Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by XPeter
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
User Post
XPeter

Fuzz Ball
Level: 42

Posts: 861/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-11-05 12:43 PM, in Two-player SMW: Worth keeping in? Link
I sometimes play my hacks in 2P with my freinds at college.
XPeter

Fuzz Ball
Level: 42

Posts: 862/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-11-05 12:51 PM, in Layer 3 Text Palettes? Link
Can anybody tell me the offsets for the palette used by the green text shown in this picture?



I'm referring to both the level name and the decresing score counter.

Thanks in advance.
XPeter

Fuzz Ball
Level: 42

Posts: 863/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-11-05 03:40 PM, in Irish hackers??? Link
I woulnd't count NI as part of us, we're the republic and the north is owned by UK, as DurfarC said.

ROI and NI are two different Nations.
XPeter

Fuzz Ball
Level: 42

Posts: 864/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-11-05 08:20 PM, in SMB3 Screenshots (Insectduel) Link
Paper Bag, I made SMB3, but I'm letting insectduel built new levels in that game, which means he's also using my GFX and ASM hacks. Glad I could help, insectduel. The new screens look great by the way!

The SMA4 levels? Thank Peardian for the level maps.


(edited by peter_ac on 10-11-05 11:22 AM)
XPeter

Fuzz Ball
Level: 42

Posts: 865/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-11-05 08:35 PM, in Layer 3 Text Palettes? Link
Thanks BMF and Matrizzle, that helps a lot.
XPeter

Fuzz Ball
Level: 42

Posts: 866/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-12-05 12:30 PM, in what are your ring tones? Link
Mine is the Canyonero song from the Simpsons, mp3 of course, MIDI's suck.
XPeter

Fuzz Ball
Level: 42

Posts: 867/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-12-05 12:48 PM, in Mortal Kombat: Scorpion vs Sub-Zero Link
I pick Sub-Zero.

He was at his best in Mortal Kombat 3, when he was unmasked, i loved his moves, his fatalities, and most of all, his combos.
XPeter

Fuzz Ball
Level: 42

Posts: 868/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-12-05 12:53 PM, in Best Mortal Kombat game Link
I 100% agree with Cruel Justice, MK3 was the best game for its time.
XPeter

Fuzz Ball
Level: 42

Posts: 869/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-12-05 05:21 PM, in Yoshi coin problem Link
With a hex editor,

change x262C to EA EA EA, and x2632 to EA EA EA

Then, in Lunar Magic, make a blue palette animation and set the destination to 64 to overwrite the yellow one. That should definitely work.
XPeter

Fuzz Ball
Level: 42

Posts: 870/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-13-05 12:57 PM, in New Screens of SMBDX Link
Update 3:




Update 2:







Update 1:





Original Shots:



Yes, that's right, full overworlds!
There are 2 new worlds in SMBDX, W9 and W0.
SMBTLL is in a seperate hack.

I'll show screens of W0 and TLL soon.

How do they look?

(PS, just for the record, I technically didn't go against the poll, "either one" and choice 2 together outweighed choice 1, and choice 2 was my favourite anyway. )


(edited by peter_ac on 10-13-05 03:58 AM)
(edited by peter_ac on 10-13-05 03:58 AM)
(edited by peter_ac on 10-13-05 03:59 AM)
(edited by peter_ac on 10-14-05 03:48 AM)
(edited by peter_ac on 10-20-05 03:52 AM)
(edited by peter_ac on 10-20-05 03:52 AM)
(edited by peter_ac on 10-24-05 05:03 AM)
XPeter

Fuzz Ball
Level: 42

Posts: 871/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-13-05 01:09 PM, in Damn Lakitu's Cloud! Link
How can I make Lakitu's cloud disappear after Lakitu is killed in any way (incl. by fireballs)? As it is, Lakitu's invisible, ridable, cloud stays after Lakitu is killed.

Thanks for any help.
XPeter

Fuzz Ball
Level: 42

Posts: 872/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-13-05 04:23 PM, in New Screens of SMBDX Link
zeck: I've only ever heard about the "-1" stage. If I knew how to access it, or if I had a map of it or somethin', i'd remake it and hide it somewhere appropriate, like in w1-2.

sk26: err, sorry.

Stifu: Are you talking about those flat SMB2 hills, or the tall YI ones?

sylvain: thanks, i think.

@everybody, thanks for the comments. as i said, more screens tomorrow.
XPeter

Fuzz Ball
Level: 42

Posts: 873/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-13-05 04:52 PM, in New Screens of SMBDX Link
Originally posted by Stifu
Tall ones... The other ones aren't grainy.


Okay, well I didn't know what grainy was.

I just played SMB (E) and managed to get to W -1, but it was the exact same as W7-2.
EDIT: maybe it's different on SMB (U).


(edited by peter_ac on 10-13-05 08:01 AM)
XPeter

Fuzz Ball
Level: 42

Posts: 874/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-13-05 08:30 PM, in Jumping Height Offset needed Link
Where is the offset which controls how high Mario bounces after jumping on an enemy?

Thanks in advance.
XPeter

Fuzz Ball
Level: 42

Posts: 875/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-13-05 08:44 PM, in Jumping Height Offset needed Link
Originally posted by SH※GU※
Mario/Luigi jumping byte


I asked for the height after jumping on an enemy.

and eh, it's ROM, not RAM.
XPeter

Fuzz Ball
Level: 42

Posts: 876/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-14-05 12:39 AM, in Data on Mario's GFX extensions? Link
4th thread today, huh. Anyway, just wondering if anybody has any data on Mario's fingertips and shoes etc, those found in GFX00.bin. I want to be able to change which of Mario's frames uses which tiles. Any help will be much appreciated.
XPeter

Fuzz Ball
Level: 42

Posts: 877/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-14-05 01:10 AM, in New Screens of SMBDX Link
@skateboarder11: great idea, I think I could make them turn gold like it is once you finish SMA4.

And err, i think I'll get rid of the YI backgrounds.
XPeter

Fuzz Ball
Level: 42

Posts: 878/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-14-05 01:24 AM, in New Screens of SMBDX Link
Oh, didn't see your post there SNN. World 0 is a night-time world, and W 0-4 is another Bowser's Castle, like D-4 is in TLL. I'll show the screens soon.
XPeter

Fuzz Ball
Level: 42

Posts: 879/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-14-05 12:43 PM, in so i'm having the hardest time with exgfx Link
i'm making a tutorial, it will be ready soon.
XPeter

Fuzz Ball
Level: 42

Posts: 880/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 10-14-05 12:46 PM, in New Screens of SMBDX Link
shots of World 0:



W 0-2 and W 0-4 aren't finished yet, I'll show more screens when they are.

So how do these ones look?


(edited by peter_ac on 10-14-05 03:46 AM)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
Acmlm's Board - I2 Archive - - Posts by XPeter


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.029 seconds.