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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by BMF98567
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BMF98567
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Posted on 08-09-05 03:46 PM, in Unused Layer 3 image? Link
Unless you're willing to break into Nintendo of Japan's headquarters and raid their vault without getting caught, you're probably never going to see this version in ROM form. It may not even exist anymore.

Heck, we're extremely lucky to have the few prototype tiles that we do (extracted from the test ROM)...
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Posted on 08-10-05 01:58 PM, in [Mini-Hack] Super Mario Bros. in the Mystery of the Flying Fish Link
You didn't need to bump this thread just to say that.
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Posted on 08-10-05 02:22 PM, in Unused Layer 3 image? Link
mikeyk: Neat find. Exactly what does that byte do, though?

andr
BMF98567
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Posted on 08-10-05 04:02 PM, in Unused Layer 3 image? Link
I think they were converted to 2bpp specifically for the test ROM, since the scrolling test uses all 3 layers.

A 2-layer parallax background would look incredibly sweet, though...
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Posted on 08-11-05 01:21 PM, in How to clone a player (like Mario). Link
Actually, yes, in most cases it would be pretty hard. Don't compare what DahrkDaiz has done with SMB3 to what eNathan wants to do, they're totally different things. The majority of game engines are simply not designed for two simultaneous players, and you'd most likely have to modify huge amounts of game code to make it work.

Just a few parts of the code that would need to be rewritten:

- Scrolling (which player to follow?)
- Background interaction (the game would have to do collision checks for two players, quite possibly slowing the game down)
- Sprite interaction (same as above)
- Death handling (what happens if only one player dies?)
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Posted on 08-11-05 01:42 PM, in Coding Sprites Link
Originally posted by MathOnNapkins
Sprite 96. Unused Chargin' Chuck copy?

I'm not claiming to know in particular, but it's been my experience that when you have a duplicate pointer it is still used, and branching may be done based on the index of the sprite. (i.e. if(index == 96) doThis( ); else doOtherChargingChuckStuff( ) )

Can you put this type of Charging Chuck into the game, and does it register behavior exactly the same as a normal Charging Chuck? One single pointer may have access to more than one set of AI.
I used #96 for Stony in SMO (changed a couple of interaction bits so he can only be hurt by head stomps), and I haven't noticed any abnormal behavior from the rest of the Chucks. Considering how many different Chuck varieties there are in the game, it's possible Nintendo originally planned to have one more, but ended up pointing it to the "normal" code instead.
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Posted on 08-12-05 10:13 AM, in It's "Tommorow". Give us our 1.B! Link
And why did you have to start a new thread about it?
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Posted on 08-12-05 10:22 AM, in More than cd scratches Link
How in the world would that make the data readable again? If part of the top layer is scratched completely off (you need to be far more careful with your CDs, by the way), that data is gone forever. Painting over the hole probably tricks the drive into reading a string of 0's or 1's. Are you certain the files you're reading from the CD aren't corrupted in some way?
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Posted on 08-12-05 10:30 AM, in (SMB3) Centaur Mario and other sprites Link
Originally posted by KTurbo
No, I'd say fat-Mario is not possible.
How can you possibly say that after everything DahrkDaiz has done with Luigi vs. Mario?
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Posted on 08-12-05 10:50 AM, in Unused Layer 3 image? Link
Holy. Crap.

That's freakin' AWESOME.

I gotta play around with this some more...

[edit]

HAH! It was carried by winged enemies!



I replaced GFX01 with the tileset extracted from the test ROM, and lo and behold, the wings fit perfectly (though the colors are obviously wrong). It uses sprite memory setting 06, which I didn't realize until after I took the screenshot (hence the missing wing). Again, the Goombas are just a guess as to what originally went there, but they fit pretty well, no?

This just gets more and more exciting!

[EDIT2]

I wonder if this was the unused bluebird's (from the map screen) original purpose? One would appear over your head when you arrived at a cage level, and inside the level, they would be carrying the cage!



I just had to cut away a few pixels of the bluebird tile so the wings would show through. What do you think?


