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Acmlm's Board - I2 Archive - - Posts by McAleeCh |
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McAleeCh Newcomer Level: 2 Posts: 1/2 EXP: 37 For next: 9 Since: 05-13-05 Since last post: 119 days Last activity: 1 day |
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Well, after reading this topic, actually bothering to go back and find your older topic regarding this and seeing the overall info you've released from your plans on this, I have to say this'll be impressive if you can pull it off to the standard everyone thinks you can. The music you put together in Sappy that there was recordings of in the other topic was brilliant, though I have to say I preferred how you did the intro music to how Ecruteak City came out - still, both of them were awesome. Can't wait for more on this to be released. Good to hear that the day / night system - one of my favourite features of the original Gold / Silver - aswell as things like the Pok (edited by McAleeCh on 05-23-05 07:18 AM) |
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McAleeCh Newcomer Level: 2 Posts: 2/2 EXP: 37 For next: 9 Since: 05-13-05 Since last post: 119 days Last activity: 1 day |
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- Good, fun level design. =P Something which, I notice, is absent from that list. - ASM work in creating new features is all well and good, and can open up some really fun possibilities for adding new and unexpected features into the level designs providing the features themselves are thought-out and implemented well. In my opinion, everything else is superfluous. It's pointless to have a hack that's got a load of new stuff, looks really nice, but is no fun at all to play. |
Acmlm's Board - I2 Archive - - Posts by McAleeCh |