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| Acmlm's Board - I2 Archive - - Posts by XPeter |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 661/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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You better show some respect around here, especially to one of the best SMW hackers on the board, and watch your language too, keep it up and you'll be banned in no time. If I were an admin you'd be banned already. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 662/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| What's the "playing a level" loop? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 663/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| In SMAS, the BGs in the water levels of any game use the scanline effect too, but obviously they don't affect how Mario moves. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 664/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Don't bump old threads! Ugh, stupid n00bs. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 665/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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What are you talking about? That wasn't a flame!
Could a mod just close this before we get any more people like MarioMaster posting here? Thanks. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 666/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| I need to make 2 modifications to the Layer 3 Water. First, I need to make it stay at a constant tide, it must be high and it can't fall. Maybe this could be done by changing an offset which controls the value of the Low Tide Only option. Second, I need to stop its current and it's pull to the left. I just want it to act like normal water in that it won't move Mario. I'm guessing this is also controlled by an offset which determines the water's X speed. I'd really appreciate if someone could find these two offsets for me. Thanks. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 667/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Actually HH, I'm asking this for my SMBTLL hack, and every level is set to No Vertical Scroll.
@Darkflight: thanks for the idea but I don't know anything about tracing or breakpoints or HDMA. I think I'll send Smallhacker a PM to see if he can help. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 668/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Pikachu025 - Prickachu025 | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 669/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Never mind, i found a better solution. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 670/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Actually, I aim to make it like SMA4 CW 2-2, where you COULD jump out of the water. Well hey, you can't get the cape or Yoshi in the original SMB anyway.
So what i did is make copies of all of the act like 25 tiles, and insert them as act like 0 tiles, and then i just placed blank 0 tiles underneath everything below the water's surface. I also had to insert custom coins which turn to water tiles when collected. Now, you CAN jump out of the water, and everything works fine.
By the way, there's no shifting scanlines in the BG or anything, but the all 256 colours in the palette have been changed to match the palette under the transparency effect in the original. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 671/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| But wasn't it supposed to be finished by February? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 672/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| That's a really good idea! I'll do it! The levels will use SMAS SMB3 GFX, and the overworld will use SMW GFX. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 673/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Super Mario Bros. and Super Mario Bros: The Lost Levels are both nearly finished! I need 10 of you for each game to test for glitches and stuff, I also need you to come up with ideas for the e-world, Toad Houses and other extras. I'm looking for people with good ideas and imagination, and that know these games inside out. Post here if you want to test one for me. State which game you want to test and give a few reasons why you think you could help. I'll pick the best 10 of the first 20 posts in this thread for each game, that's 20 testers and 40 posts. BTW, you can apply for both games, and if i pick you for both, i'll need only 19 testers, it works like that. (edited by peter_ac on 08-04-05 10:54 AM) (edited by peter_ac on 08-05-05 09:37 AM) (edited by peter_ac on 08-05-05 11:07 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 674/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by Glyph Phoenix Was that REALLY necessary? If you don't want to test it, don't post. I picked a high number because I really want both of these games to be perfect. (edited by peter_ac on 08-04-05 10:41 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 675/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by smwedit Originally posted by peter_ac |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 676/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by Mr. Butthole Yes, you can apply for both. I may pick you for only one, I may pick you for both, and i may pick you for none, who knows? just give a few reasons like everybody else did. (edited by peter_ac on 08-04-05 10:56 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 677/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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So is anybody else doing it? Or am i free to do it alone? ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 678/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| What are you saying thanks for, ultimate Koopa? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 679/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Guys you need to give reasons. legoman, a post like that is no good.
I'll decide the testers after just a few more people have applied. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 680/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I know Glyph might have been a real prick about it, but he was right in the sense that someone more qualified could apply later. So I'll wait a short while longer before picking the testers.
By the way, I just thought about the fact that these games might get around before I release them, because someone might send them to someone else. Therefore I'm only picking 12 testers, 5 for SMB1 and 7 for SMBTLL. |
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| Acmlm's Board - I2 Archive - - Posts by XPeter |
