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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Juggling Joker
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User Post
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1001/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-13-05 12:28 AM, in ORY'S WORLD v1.02 Link
Originally posted by orynider
UNPROTECT: http://pubory.3x.ro/pub/patch/unprotect.zip - to corupt an mw hack;
http://www.geocities.com/ory_001/images/unpotect.zip
Sorry, had to reopen just so I could point out how ridiculous it is to have a tool that "corupt[s] an mw hack".


(edited by Juggling Joker on 09-12-05 03:29 PM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1002/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-13-05 04:24 AM, in The Acmlm's Board Art Fundraiser Auction. Link
I'm gonna start bidding cheap and underhanded.

$65.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1003/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-13-05 04:26 AM, in TLC playing : Boo's tower Link
Originally posted by ZTaimat
Not the actual level was copied. Only the idea...I dont recall it being copyrighted or Tradmarked at any time...
Well just because it isn't copyrighted doesn't mean you can automatically be a mooch and completely rip off the level idea.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1004/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-13-05 04:28 AM, in An Idea: SMW: Sands of Time Link
Keep in mind that the save file also stores the current overworld layout (the tiles at least) so you may be in for more than you can handle.

Don't quote me on that, though, I may be forgetting exactly how the save file is set up.
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Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1008/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-20-05 10:11 AM, in Name That Level! Link
This is one of those hacks that I not only think is an absolutely spiffy idea, but also one that I would actually use if it was easy for an ASM dunderpate like me.
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Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1010/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-22-05 11:10 PM, in Troubles with the border of the OverWorld Link
Tell me about it. I hate how some of the graphics files are horribly organized. It makes it a real pain when you're trying to edit the crap out of everything.
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Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1012/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-25-05 09:21 AM, in Lunar Magic Version 1.63 Released! Link
Originally posted by asdf
Very nice! Good job. By the way, you have yet to add support for the "labeling" of ExGFX files. I, along with many others, have around a hundred ExGFX files, and it's hard to keep track of what is in which file. And it can be a royal pain in the ass to find a particular ExGFX.

Another thing I'd like to see is the tile you are hovering over being highlighted in the 16x16 map tile editor. It can be annoying to tell where you're pasting things at times.
The first one: ain't never gonna happen. Just keep a textfile and pull it up if you forget. The second one: I could see where that would be a useful feature, but to be honest, I've never once (okay, maybe once or twice) screwed up a tile paste like that.

To Fu: Hey man, the only thing that I found annoying without a good cause has been fixed, so thanks for that. I'll be sure to keep you abreast of all the little things that I find wrong with LM in hopes that if there ever is a new version (unlikely I know, but always be prepared), they can be fixed.
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Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1014/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-27-05 05:20 AM, in SMA2 support clue? (Not again) Link
If I recall correctly, Fu once said that if people actually helped compile some data (level pointers and such) on SMA2, support could have possibly been added to LM. But it seems unlikely that it will ever see the light of day now.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1015/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-28-05 05:44 AM, in LevelNames v1.0! Link
Well this was released about 2 years before I thought it was. And it's fairly easy to boot. Thanks BMF, the community can make good use of this.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1016/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-29-05 11:39 PM, in PalEnemy Link
Is the left over bit used for anything?
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1017/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 09-30-05 01:39 AM, in PalEnemy Link
No need to be sarcastic you meany jerk heads. I'm sure SOMETHING useful could be done with it by a clever hacker (or programmer, I guess).
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 1018/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 10-03-05 09:13 AM, in The aptly named DDCecil's SMW... Link
Aren't you the dude (I guess dudette from the name color...) I recommended post here on GameFAQs? If so, welcome.

I'll just throw out an all encompassing ditto on all previous remarks, even ones that contradict others. I like your work so far, the only criticism really is the Atari level. If it's a secret that's very hard to find, all well and good, cuz I've been meaning to do something similar (though maybe not so... archaic) for a secret level as an homage to an old game I loved to death. But if it's necessary to travel through it to proceed in normal gameplay, it could get very annoying to say the least.
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Acmlm's Board - I2 Archive - - Posts by Juggling Joker


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