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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by XPeter
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XPeter

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Since: 01-24-05
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Posted on 08-29-05 08:15 PM, in Super Mario Bros. DX v1.1 Released! Link
Please, don't do that Zachio. If you're going to hack this, make your own levels.
XPeter

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Posted on 08-29-05 08:54 PM, in Super Mario Bros. DX v1.1 Released! Link
And besides the points that GoYo made, I made this game level select for another reason. When I make these games on their own with SMB1 GFX and they have their own full overworlds, there won't be level select, and there will be a challenge. This also includes SMB1.5.
XPeter

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Posted on 08-29-05 09:31 PM, in Super Mario Bros. DX v1.1 Released! Link
I mentioned in the README that Yoshi is glitchy, Link. And AP, obviously you didn't see my post where I said this is the final version.

No need to post any more glitches or suggestions, because i'm finished with this game now, so please, just don't post it, and don't make upgrade patches for this game either. As I said, if you're going to hack this, make your own levels.

Thank you and goodnight.
XPeter

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Posted on 08-29-05 10:19 PM, in Super Mario Bros. DX v1.1 Released! Link
Link2004, that's perfectly okay as long as you don't release your modified version. And yeah, I guess I better fix that readme, just to let people know that I've decided that this definitely WILL be the final version.
XPeter

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Posted on 08-29-05 11:10 PM, in Ok... soo how do I open .ips ?? Link
Hey KP9000, don't forget about "Does the Overworld use ASM?", classic.
XPeter

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Posted on 08-30-05 01:49 AM, in Super Mario Bros. DX v1.1 Released! Link
Bio, must be just you, it didn't happen to me. And did you not see my post saying that I don't wanna hear about any more bugs? Thanks for all the comments guys.
XPeter

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Posted on 08-30-05 10:51 AM, in Super Mario Bros. DX v1.1 Released! Link
Patch it to a clean SMW rom.

And there's nothing I could do about the Bowser Battle music, Bouche made it that way.

The course clear score counter is hardcoded on palette 06, not much i could do there without ruining the other palettes.

One more screen:



(edited by peter_ac on 08-30-05 04:19 AM)
(edited by peter_ac on 08-30-05 05:17 AM)
(edited by peter_ac on 08-30-05 05:17 AM)
XPeter

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Posted on 08-30-05 12:47 PM, in SMW GFX Hack v1.2 Released! Link


Right Click and Save Target As.

Screenshots.

Whoo, I'm on fire this week!

This is mainly a bug fix version, and also I never released this game here before, so I want to let everbody know it exists.

I've fixed all of the repairable glitches from v1.1 and I've added a few things too, such as the old SMW Turn Block.

Also, Anikiti and I made a deal to share our SMB3 Marios to make the best one possible, so now he can look up, duck with an item, and he also uses new GFX for the Castle cutscenes.

This is definitely the final version, so there's no need to post any bugs/glitches.

Anyway, enjoy.


(edited by peter_ac on 08-30-05 05:16 AM)
(edited by peter_ac on 08-30-05 05:16 AM)
(edited by peter_ac on 08-30-05 06:18 AM)
XPeter

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Since: 01-24-05
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Posted on 08-30-05 01:17 PM, in SMW GFX Hack v1.2 Released! Link
Originally posted by HyperHacker
does it have different music too?


I have a patch lyin' around somewhere which changes the music in this hack to SMB3 music. As soon as i find it, i'll upload it and post in this thread.
XPeter

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Since: 01-24-05
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Posted on 08-30-05 01:49 PM, in Mario World finished hack database Link
Hack Name: Super Mario Bros. Deluxe - Screenshots
Author: peter_ac
Designed by: Nintendo
Length: 84 levels (32 + 52)
Locked?: No
Difficulty: Easy
Release Date: 29th August 2005
Custom Graphics / Blocks / Sprites / Overworld: All 4
Guide: Any SMB or TLL FAQ
Additional Info: All 32 levels from Super Mario Bros., combined with all 52 levels from SMB: The Lost Levels, in one hack with SMB3 GFX.

Hack Name: Super Mario World GFX Hack - Screenshots
Author: peter_ac
Designed by: Nintendo
Length: 96 exits
Locked?: No
Difficulty: Easy
Release Date: 30th August 2005
Custom Graphics / Blocks / Sprites / Overworld: Graphics
Guide: Any SMW FAQ
Additional Info: A complete overhaul of SMW, replacing evrything with GFX from SMAS and YI.


(edited by peter_ac on 08-30-05 04:50 AM)
XPeter

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Since: 01-24-05
From: South Ireland

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Posted on 08-30-05 04:41 PM, in SMW GFX Hack v1.2 Released! Link
Yes, the SMB3 smashable brick animation is still there (just so you know, it replaces the berry animation). Every turn block has SMW turn block GFX, and every turn block with an item inside looks like the smashable brick. I did this so that if somebody were to hack this, they can use both the turn block and the smashable brick.
XPeter

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Since: 01-24-05
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Posted on 08-30-05 05:48 PM, in SMW GFX Hack v1.2 Released! Link
Sorry, I forgot to mention that there are no new backgrounds since v1.1, since I'm happy with the way things were in that. And another thing I forgot to mention is that this hack (like all of my hacks) is unlocked.
XPeter

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Since: 01-24-05
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Posted on 08-31-05 02:16 AM, in SMW: Super Mario Land 2, 6 Golden Coins Link
ultimate-koopa, you really need to stop doing that.
XPeter

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Posted on 08-31-05 11:03 AM, in SMW GFX Hack v1.2 Released! Link
Luigi-San, take that down, that's v1.1 not v1.2, and don't go spreading my patches without my permission.
XPeter

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Posted on 08-31-05 03:55 PM, in DemoWorld ORY final [Screenshots, download] Link
aww, why couldn't you wait just another few days? it could have been a full year bump! 356 days! roffles!


(edited by peter_ac on 08-31-05 06:58 AM)
(edited by peter_ac on 08-31-05 07:03 AM)
XPeter

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Since: 01-24-05
From: South Ireland

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Last activity: 26 min.
Posted on 08-31-05 10:00 PM, in SMW GFX Hack v1.2 Released! Link
Hmmm, I'm looking through that hack, and I'm really thinking I could have done it a lot better. Those are by no means my best rips, not like the ones I used in SMBDX and SMB3. There are no clouds at the top of the backgrounds, and I didn't animate half the stuff I should have, like the vine. Ah well, too late for that now. I have plenty of hacks on the way that will show off my full ripping potential.
XPeter

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Since: 01-24-05
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Posted on 08-31-05 10:22 PM, in Another New Hack Link
I love the look of this! Really, excellent work. The overworld shot has a real forest atmosphere, and the name is really cool too. The level shots are really nice, that background kicks ass! I look forward to seeing more from this game.
XPeter

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Posted on 09-02-05 01:46 AM, in Where is a hack to add SMB2 and Yoshi stuff to my game? Link
I was thinking you might use your post to elaborate on the thread title, but... what are you talking about?
XPeter

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Posted on 09-02-05 06:19 PM, in I want ItemFix.IPS. Link
roffles! @KP9000: be sure to add this to that list!
XPeter

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Posted on 09-03-05 12:49 AM, in My thoughts on Super Mario Odyssey... Link
First off, the author was BMF54123. Second, that's a demo, and it stops there. You'll have to wait for the final release to play the rest of the game.
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Acmlm's Board - I2 Archive - - Posts by XPeter


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