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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by XPeter
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XPeter

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Posted on 05-11-05 05:59 PM, in Super Mario World LA! Link
wow i'm impressed! some excellent use of SMB2 gfx there.
(restricted)
XPeter

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Posted on 05-11-05 11:43 PM, in ACMLM World Link
All completely possible, but i'm out. And what exactly do you mean by "make a hack for Acmlm"?
XPeter

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Posted on 05-12-05 12:10 AM, in ACMLM World Link
Originally posted by Schnauzer
Made by the people of ACMLM... Made by ACMLM.
hmmm.... i can't really see how those two are the same thing... But anyway, you should have made this a poll.
XPeter

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Posted on 05-12-05 01:14 AM, in ACMLM World Link
yes, actually i do think this is a good idea. but i say we scrap the whole megaman/mixed game thing, or at least use that for another game. I think we should make it a regular Mario game like one of Anikiti's hacks. If everyone agrees with me on that, i'm in. i can help with the Mario sprite's GFX, and the overworld GFX.
XPeter

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Posted on 05-14-05 01:54 PM, in Johto Port? Link
once again, sounds great, Keitaro!

what kind of release date are we looking at here?
XPeter

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Posted on 05-14-05 02:04 PM, in FuSoYa's Bizzar Way of making animations Link
Originally sent by FuSoYa
Originally sent by peter_ac
Yo FuSoYa i just have a small question. It's about the Animations. Let me take the smashable brick in Super Demo World as an example.

When i opened a level that had that animated brick in it, i went to the animation dialog, but i couldn't see the brick's animation on the list. i couldn't see it on any of the levels. it's like it's spread throughout the whole game somehow.

Why does that happen, and how come you'd normally have to copy and paste the tiles to every level for that to happen?

Thanks.


That's because I edited the data for one of the unused tile animations of the original game, and added a small ASM hack for making the brick act like a coin when a POW is hit. At the time I made DW, LM didn't yet have it's own animated tile list feature, so I didn't have much choice.



this is from a few months ago.


(edited by peter_ac on 05-13-05 09:05 PM)
(edited by peter_ac on 05-13-05 09:06 PM)
XPeter

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Posted on 05-16-05 08:44 PM, in Mario's Movements Link
XPeter

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Posted on 05-16-05 08:55 PM, in Mysteries of Super Mario World Link
can be easily done with Lunar Magic.
XPeter

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Posted on 05-16-05 08:57 PM, in Super Mario Quiz Link
oooh a cake!
XPeter

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Posted on 05-16-05 11:35 PM, in Mario's Movements Link
a buster beetle? explain, please.
XPeter

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Posted on 05-17-05 03:20 AM, in Mario's Movements Link
I managed to get around that when making the SMB3 mario, i just shifted everything up by one pixel, simple. excuse me francois, that was rude of me. my apologies. @Kei again, it's all down to sprite placement, an area in hex which hasn't been explored yet. every sprite is placed one pixel lower than its tile, except for mario which is placed two pixels below. but his default gfx have a blank line on the bottom anyway. i have know idea why Nintendo did this, but i'll look into that area later this summer, and i'll be sure to post my findings.
XPeter

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Posted on 05-17-05 02:30 PM, in peter_ac's site vs mom's security Link
um, there's no SMBTLL at all, only: SMB1(old version), SMB2(demo), SMB3(demo), SMW(GFX only hack). I haven't worked on any of them in a while though... e mail could very well work. koopa myster also had problems with downloading stuff from freewebs.
XPeter

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Posted on 05-17-05 04:52 PM, in Mario's Movements Link
mikeyk was the first person to map out mario's tilemap, because he needed to configure mario's head for raccoon mario. he only discovered a small portion of it though.

using his work as a starting point, i expanded on this data and fully explored the area. i posted my findings on the ice board but i don't think it's any good to anyone. i only did all this so that i could animate my smb3 mario properly.


(edited by peter_ac on 05-17-05 03:04 AM)
(edited by peter_ac on 05-17-05 03:05 AM)
XPeter

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Posted on 05-20-05 10:49 PM, in The first annual SMW Hacking awards Link
i hope Alexa's right. more votes will make this whole thing a lot more interesting.
XPeter

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Posted on 05-20-05 11:11 PM, in super mario world palette hacking stuff Link
eventhough this thread is of absolutely no use to anyone, you could at least post some links... and you might want to clean up your grammar too.
XPeter

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Posted on 05-21-05 01:01 AM, in The first annual SMW Hacking awards Link
i have a few questions on this: 1. What would be the difference between a constructive hack and an inventive hack? 2. What's a Poster Boy? 3. What do you mean by Most Agreeable Hacker? 4. Can you vote for more than one person in a certain category? Thanks.
XPeter

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Posted on 05-21-05 03:21 AM, in German Board ? Link
Es gibt viele deutsch ben
XPeter

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Posted on 05-21-05 03:47 AM, in The first annual SMW Hacking awards Link
Okay here's my nominations: overall: Anikiti ripped: smwedit original GFX: ice man level design: Kyouji Craw storyline: darkflight ASM: mikeyk poster boy: BMF54123 most agreeable: skateboarder11 least agreeable: glyph phoenix most constructive: golden Yoshi least constructive: Nad Gob contribution: Smallhacker before release: blackhole89 best newbie hack: super ghetto world (ghettoyouth) veteran: SMWR2 (KT) anticipated: mario legends (Aioria) least anticipated: Acmlm world (schnauzer)
XPeter

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Posted on 05-21-05 12:00 PM, in German Board ? Link
I'm sure he understood anyway you ass.
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Acmlm's Board - I2 Archive - - Posts by XPeter


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