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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by BMF98567
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 01-26-05 02:58 PM, in Anyone done straight up graphic hacks for SMB1 Link
Back in the early days of ROM hacking, very few hacks even had basic hex editing done to them (the first Sonic the Hedgehog hacks were palettes only!). Pretty much all of my hacks up until Legend of the Blob Bros. 2 were graphics-only, but I poured my heart and soul (and an unholy amount of free time) into most of them and tried to make them as different from the original game as possible. When done right, a "simple graphics hack" can turn a tired game into a whole new experience.
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 01-26-05 03:24 PM, in N00b needs help! Link
The same thing happened a few posts down. Rest assured, it's been brought to the staff's attention...
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 01-26-05 03:38 PM, in Surprise! Take a look at what I've been working on Link
If the graphics can only have 4 colors per tile, why is there an extra color around the goomba's eyes and below its head? And that shadow in the background has 6 or 7 colors...

Alright, 'fess up. What exactly are you working on? It sure isn't SMW, by any stretch of the imagination...did you possibly post this in the wrong forum?
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
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Level: 53

Posts: 610/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 01-27-05 12:37 PM, in Microsoft to limit Security Fixes to Legal Copies of Windows Link
I installed a pirated version of Windows 2000 on my parents' computer (Windows 98 was not working well with their hardware at all, and I'm NOT going to pay hundreds of dollars to update an OS that's only going to be used a couple hours a week or less), and the VERY FIRST time I connected to the Internet, BAM--a trojan appeared. Killed that one, and yet another one appeared, and started using TFTP to download the rest of its payload (thankfully it never finished what it was doing). All within a couple of days. It didn't stop until I installed all of the available patches AND a copy of ZoneAlarm, which now allows me to see the HUGE number of incoming connection attempts likely coming from other unsuspecting users with similarly infected systems. If Microsoft actually goes through with this incredibly bone-headed plan, I can only imagine how bad things are going to get.

Way to look beyond your bottom line, guys...
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
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Level: 53

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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 01-27-05 02:14 PM, in Surprise! Take a look at what I've been working on Link
How about I just move this thread? I can wait until tomorrow night, so everyone knows where it's going ahead of time...
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 01-27-05 02:28 PM, in An early demo of my hack Link


Hammer Brothers. How it was done. TELL.
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Level: 53

Posts: 616/1261
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 01-28-05 01:19 PM, in Looking for someone that knows a lot about SMB1's data Link
I've thought a lot about doing silly things to SMB's ASM, but then I remember that there's *very* little free space in the ROM, and NES expansion's not exactly my thing.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 01-28-05 02:06 PM, in Thunder (Sprite problem) Link
Indeed, Alexa is right. The Reconfigurator really only modifies the sprites' behavioral flags and other common data, and not the "guts" of the sprite itself: the ASM code. You still have to do that manually.
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BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 01-31-05 05:16 PM, in Duck tales 2 Link


OK, I figured out the level data format. It's really easy, but please forgive any errors or wacky grammar, as it's really, really late. Also note that this data only applies to Niagara Falls; I haven't found the pointers to the other levels yet, though everything's stored within the same bank.

Level header: $10010, the second two bytes point to the "screen order table," the rest are probably related to the block mappings (See Coby's post). Everything from $10012-$10025 is copied to $4B-$5E in RAM.

Level layout: The first screen (01) of Niagara Falls starts at $11D5A (note: this is NOT the first screen you start on, that's actually at $120DA). Each screen is comprised of 64 (8 rows x 8 columns) 4x4-tile blocks, similar (IIRC) to Castlevania. The first row is completely obscured by the status bar, the second row is half-visible, and the last row is just barely visible at the bottom of the screen (only 1 row of tiles is shown). Each screen's blocks are stored sequentially, starting from the top-left corner of the screen and ending at the bottom-right corner, running left to right. There is no break between each room's data, and there is no compression.

The "screen order table" starts at $11C3A. Niagara Falls is 8 screens wide x 6 screens tall (this is probably defined in the level header). Each individual screen is assigned a number from 01 to 1F, and this table determines which screen will be loaded where. A visual aid should be more helpful (0F is the starting position, and 0D is the boss room):



This table also defines the level's scrolling boundaries; a value of 00 will stop horizontal scrolling in the current direction. The edges of the level are treated as 00s as well.

I believe there is another table of some kind, separate from the screen order table, that affects how the status bar is handled during vertical scrolling; adding a vertical scroll where there wasn't one before will mess up the status bar (but nothing else). Should be relatively simple to figure out.


(edited by BMF54123 on 01-31-05 01:30 PM)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Level: 53

Posts: 620/1261
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 01-31-05 05:41 PM, in Hidden Palace Sonic 2 Hack? Link
If you want to see Hidden Palace in all its original, straight-from-the-magazine-screenshots glory, just download the beta ROM.
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Acmlm's Board - I2 Archive - - Posts by BMF98567


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