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| Acmlm's Board - I2 Archive - - Posts by XPeter |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 481/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by The Kins rofl trasher! whoo that's a good one! ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 482/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by The Kins well it's no big secret or anythin ![]() it turns into a coin when hit by a fireball, just like the frozen coin except you can walk through it. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 483/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Thanks for re-opening this, HH and JJ. anyway, i'd like to see some more comments on the game. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 484/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Exactly, Smallhacker. I used a Dino Torch because 1) It uses Palette E, a mostly unused palette, and 2) It uses a horizontal attack. This explains why i asked that question about the Dino Torch, because the vertical flame uses the same GFX as the goal sphere which is used at the end of each level. @DAV: no, the cape was replaced by the raccoon. as soon as Habsolute Fate releases the power up editor, i might be able to 1) bring cape mario back, 2) make the tanooki suit using the physics of the raccoon, 3) make something close to the hammer suit using the graphical physics of the Fire Flower, i mean pressing Y throws something, but making the frog suit could be quite tough. I've started learning ASM by the way, so eventually i might be able to make a few sprites and enemies from SMB3. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 485/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| actually it works quite smoothly. it just turns into a coin when a fireball passes through it. does anyone have any better ideas? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 486/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| wow that actually worked! all i have to do now is set up the colour animation for every level. thank you, Keikonium and luigimario2024. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 487/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| How many people have voted now, Darkflight? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 488/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| 1) does an SMW ROM originally come with just 4 map16 pages, 2 FG and 2 BG and LM adds the other 28, or did the game originally come with the full 32 pages? 2) is it, or will it ever be, possible to add extra Map16 pages? 3) is it, or will it ever be, possible to use FG map16 pages as BG pages? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 489/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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okay thanks Smallhacker. do you have any idea whether or not it would be difficult? would a modification to LM be necessary?
crap i forgot to change the thread name after i added a 3rd question! ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 490/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| simply by using a pipe. i'll place a pipe behind the spiral tower which will lead to the pipe that's already on the upper section. Thanks, DurfarC. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 491/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| wow BMF, this looks amazing! i really like what you've done here, and i can't wait for the next demo of SMO. i really predict that this game will simply be "better" than Super Mario World. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 492/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| 1) no, sorry i really don't know where you could find him. He made Raccoon Mario for me a few months ago, and we haven't spoken since then. 2) i'd really prefer if you asked me that in a PM instead. it was way off-topic. what's worse is that you didn't say a word about my game. This is the second time you've done this. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 493/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| exactly mikepjr, i started doing this recently when i found out that VBA has a Palette Viewer option. @everyone: does it look better like this? or does the old stronger SNES palette look better? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 494/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by CirvanteOriginally posted by Luigi-San nice going Cirvante you generated 4 posts of spam. how many times do i have to say this? this is NOT SMB1! if you wanna ask me about SMB1, send a PM. i can't guarantee a reply, but don't post it here. ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 495/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| and why do you spell his name in all CAPS anyway? you're thinking of DAVALLR. (edited by peter_ac on 06-04-05 12:07 AM) (edited by peter_ac on 06-04-05 12:08 AM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 496/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| DAVALLR: He already flies like Raccoon Mario. i'm learning ASM now so i'll probably try to add a few of those features you mentioned. Master M: i'm having a bad day okay? just don't piss me off and i won't feel the need to flame. everybody keeps asking me to do things for them!!! (edited by peter_ac on 06-09-05 11:02 PM) (edited by peter_ac on 06-09-05 11:02 PM) |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 497/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Did you get mikeyk's permission before doing this? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 498/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| What? You did, or you will? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 499/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| true, Smallhacker, and that byte happens to be... *searching through my notes*... x6293. @RR: not everyone can have a successful board, in fact only very few people have. The Ice Board is the only board i know outside of Acmlm's that's in any way successful, and look at it, it has several more features than Acmlm's Board itself. i think it's ridiculous that just about everybody who can sign up to a PHP host feels the need to set up their own board. where's the sense of community and in that? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 500/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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oh yeah Kyouji, Ice Man's really gonna like seeing one of his staff members say his board sucks! i mean shit! do you WANT to get demoted? rofl |
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| Acmlm's Board - I2 Archive - - Posts by XPeter |
