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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by BMF98567
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BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-19-04 01:45 PM, in Requesting an ASM hack from BMF. Link
Alaric's 100% correct. You need a decent amount of ASM knowledge before you can get any use out of this hack. The mere act of installing it requires direct hex editing and redirecting a couple of pointers.

Maybe someday, I will learn to program Windows apps and create a Block Tool-ish interface...
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 06-19-04 02:16 PM, in Is the creation of Lunar Magic a good thing? Link
TEH ULTIMATE TOOL OMGWTFBBQ

Sorry, couldn't resist...
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 06-19-04 02:23 PM, in My ExGfx aren't showing up... Link
I am 100% certain you didn't save your Map16 changes. You MUST press F9 in the Map16 Editor window to do this; the usual disk icon or File menu command won't work.
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-20-04 02:41 AM, in Custom Blocks: How many? Link
I only use custom blocks when I really need them; I generally don't design levels around them. For example, my Chuck boss won't end the level properly if he's killed with fireballs or a cape (they make the battle too easy anyway), so I put a "powerup-removing beam" right at the entrance to his chamber that takes away everything but Super Mushrooms.

Of course, I did create a few custom blocks "just for fun" (like a random "?" block), but I'm trying my hardest not to overuse them.
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 06-21-04 01:44 PM, in New release, and maybe final. Link
I know it's too late to be of any help, but you should probably learn to make backups of your ROM so you have something to fall back on in case disaster strikes. I usually make a backup copy every other time I open Lunar Magic (or any time I try something new or experimental).
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-24-04 12:16 PM, in Milk - Friend or Foe? Link
I need a glass or two every night before I go to bed. It's just an odd habit of mine...I don't even remember when it started. It was somewhat recently, though.

I can only drink organic milk, though...not for health reasons (though it *is* better for you), but for taste reasons. I bought my first carton out of curiosity sometime last year, and it tastes so good, I can't go back, even if it is twice as expensive. Anyone remember what baby formula tastes like? That's what most ordinary milk tastes like to me now. Yick.
(restricted)
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-27-04 01:27 PM, in Question Re: Bonus Round Link
It's not random. It depends on what overworld level number you just finished: 0xx levels use level 0, 1xx levels use level 100. It works the same way for Yoshi's bonus levels (C8 or 1C8).

You could probably hack the routine that reads the screen exit tables to intercept and replace 00 with a different level number. I'm examining it right now...

[EDIT]
Done!

Rather than upload an IPS patch, I'll just tell you what to change. At $2D9C0, enter the following:
20 C0 DC

Then, at $2DEC0, enter the following:
D0 07 AC 25 14 D0 02 A9 FF 8D BB 17 60

Now, anytime the game tries to exit to level x00 (unless the bonus game flag at $1425 is set), it will exit to xFF instead. All you have to do is put your "error message" in levels FF and 1FF. That's it!


Here's mine. Hope you don't mind me borrowing the idea...


(edited by BMF54123 on 06-27-04 05:30 AM)
(edited by BMF54123 on 06-27-04 05:33 AM)
(edited by BMF54123 on 06-27-04 06:31 AM)
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-27-04 03:55 PM, in SMAS song or not SMAS song, thats the question Link
One of these days, I'm going to modify SNES9X or ZSNES to use external MP3s depending on what value is written to the music change register, ending this silly music problem once and for all. It's been done with MAME, so it can't be *too* impossible...
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-28-04 10:41 AM, in A bug [custom block related] Link
I submitted a Block Inserter hack to jonwil that mostly fixed the slowdown problem (as long as your custom blocks were all on the last page), and he recompiled it and submitted a copy to me for bug testing. However, I never actually got around to testing it, and now jonwil has vanished off the face of the Earth once again. I wonder if he'd mind if I leaked it?
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-29-04 12:09 PM, in New email. Oh, and goodbye. Link
Noooooooo! Don't leave!

*sigh*

...well, anyway, I hope you have a good time. See you around.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 06-29-04 12:27 PM, in A bug [custom block related] Link
Originally posted by dan
The only problem with distributing the fixed copy is you need to distribute a copy of the source code. If Jonwil didn't send a copy of that, and you release that version, you would be in violation of the GNU GPL which Blocktool is licensed under.
Actually, I modified the source code and sent it to him to recompile, so that shouldn't be a problem.
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 06-29-04 12:47 PM, in Demo World on GBA... Link
SNES emulation for the GBA is still in its early stages. Give it some time and it'll improve, though it will never be anywhere close to perfect (there's simply not enough CPU power and RAM in the GBA to properly emulate the SNES).
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 06-30-04 02:55 AM, in Changing your user name? Link
I've considered changing my username for a few days, but I can never think of anything appropriate...I've gone by BMF54123 (or BMF) since, oh, 1997 or so.

I could always follow an ever-popular trend and change my username to "Neko54123" and become female...eheheh...

*realizes he has probably just made a big mistake*
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-30-04 03:23 AM, in SMW: The Lost Islands (chris's new hack again) Link
Originally posted by Kirby all the way
Is it just me, or has anyone else noticed that chris hasnt posted anything in this topic

Where is the great hacker anyway?
IIRC, he was banned for going over the edge in a huge flamewar several months ago. You can always go to his profile and look at the last posts he made...
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-30-04 03:27 AM, in Transparent Colors Link
You know, I just realized you could use HDMA to make part of one of the layers scroll at a different speed, simulating a separate background layer (maybe a line of clouds or something). Of course, this means you couldn't put non-background objects on that layer above a certain Y position in the level, otherwise they'd scroll with the background...

I may have to play around with this idea.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-30-04 03:32 AM, in List of which GFX files contain what by default Link
I'll put this in the sticky thread, though I'm starting to doubt a lot of people actually look there before asking a question.
BMF98567
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 06-30-04 04:04 PM, in Mega Man Nightmare Update Link
*sigh*

*locked*
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 07-01-04 12:36 PM, in ROM translating Link
Ringo, if you don't know the answers, or can't give a sufficiently helpful answer, don't post. You're not being helpful at all.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 07-01-04 12:45 PM, in Super Mario Kart Text Pointers Link
A two-month bump just for that? Please use a PM or something next time...

*closed*
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Acmlm's Board - I2 Archive - - Posts by BMF98567


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