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| Acmlm's Board - I2 Archive - - Posts by XPeter |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 541/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by Koneko hmmm, no idea yet, i'll come up with something neat! ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 542/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| i think there's a problem with freewebs right now, they'll show up again in a few hours. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 543/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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exactly BM, of course i'll add the screen-scrolling pipes.
@Kyouji Craw: i use freewebs because
1: i have unlimited storage.
2: i can sort the pics into folders.
3: i'm adding all of these pictures to the SMB3 page on my site too and it saves me uploading the pictures twice.
REPLY 300!!! ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 544/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| you're talking about exit tiles, right? That usually happens with 0 and 1, test it in the game and it should be fine. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 545/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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that was kinda spammy BM.
@Shadow: i used the GBA palettes because VisualBoy Advance has a palette viewer. BUT!!! i just figured out yesterday how to rip palettes from a ZSNES save state! this means i'm going to rip all of the palettes from the SNES version! the palettes look a lot better now, more vibrant and colourful.
@Shyguy: thanks for that. how many times has that been asked? ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 546/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| what do you mean BM? what's vying? and what do you mean about Yoshi? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 547/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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um, okay, but i still have no idea what he's talking about. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 548/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| he looks exactly like he did in the screens i posted in this thread a few months ago. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 549/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| i ripped that green from the SMB3 green Koopa Troopa and i have no doubt that King Yoshi uses the same palette as a green Koopa Troopa in SMB3. more screens soon. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 550/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| yeah i know what this is. in Lunar Magic, hit the blue button with the bubbles on it, next to the lakitu button i think, and then a window will open. click on the top dropdown list. pick anything where the v-scroll is on slow, eg: h-scroll: variable, v-scroll: slow. hope that helps. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 551/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Actually, it is both. their levels will be used to fill up both SMB and TLL. i forgot to add Yoshi's Island to this poll, so i'll add it now. i haven't started the hack yet, but you can still vote for it if you think it sounds good. to those who don't know what it is, it's a SMW hack of mine where i'll remake all of YI's levels and GFX. Mario will look the same as he does in SMB3, as will other items like ? Blocks that don't appear in YI. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 553/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| or maybe something like the ! blocks that appear when you hit a red ! switch. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 554/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| skateboarder11 asked the same question in a thread a few months ago, and someone told him how to do it. look a few pages down, i think it had Mega Mole in the thread title. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 554/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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w00t! more screenies! (edited by peter_ac on 07-04-05 06:40 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 555/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by Ikuzou that's exactly what it looks like in the original. Originally posted by Ikuzou it can't be, i ripped the palettes perfectly from the SNES version. and in the SNES version the blocks in the desert are supposed to be a different colour than those in Grass Land 1. Next time: Desert Hill 4, 5, Pyramid, and Doomship screens. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 556/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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i thought i should post a pic of me without the shades. ![]() yeah i know i look young in that pic. (edited by peter_ac on 07-04-05 08:52 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 557/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| first of all, apart from quite a few small glitches, it looks great. second, i doubt you could enable screen scrolling on submaps, and if you could, it wouldn't work out too well. the edge 16x16 tiles are always covered by a few Layer 3 tiles on a submap, but it doesn't happen on the main map. the only solution i can think of would be to delete the graphics of those Layer 3 tiles, and i don't think that would work out too well because it would delete a few tiles on the top too. i think you should just work around it, and shrink the submap to fit inside the edge 16x16 tiles. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 558/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| how can i disable the lightning on the Bowser's Valley submap? i want to disable both the sound, and the flashing because one of the colours on the map gets messed up every time the lightning strikes. Thanks. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 559/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I say some nice rips do the job very well, that and an SMB3 style mario.
and you spelt "hand drawn" wrong. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 560/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| i have SMB music in one of my games, but i hate that annoying star music. someone said in a thread a few months ago that the old SMW star music was still in the game, and he gave a hex address and a value which would change the SMB star music back to the old star music. i want to do that but i can't find that thread. can someone help me? |
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| Acmlm's Board - I2 Archive - - Posts by XPeter |
