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| Acmlm's Board - I2 Archive - - Posts by XPeter |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 461/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| i wasn't flaming, blacky. this guy has been picking at me since i joined back in january. the worst thing is, i have no idea why. anyone would react the same if he was doing it to them. and all i did was call him an ass, gees chill out. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 462/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| @blacky: oh ja? Wann? Geb mir bitte einen beispiel. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 463/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| maybe your picture in the photo album? sorry if i'm offending him/her by this, but the person in that picture appears to be a guy. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 464/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| after a long time i managed to get the editor to open the lost levels, but i came across problem. whenever i try to open any of the levels between w9-1 and wD-4, the editor crashes. i think it says "runtime error" or something like that. i tested it on two different computers, one was XP and the other was 2000, and i got the same thing. anyone know what's wrong? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 465/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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He has to scroll down more to view the other threads, smwedit
and me getting banned was nothing like this, but lets not get back into that.
i'm surprised at how few people are voting. how many is it, like 5 people. i hope a lot more people will vote before the two weeks is up. |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 466/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| oh i have no doubt they're in the game. the readme stated that they could be opened and edited. the editor was able to open all of the bonus and underground areas etc of Worlds 9 to D, but not the main parts. it just crashes whenever i open them. I would really appreciate if anyone has any info at all on this. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 467/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Ripping from GBA games is quite easy actually. all you have to do is keep adjusting the image in YY-CHR with the + and - buttons. Do you think Fu will ever make an editor for another Mario game like SMA4? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 468/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| well yours truly is making one, so just give it some time. and shouldn't this thread be in the Emulation forum? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 469/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| I've a few questions here: 1. What is a source code? 2. What's possible if FuSoYa releases the source code? What can other people do with it? 3. If FuSoYa said "i did accomplish all i set out to do", what does he still need the source code for? If he's finished with it, why doesn't he release it so that other people can actually do something with it? 4. Will Super Mario Advance 4 support EVER be possible with Lunar Magic? Thank you. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 470/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| you have to slow down the BG scroll rate. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 471/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| how can i stop colour 6,4 from cycling/flashing in a normal level, and how can i replace it with a colour of my choice? PS- i know BMF kind of explained this before, but what he said to do didn't work. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 472/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| okay it changed into a kind of orange colour, but how can i change that into a colour of my choice? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 473/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| RR, i told you to stay away from me! nobody wants to hear your bitching so don't bring problems from your board here you pathetic little child. anyway, the colour won't change when i paste another colour over 6,4. It keeps flashing and it's still orange in the game. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 474/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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That could very well work, thanks Kei ![]() |
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XPeter Fuzz Ball Level: 42 ![]() Posts: 475/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| So does that mean that 6,4 can't change with a level's custom palette? i mean, can 6,4 have two different colours in two different levels, or does it keep the same colour throughout the whole game? | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 476/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| is there an offset i can change to make it so that Dino Torch (the small guy, not Dino Rhino) only shoots horizontal flames, and not vertical flames? PS, by default he shoots both horizontally and vertically, depending on his position relative to Mario. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 477/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| Anikiti had a sort of city tileset in Luigi's Adventure. use RLM, take the city GFX, and put his name in the credits of this interesting hack. | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 478/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| in elite map, i want to use some of the things like "bewildered", but after i select the ROM, i get shown messages like "Supported ROM, but Wild Pok | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 479/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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| ah okay, well is there any other way i can make all Pok | |||
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XPeter Fuzz Ball Level: 42 ![]() Posts: 480/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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i'm back! and so is SMB3. i've been working hard on this game for the past few days, and now i have to screens to show. take a look:![]() World 1-1. mikeyk has added Raccoon Mario's functions for me, and i coded the graphics to animate him just like in SMB3. i was also able to add clouds to the top of the background. the status bar isn't final. ![]() World 1-1. some things have been moved around slightly to make it more like the SMA4 version, and the grass was added from SMA4 too. can you guess what the grass does? ![]() ![]() World 3-7. Those clouds are actually the Layer 3 mist, and they move across the BG just like in SMB3. ![]() World 3-7. not much to say here... ![]() ![]() World 3-7. same here. ![]() World 6-1. that's supposed to be a ptooie! |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
| Acmlm's Board - I2 Archive - - Posts by XPeter |
