rom hacking but still... Link
Cave Story's music engine is not better than SMW's. It's just like, the abilities of both music engines cover different areas.
- ORG has 16 channels, means you could have 16 tones playing at once at most, while SPC only has 8 of them.
- N-SPC allows changing the instrument mid-track, while ORG doesn't. As a result, you could have up to 256 different instruments in an N-SPC song (as opposed to 16 in ORG).
- ORG's timing works on a different raster. One ORG tick is more or less similar to 8 N-SPC ticks at speed 0x2A. The Last Cave theme posted above more or less demonstrates the maximum speed you can reach in an ORG song.
- ORG has predefined instruments, while in N-SPC, you can exchange the samples.

I am quite sure that I, if I actually add Cave Story's instrument samples to the SMAS engine and do some more updating to the conversion tool (atm it wastes any overhanging drum tracks instead of trying to mix them into the existing ones), I can make it impossible to hear a difference between the ORG and the SPC version of them. woo.
blackhole89

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Posted on 04-25-05 04:05 PM, in Not really rom hacking but still... Link
I will send you my notes once I am back at home (wr
blackhole89

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Posted on 04-25-05 10:57 PM, in "Owned by" game!!! Link
Light saber is being owned by

My alter ego for the star wars fad.
blackhole89

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Posted on 04-26-05 12:22 AM, in Pi Link
I know 8 of them.
Yet, at a certain maths camp, I came to meet someone who knows slightly more than 300 of them. It's a riddle to me how someone can memorize such a long number.
blackhole89

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Posted on 04-26-05 12:58 AM, in Acmlm Town Square #4: The time is nigh! Repent or be cast into hellfire! Link
SIW-e? What's that? (An MMOG, I presume. )
Yeah, things like that happen too often... WLAN is just too mysterious for people. Recently, I was up to install a WLAN at our school, but the router didn't seem to install properly in the present network - at least it didn't have any detectable, valid IP (later on, I found out it autoselected some unreasonable crap like 132.x.x.x ) - so I let it alone, waiting until I could find a working WLAN PCI card to build up a receiver somewhere. Two weeks later (I already sorts of forgot about the WLAN being switched on all the time) a 10th grader asked me why the WLAN is so unreasonably slow. I was all like, "WTF!? This thing wasn't supposed to work, was it?" and slowly began to understand that the WLAN I formerly set up to get internet access in the redactional bureau of our school newspaper ended up working for anyone but myself.

You are in Berlin right now? omg. That's just 2 hours away from Dresden if you go by car. If I hadn't an insane load of schoolwork yet to do, I would certainly attempt to meet up with you. I have never met any Acmlmer in real life.

@Kyouji Craw, Fettster, that's just creepy.
At least, it is understandable why it is called "Harlequin Fetus". See, the "Harlequin" is a classical figure of Italian comedy theatre (similar to the German "Hanswurst", or basically the stereotypical jackass) and is traditionally clothed in white pyjamas (yes, exactly) with a red rhomboid pattern. It looks exactly like ... that. -.-
blackhole89

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Posted on 04-26-05 06:32 PM, in My first hack!! Link
It might be good compared to what some few other "first timers" produced (*cough* darrk *cough*), but there should be more about a hack than just acceptability. Nobody needs it unless it is in some way better than the original game. And I fear there's no aspect about that one that is.

Master M, have you ever not called a hack good? Even for obvious crap like "Super Darrk World", I remember you saying "I like the palettes". Either you are suffering from a total absense of taste when it comes to hacks, or you want to buy yourself cheap popularity amongst the other n00bs (yes, I chose "n00b" against "newbie" for a reason). Somehow, I come to believe it is both.
blackhole89

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Posted on 04-27-05 09:23 PM, in Question about 65816 structure Link
Opcode 00 is BRK, not NOP. A call to it is comparable to cli; hlt in x86 assembler because it immediately crashes the SNES.

A disassembler called D816 works quite well for me, although I use SPASM for the most part.
blackhole89

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Posted on 04-27-05 11:54 PM, in My first hack!! Link
Originally posted by Moda
Actually, this is good for a first timer. Very well executed. I suggest Tile Layer Pro for beginners of graphics editing. (that's the only graphics editor I use) as for custom blocks, use Block Tool. Confusing, though. You have to have a calculator that converts numbers to hex. As for ExGFX, confusing, too. bleh. There is another kind of editing. It's called Hex editing. get GoldFinger for that.

Get all those and you're ready freddy.


Originally posted by Moda
I have said the "LEVEL DESIGN WAS GOOD" Level design, friend. Level design.


Apparently, you haven't.
And even if you had, I don't see anything that could be considered level design in these shots.

@anders339, I suggest you first try to read your way through the SMW hacking board in order to gather some knowledge about what is "state of the art" in SMW hacking, what's considered "good" and what's considered "bad". It sure won't harm you. And if you play some hacks with really good levels, it is also likely your style in level designing will improve. It was the same for me, back when I was a newbie.
blackhole89

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Posted on 04-28-05 08:50 PM, in Acmlm Town Square #4: The time is nigh! Repent or be cast into hellfire! Link
If it is Civ 2, I'll participate. I used to play it every free hour I had a couple of years ago, and I still like it.
blackhole89

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Posted on 04-28-05 09:06 PM, in Not really rom hacking but still... Link
By hex editing the config.dat file, you can use pretty much every font on the system, while the configuration EXE only seems to offer a randomly picked (?) choice of fonts. But wtf is "AE systematic TT BRK"?
blackhole89

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Posted on 04-28-05 10:35 PM, in My first hack!! Link
Change the graphics mode (in the combo box at the bottom left) from 4BPP MSX(/Genesis) to 4BPP SNES, or 2BPP GBA for layer 3 graphics like letters.
blackhole89

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Posted on 04-29-05 08:41 PM, in I got tooth fillings Link
I guess I have 5 or more fillings by now... I drink way too much coke when I'm at some cunning romhacking job, and I brush may teeth way too rarely and don't do it quite well.
I wonder whether I still will have something that could be called teeth in 20 years.
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