![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
|
| | |||
| Acmlm's Board - I2 Archive - - Posts by XPeter |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
| User | Post | ||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 801/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| Please, don't do that Zachio. If you're going to hack this, make your own levels. | |||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 802/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| And besides the points that GoYo made, I made this game level select for another reason. When I make these games on their own with SMB1 GFX and they have their own full overworlds, there won't be level select, and there will be a challenge. This also includes SMB1.5. | |||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 803/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| I mentioned in the README that Yoshi is glitchy, Link. And AP, obviously you didn't see my post where I said this is the final version. No need to post any more glitches or suggestions, because i'm finished with this game now, so please, just don't post it, and don't make upgrade patches for this game either. As I said, if you're going to hack this, make your own levels. Thank you and goodnight. ![]() |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 804/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| Link2004, that's perfectly okay as long as you don't release your modified version. And yeah, I guess I better fix that readme, just to let people know that I've decided that this definitely WILL be the final version. | |||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 805/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Hey KP9000, don't forget about "Does the Overworld use ASM?", classic. ![]() |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 806/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| Bio, must be just you, it didn't happen to me. And did you not see my post saying that I don't wanna hear about any more bugs? Thanks for all the comments guys. | |||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 807/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| Patch it to a clean SMW rom. And there's nothing I could do about the Bowser Battle music, Bouche made it that way. The course clear score counter is hardcoded on palette 06, not much i could do there without ruining the other palettes. One more screen: ![]() (edited by peter_ac on 08-30-05 04:19 AM) (edited by peter_ac on 08-30-05 05:17 AM) (edited by peter_ac on 08-30-05 05:17 AM) |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 808/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
![]() Right Click and Save Target As. Screenshots. Whoo, I'm on fire this week! This is mainly a bug fix version, and also I never released this game here before, so I want to let everbody know it exists. I've fixed all of the repairable glitches from v1.1 and I've added a few things too, such as the old SMW Turn Block. Also, Anikiti and I made a deal to share our SMB3 Marios to make the best one possible, so now he can look up, duck with an item, and he also uses new GFX for the Castle cutscenes. This is definitely the final version, so there's no need to post any bugs/glitches. Anyway, enjoy. ![]() (edited by peter_ac on 08-30-05 05:16 AM) (edited by peter_ac on 08-30-05 05:16 AM) (edited by peter_ac on 08-30-05 06:18 AM) |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 809/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Originally posted by HyperHacker I have a patch lyin' around somewhere which changes the music in this hack to SMB3 music. As soon as i find it, i'll upload it and post in this thread. |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 810/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| Hack Name: Super Mario Bros. Deluxe - Screenshots Author: peter_ac Designed by: Nintendo Length: 84 levels (32 + 52) Locked?: No Difficulty: Easy Release Date: 29th August 2005 Custom Graphics / Blocks / Sprites / Overworld: All 4 Guide: Any SMB or TLL FAQ Additional Info: All 32 levels from Super Mario Bros., combined with all 52 levels from SMB: The Lost Levels, in one hack with SMB3 GFX. Hack Name: Super Mario World GFX Hack - Screenshots Author: peter_ac Designed by: Nintendo Length: 96 exits Locked?: No Difficulty: Easy Release Date: 30th August 2005 Custom Graphics / Blocks / Sprites / Overworld: Graphics Guide: Any SMW FAQ Additional Info: A complete overhaul of SMW, replacing evrything with GFX from SMAS and YI. (edited by peter_ac on 08-30-05 04:50 AM) |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 811/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| Yes, the SMB3 smashable brick animation is still there (just so you know, it replaces the berry animation). Every turn block has SMW turn block GFX, and every turn block with an item inside looks like the smashable brick. I did this so that if somebody were to hack this, they can use both the turn block and the smashable brick. | |||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 812/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| Sorry, I forgot to mention that there are no new backgrounds since v1.1, since I'm happy with the way things were in that. And another thing I forgot to mention is that this hack (like all of my hacks) is unlocked. | |||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 813/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
ultimate-koopa, you really need to stop doing that. ![]() |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 814/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| Luigi-San, take that down, that's v1.1 not v1.2, and don't go spreading my patches without my permission. | |||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 815/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
aww, why couldn't you wait just another few days? it could have been a full year bump! 356 days! roffles! ![]() (edited by peter_ac on 08-31-05 06:58 AM) (edited by peter_ac on 08-31-05 07:03 AM) |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 816/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Hmmm, I'm looking through that hack, and I'm really thinking I could have done it a lot better. Those are by no means my best rips, not like the ones I used in SMBDX and SMB3. There are no clouds at the top of the backgrounds, and I didn't animate half the stuff I should have, like the vine. Ah well, too late for that now. I have plenty of hacks on the way that will show off my full ripping potential. ![]() |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 817/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
I love the look of this! Really, excellent work. The overworld shot has a real forest atmosphere, and the name is really cool too. The level shots are really nice, that background kicks ass! I look forward to seeing more from this game. ![]() |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 818/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
I was thinking you might use your post to elaborate on the thread title, but... what are you talking about? ![]() |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 819/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
roffles! @KP9000: be sure to add this to that list! ![]() |
|||
|
XPeter Fuzz Ball Level: 42 ![]() Posts: 820/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
| First off, the author was BMF54123. Second, that's a demo, and it stops there. You'll have to wait for the final release to play the rest of the game. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
| Acmlm's Board - I2 Archive - - Posts by XPeter |