(edited by BMF54123 on 08-12-05 02:29 AM)
(edited by BMF54123 on 08-12-05 02:29 AM)
(edited by BMF54123 on 08-12-05 02:38 AM)
(edited by BMF54123 on 08-12-05 02:56 AM)
(edited by BMF54123 on 08-12-05 03:07 AM)
BMF98567
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Posted on 08-12-05 11:45 AM, in Unused Layer 3 image? Link
1. He goes in front of them. You can force layer 3 above all other layers/sprites, but it also affects the wings.

2. I drew those graphics myself. All that remains of the original cage are the bars (why did they leave those in?).
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BMF98567
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Posted on 08-13-05 10:21 AM, in Unused Layer 3 image? Link
I found some data for the wings:

X offsets: $14EB1-$14EB4
Y offsets: $14EB5-$14EB8
Extended wing, top tile: $14EFC
Extended wing, bottom tile: $14F05
Closed wing, top tile: $14F00
Closed wing, bottom tile: $14F09
Attribute byte #1 (X flip, Y flip, priority, palette, MSB of tile num.): $14F0E
Attribute byte #2 (size, MSB of X pos.): $14F1A


(edited by BMF54123 on 08-13-05 01:22 AM)
(edited by BMF54123 on 08-13-05 01:23 AM)
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Posted on 08-13-05 02:42 PM, in Unused Layer 3 image? Link
Originally posted by Ikuzou
And since Mario goes in front of the cage, The bars may not be the correct GFX...
I'm almost 100% certain those bars are the correct graphics. They're not used anywhere else in the game, and even if you replaced them with something else, the tile layout would still look like a cage.

Mario does go behind the bars if you force layer 3 above all other layers (check the header properties dialog). As I did with the bluebirds, you can cut away part of layer 3 so the wings show through.
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BMF98567
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Posted on 08-14-05 12:07 PM, in Odyssey... Link
Thanks for your interest in the project. Unfortunately, that mushroom house was the last thing I added--way back in June. I really haven't progressed very far beyond the last demo. I've been dealing with weird medical problems and some pretty severe depression (possibly the cause of the aforementioned problems), which has sapped any and all desire to work on this hack, or pretty much anything else for that matter. (Anyone notice how long my site has been dormant?) It's hard to stare at a computer screen when your eyes feel like they've been staring at one for a week straight.

Hopefully, I'll be back in action within the next couple of months. Sit tight.
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Posted on 08-15-05 08:06 AM, in Disabling the Fade-out? Link
Change $3139 to #$80. This will bypass the entire routine (it normally slows down the fadeout by performing and AND #$03 on the frame counter and branching past the routine if the result is not zero; this simply changes the BNE to BRA, so it always branches).
BMF98567
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Posted on 08-15-05 01:39 PM, in Personal quirks. Link
Funny how this thread has strayed mostly to sleeping habits. Doesn't anyone else have any, er, "daytime" quirks?

(I do, I just...don't care to talk about them...)

Does anyone else find it hard (or impossible, even) to sleep with a warm pillow? I find myself frequently switching pillows (I have 2) or flipping my pillow over to find the coldest side--which has to be on the bottom. I sleep with my arms under my pillow, and if it's not cold (or at least below room temperature) under there, my whole body gets uncomfortable.

Oh, and the whole white noise thing applies to me as well. It's very hard for me to fall asleep without a fan or other source of "whooshing" sound sitting right next to my head (seriously, I have a small box fan sitting on my bed, wedged into the corner between the wall and nightstand). Somehow, it makes me feel less alone. I also have to have a small amount of light, since complete darkness freaks me out. Fortunately the orange light on the fan fulfills that requirement.
BMF98567
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Posted on 08-15-05 01:54 PM, in Wisdom teeth... Link
Uhh...one of mine broke about a week ago. I just stuck my tongue up there, and found a large gap where annoying tooth used to be. Didn't even feel it. Most of it is still there, it just seems to be missing its backside (which is good, in a way, because that part used to bite the inside of my cheek all the time).

I really oughta go to the dentist soon and have that looked at, but...I guess I'm chicken.
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Acmlm's Board - I2 Archive - - Posts by BMF98567


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