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Acmlm's Board - I2 Archive - - Posts by BMF98567 |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 262/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Video games. My room is literally full of games and assorted accessories/systems, as well as the insides of a Street Fighter II arcade cabinet and assorted game boards (the cabinet itself is in the shed--no room for it). It's nice to have some valuable stuff to sell if I ever find myself deeply in debt...though I hope I never get to that point... |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 263/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by AnyaHey, me too! Except I didn't get anything quite as cool as Star Wars...I do have all three versions of the original X-Men trailer, though, and (I think) a couple of Pok |
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BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 265/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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PLAY NICE, CHILDREN. |
And yeah, Kyouji's right. Back-and-forth conversation needs to go in PMs or e-mails, as it just clutters up the forum, and pretty much excludes other people from participating in the thread. *closed*
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 266/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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DUMBEST. IDEA. EVER. |
C'mon, aren't there enough bad hacks floating around already? We don't need this crap further soiling the SMW hacking community's reputation...why not put effort into making a REAL hack?
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 267/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Uh, what's the RRH on the title screen stand for? Raven Rom Hacks? I've been using "RRH" in my hacks for several years now (for "RuSteD ROM Hacks"), so you might want to change that... |
*points at the bottom* Other than that, looks pretty nice. Very clean and simple. (edited by Neko54123 on 07-21-04 04:19 AM)
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 268/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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It's simply a matter of remapping colors elsewhere in the palette, which most people apparently a) don't want to do or b) don't know how to do. I'm certain there are enough available background colors to insert graphics from just about any game without screwing up the status bar (c'mon, it only uses a few colors!). It just takes a little more work. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 269/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Originally posted by HyperHackerI don't think so. Those gradients use less than 16 colors, thus they could easily be implemented as tiles. I think that's why "MARIO" looks so bad in a couple of those shots...very similar colors right next to each other.
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 270/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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I strongly agree with this idea. I've had just about all the Pok |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 271/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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The original block code replaces the actual block with a blank, solid tile and spawns a "bouncing block" sprite (the slightly lighter block you see on top). When the sprite drops back down, it replaces the blank tile with a "used" tile and deletes itself. My guess is the new code somehow isn't capable of doing that like the original is, so the block is left behind. You could probably fix it by patching the original code to check for certain tile numbers when hit and changing the block it spawns accordingly, but don't ask me how... |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 272/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Most of that would require an absurd amount of both new and hacked code, especially the item box and speed arrows. Have fun. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 273/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Edited screenshot into a link. Don't put huge pictures like that into threads, please... |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 274/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Why bother? Just get SNESTool and use it to apply a header to the (U) [!] ROM. |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 275/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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Word of advice: DON'T put all your text inside a separate frame with scrollbars. It's really annoying and unnecessary, especially for those of us with wheel mice (the frame snags the cursor's focus and stops the page from scrolling). |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 276/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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AFAIK, someone's working on a translation, but I don't know how far along it is (they might be waiting until emulation improves a bit). You're not the only one interested. |
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BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 278/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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I love that image. (restricted) | (restricted) |
BMF98567 |
BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 281/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour
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I am very far from understanding how sprites work. I figured out how to spawn them via a custom routine earlier this year (before the board crash), and found Chuck's HP routine, but that's about it. We're nowhere near being able to create our own from scratch yet. |
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Acmlm's Board - I2 Archive - - Posts by BMF98567 |