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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by XPeter
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XPeter

Fuzz Ball
Level: 42

Posts: 461/963
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-21-05 02:17 PM, in German Board ? Link
i wasn't flaming, blacky. this guy has been picking at me since i joined back in january. the worst thing is, i have no idea why. anyone would react the same if he was doing it to them. and all i did was call him an ass, gees chill out.
XPeter

Fuzz Ball
Level: 42

Posts: 462/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

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Posted on 05-21-05 03:18 PM, in German Board ? Link
@blacky: oh ja? Wann? Geb mir bitte einen beispiel.
XPeter

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Posts: 463/963
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
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Posted on 05-21-05 04:33 PM, in what its going to be Link
maybe your picture in the photo album? sorry if i'm offending him/her by this, but the person in that picture appears to be a guy.
XPeter

Fuzz Ball
Level: 42

Posts: 464/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-21-05 04:47 PM, in Problem with ßouché's SMBDX Editor Link
after a long time i managed to get the editor to open the lost levels, but i came across problem. whenever i try to open any of the levels between w9-1 and wD-4, the editor crashes. i think it says "runtime error" or something like that. i tested it on two different computers, one was XP and the other was 2000, and i got the same thing. anyone know what's wrong?
XPeter

Fuzz Ball
Level: 42

Posts: 465/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
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Posted on 05-21-05 06:37 PM, in The first annual SMW Hacking awards Link
He has to scroll down more to view the other threads, smwedit and me getting banned was nothing like this, but lets not get back into that. i'm surprised at how few people are voting. how many is it, like 5 people. i hope a lot more people will vote before the two weeks is up.
XPeter

Fuzz Ball
Level: 42

Posts: 466/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-21-05 08:13 PM, in Problem with ßouché's SMBDX Editor Link
oh i have no doubt they're in the game. the readme stated that they could be opened and edited. the editor was able to open all of the bonus and underground areas etc of Worlds 9 to D, but not the main parts. it just crashes whenever i open them. I would really appreciate if anyone has any info at all on this.
XPeter

Fuzz Ball
Level: 42

Posts: 467/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
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Posted on 05-22-05 03:30 AM, in Why hasn't anyone improved on LM? Link
Ripping from GBA games is quite easy actually. all you have to do is keep adjusting the image in YY-CHR with the + and - buttons. Do you think Fu will ever make an editor for another Mario game like SMA4?
XPeter

Fuzz Ball
Level: 42

Posts: 468/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-23-05 05:33 PM, in Is there actually a SMB 3.smc ? Link
well yours truly is making one, so just give it some time. and shouldn't this thread be in the Emulation forum?
XPeter

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Since: 01-24-05
From: South Ireland

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Posted on 05-24-05 12:00 AM, in Why hasn't anyone improved on LM? Link
I've a few questions here: 1. What is a source code? 2. What's possible if FuSoYa releases the source code? What can other people do with it? 3. If FuSoYa said "i did accomplish all i set out to do", what does he still need the source code for? If he's finished with it, why doesn't he release it so that other people can actually do something with it? 4. Will Super Mario Advance 4 support EVER be possible with Lunar Magic? Thank you.
XPeter

Fuzz Ball
Level: 42

Posts: 470/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
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Posted on 05-24-05 03:37 AM, in Problem with vertical Backround BG Link
you have to slow down the BG scroll rate.
XPeter

Fuzz Ball
Level: 42

Posts: 471/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-25-05 12:03 AM, in Colour 6,4 Link
how can i stop colour 6,4 from cycling/flashing in a normal level, and how can i replace it with a colour of my choice? PS- i know BMF kind of explained this before, but what he said to do didn't work.
XPeter

Fuzz Ball
Level: 42

Posts: 472/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-25-05 03:04 AM, in Colour 6,4 Link
okay it changed into a kind of orange colour, but how can i change that into a colour of my choice?
XPeter

Fuzz Ball
Level: 42

Posts: 473/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-25-05 03:57 AM, in Colour 6,4 Link
RR, i told you to stay away from me! nobody wants to hear your bitching so don't bring problems from your board here you pathetic little child. anyway, the colour won't change when i paste another colour over 6,4. It keeps flashing and it's still orange in the game.
XPeter

Fuzz Ball
Level: 42

Posts: 474/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

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Posted on 05-25-05 04:05 AM, in Colour 6,4 Link
That could very well work, thanks Kei
XPeter

Fuzz Ball
Level: 42

Posts: 475/963
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
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Posted on 05-25-05 05:28 PM, in Colour 6,4 Link
So does that mean that 6,4 can't change with a level's custom palette? i mean, can 6,4 have two different colours in two different levels, or does it keep the same colour throughout the whole game?
XPeter

Fuzz Ball
Level: 42

Posts: 476/963
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Since: 01-24-05
From: South Ireland

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Posted on 05-29-05 01:53 AM, in Dino Torch's Vertical Flames Link
is there an offset i can change to make it so that Dino Torch (the small guy, not Dino Rhino) only shoots horizontal flames, and not vertical flames? PS, by default he shoots both horizontally and vertically, depending on his position relative to Mario.
XPeter

Fuzz Ball
Level: 42

Posts: 477/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-29-05 09:12 AM, in City ExGFX Link
Anikiti had a sort of city tileset in Luigi's Adventure. use RLM, take the city GFX, and put his name in the credits of this interesting hack.
XPeter

Fuzz Ball
Level: 42

Posts: 478/963
EXP: 501695
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Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 05-30-05 05:30 PM, in Why doesn't anything work? Link
in elite map, i want to use some of the things like "bewildered", but after i select the ROM, i get shown messages like "Supported ROM, but Wild Pok
XPeter

Fuzz Ball
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Posts: 479/963
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Since: 01-24-05
From: South Ireland

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Posted on 05-30-05 07:13 PM, in Why doesn't anything work? Link
ah okay, well is there any other way i can make all Pok
XPeter

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Since: 01-24-05
From: South Ireland

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Posted on 05-31-05 02:11 PM, in Super Mario Bros. 3 Screenshots Link
i'm back! and so is SMB3. i've been working hard on this game for the past few days, and now i have to screens to show. take a look:


World 1-1. mikeyk has added Raccoon Mario's functions for me, and i coded the graphics to animate him just like in SMB3. i was also able to add clouds to the top of the background. the status bar isn't final.


World 1-1. some things have been moved around slightly to make it more like the SMA4 version, and the grass was added from SMA4 too. can you guess what the grass does?


World 3-7. Those clouds are actually the Layer 3 mist, and they move across the BG just like in SMB3.


World 3-7. not much to say here...


World 3-7. same here.


World 6-1. that's supposed to be a ptooie!
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