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| Acmlm's Board - I2 Archive - - Posts by XPeter |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 861/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| I sometimes play my hacks in 2P with my freinds at college. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 862/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Can anybody tell me the offsets for the palette used by the green text shown in this picture?![]() I'm referring to both the level name and the decresing score counter. Thanks in advance. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 863/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| I woulnd't count NI as part of us, we're the republic and the north is owned by UK, as DurfarC said. ROI and NI are two different Nations. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 864/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Paper Bag, I made SMB3, but I'm letting insectduel built new levels in that game, which means he's also using my GFX and ASM hacks. Glad I could help, insectduel. The new screens look great by the way! ![]() The SMA4 levels? Thank Peardian for the level maps. (edited by peter_ac on 10-11-05 11:22 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 865/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Thanks BMF and Matrizzle, that helps a lot. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 866/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Mine is the Canyonero song from the Simpsons, mp3 of course, MIDI's suck. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 867/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| I pick Sub-Zero. He was at his best in Mortal Kombat 3, when he was unmasked, i loved his moves, his fatalities, and most of all, his combos. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 868/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| I 100% agree with Cruel Justice, MK3 was the best game for its time. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 869/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| With a hex editor, change x262C to EA EA EA, and x2632 to EA EA EA Then, in Lunar Magic, make a blue palette animation and set the destination to 64 to overwrite the yellow one. That should definitely work. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 870/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Update 3: ![]() Update 2: ![]() Update 1: ![]() Original Shots: ![]() Yes, that's right, full overworlds! There are 2 new worlds in SMBDX, W9 and W0. SMBTLL is in a seperate hack. I'll show screens of W0 and TLL soon. How do they look? ![]() (PS, just for the record, I technically didn't go against the poll, "either one" and choice 2 together outweighed choice 1, and choice 2 was my favourite anyway. )(edited by peter_ac on 10-13-05 03:58 AM) (edited by peter_ac on 10-13-05 03:58 AM) (edited by peter_ac on 10-13-05 03:59 AM) (edited by peter_ac on 10-14-05 03:48 AM) (edited by peter_ac on 10-20-05 03:52 AM) (edited by peter_ac on 10-20-05 03:52 AM) (edited by peter_ac on 10-24-05 05:03 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 871/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| How can I make Lakitu's cloud disappear after Lakitu is killed in any way (incl. by fireballs)? As it is, Lakitu's invisible, ridable, cloud stays after Lakitu is killed. Thanks for any help. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 872/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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zeck: I've only ever heard about the "-1" stage. If I knew how to access it, or if I had a map of it or somethin', i'd remake it and hide it somewhere appropriate, like in w1-2. ![]() sk26: err, sorry. ![]() Stifu: Are you talking about those flat SMB2 hills, or the tall YI ones? sylvain: thanks, i think. ![]() @everybody, thanks for the comments. as i said, more screens tomorrow. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 873/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by Stifu Okay, well I didn't know what grainy was. ![]() I just played SMB (E) and managed to get to W -1, but it was the exact same as W7-2. ![]() EDIT: maybe it's different on SMB (U). ![]() (edited by peter_ac on 10-13-05 08:01 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 874/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Where is the offset which controls how high Mario bounces after jumping on an enemy? Thanks in advance. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 875/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by SH※GU※ I asked for the height after jumping on an enemy. and eh, it's ROM, not RAM. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 876/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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4th thread today, huh. Anyway, just wondering if anybody has any data on Mario's fingertips and shoes etc, those found in GFX00.bin. I want to be able to change which of Mario's frames uses which tiles. Any help will be much appreciated. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 877/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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@skateboarder11: great idea, I think I could make them turn gold like it is once you finish SMA4. And err, i think I'll get rid of the YI backgrounds. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 878/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Oh, didn't see your post there SNN. World 0 is a night-time world, and W 0-4 is another Bowser's Castle, like D-4 is in TLL. I'll show the screens soon. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 879/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| i'm making a tutorial, it will be ready soon. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 880/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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shots of World 0: ![]() W 0-2 and W 0-4 aren't finished yet, I'll show more screens when they are. So how do these ones look? (edited by peter_ac on 10-14-05 03:46 AM) |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
| Acmlm's Board - I2 Archive - - Posts by XPeter |
