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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Juggling Joker
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User Post
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 561/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 02:45 AM, in ExGraphics Corrupting Orignal Game Graphics Link
The reason is that some of our esteemed colleagues sent in the ENTIRE Map16 data instead of a single page. It's not hard to fix, just follow these simple steps:

1. Make a copy of your ROM
2. Load the included Map16 data (whether it be the entire data or just a page)
3. Export the page you want, making sure it's just that page.
4. Voila! Instant fix.

EDIT: You may not know the hotkeys for some of these steps (heck if I remember them off the top of my head), just check the help file under Map16.


(edited by Juggling Joker on 03-05-05 05:46 PM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 562/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 03:39 AM, in ExGraphics Corrupting Orignal Game Graphics Link
Hmm, maybe you can't. Maybe I just made that up. I wish I wasn't at work right now, so I could actually TEST the advice I give out. Someone else who has used a lot of ExGFX help him out.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 563/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 03:41 AM, in Mario's Fun Levels Demo 3 Link
Okay, DAV, enough is enough. If you have any questions about board workings, PM me. For your ease, here is a link directly to the page.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 564/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 03:51 AM, in how to place overworld map to this thread Link
The screenshots in all their glory:
Image hosted by Photobucket.com Image hosted by Photobucket.com

PS: They actually PROVIDE the tags for you at Photobucket, please try to figure out.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 565/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 03:59 AM, in ExGraphics Corrupting Orignal Game Graphics Link
Personally, I don't worry about overwriting the original data, because I don't use it and all. However, I am fairly certain that you can import and export a single page of Map16 data. Try all the F keys, using a throwaway copy of your rom, of course, in case you change something you don't want to.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 566/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 04:00 AM, in Any tile counting programs? Link
Send me the file you want counted, and I'll write up a quick program to do it. My email jugglingjoker@gmail.com.

EDIT: I'm an idiot. I wrote the program at work and forgot to send it to myself at home. X_X. It works fine though, working on the theory that each tile is 32 bytes in SNES format.


(edited by Juggling Joker on 03-05-05 09:52 PM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 567/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 05:18 AM, in ExGraphics Corrupting Orignal Game Graphics Link
Are you sure you're on the page you want the Map16 data to load to before you actually load it?
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 568/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 06:53 AM, in yoshi's isle graphics hack Link
Originally posted by hamtaro126
i could rip it, but. i do not wanna,


I could rip it, too, but I don't wanna.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 569/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 06:54 AM, in SURPRISE! Super Mario Odyssey Demo v0.2! Link
So did I. Two weeks isn't TOO bad of a bump, but if this dinosaur gets revived one more time...
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 570/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 07:11 AM, in how to place overworld map to this thread Link
I'm beginning to think we can't keep a thread from turning into an argument. Seriously, guys. There is nothing wrong with a new user being confused by trying to post an image (despite lengthy help on the subject, but that's regardless), ridiculin g him for it is just plain mean spirited.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 571/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 08:50 AM, in First screenshot of my hack Link
Great hacks shouldn't discourage anyone, really. If anything, they should push you to further heights.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 572/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 08:01 PM, in Tile Counter v0.5 Link
Main page. Scroll to the bottom for the download link. Consider this an open beta. Report any bugs here and I'll deal with them as they come.

From the readme:

=================
Tile Counter v0.5
by Juggling Joker
=================

--------------------
0. Table of Contents
--------------------

1. Version History
2. Explanation
3. Using Tile Counter
4. Future Versions
5. Contact Info


------------------
1. Version History
------------------

0.5 - *This release.* Only recognizes SNES 4BPP format. Does not support reading from a selected part of the file.


--------------
2. Explanation
--------------


Really, this program is only useful for those SMW Hackers out there who would like to streamline their graphics by eliminating redundant tiles, or make tile counting easy for M16-7K users. It goes through the file provided, and stores a copy of each unique tile it finds in memory. For you tech heads out there, don't worry too much about running out of memory for large files, there is a size restriction in place to prevent that. If you have a file that has more than 1000 unique tiles (the current cutoff), let me know, and I'll up the limit.


---------------------
3. Using Tile Counter
---------------------

Using Tile Counter is fairly simple. You can either run it from the command prompt or straight from Windows. It will ask for the file you wish to load, make sure you include the extension! After that, things are pretty much on autopilot. Once the program is finished, it will output the number of unique tiles it found, and you're done! Simple, eh?


------------------
4. Future Versions
------------------

I have a couple other planned features if there is enough demand for them.

Examples include:

- Support for other formats
- Options to read only a selected portion of the file
- Maybe a Windows App

Other suggestions are of course encouraged, just keep the basic function of the program in mind. This is not an editor by any means!


---------------
5. Contact Info
---------------

You can reach me at either jugglingjoker@gmail.com OR board.acmlm.org under the SMW Hacking forum. My username, quite obviously, is Juggling Joker.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 573/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 08:10 PM, in how to place overworld map to this thread Link
He's fine for now, Blacky. Anything further and we'll see what happens.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 574/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 08:58 PM, in A new demo of my game! Link
That actually looks pretty cool. Just fix the status bar in a couple of those tilesets and you're good to go.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 575/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 10:09 PM, in Tile Counter v0.5 Link
I plan on adding support for testing all permutations of tiles, too, in case anyone was curious. What this means is that flipped tiles that are otherwise identical will still register as the same tile. Another planned feature is the option to output the findings of the program into an external file, for ease of eliminating redundancies. Finally, an option to reoutput the file (backing up the original, of course) with all the redundancies eliminated. Let me know if you have any other features that would be a good addition to this program.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 576/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 11:55 PM, in Lunar Magic 1.62 problems... Link
Yes, we all saw your other topic. Please don't bump.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 577/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-06-05 11:56 PM, in How do you rip the GFX out of donkey kong? Link
Have you tried ripping from a savestate?
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 578/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-07-05 12:21 AM, in Tile Counter v0.5 Link
Counting 16x16 is kinda silly, considering that I can't think of a graphics format (for a console, anyway) that is stored in 16x16 tiles.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 579/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-07-05 01:18 AM, in Tile Counter v0.5 Link
That's probably because the program only reads (or should I say understands?) 4bpp SNES format. There will probably never be support for bitmaps, seeing as how it's not a tile based format.

PS: I'm nearly finished with the next version, which can determine if a tile is just a flipped version of another one. I need a test file to run it on, though.


(edited by Juggling Joker on 03-06-05 04:20 PM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 580/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 03-07-05 02:13 AM, in Link
Whee for exploits.
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Acmlm's Board - I2 Archive - - Posts by Juggling Joker


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