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| Acmlm's Board - I2 Archive - - Posts by Juggling Joker |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 361/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| I've always been a Beam guy. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 362/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| I doubt anyone but BMF will be able to. Or rather, I know I didn't save that data, even though I wish I had. Little fixes like that really add to a hack's polish. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 363/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| The bouncing up isn't the problem, because the actual bouncing is caused by the sprite. If that was the case, it wouldn't prove anything conclusively by using a custom block. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 364/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| Well, don't you have a palette that isn't being used? It didn't look like they were all being used in your shots. If you're willing to send me an unlocked copy of your hack (I'm a trustworthy guy), I can try to work something out for you. PS: Adding red to your brown shade can have pleasing results. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 365/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| A reddish rock feels more earthy and a grayish rock feels more stoney. It all comes down to what works best for the set. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 366/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| 96: Try to avoid sharp contrast in your palettes, it almost always looks like crap. The built in gradient feature should be your new best friend. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 367/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| Yes, because there may come a point when you want to reuse that set with a completely different palette. We've already discussed one, a more bluish gray rock color. The bridge would look like total junk in that color scheme, provided it didn't have it's own palette. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 368/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| Yeah, so it's a complete rehash of what I did last year (or was it the year before? I can't remember now). In fact, it's just an update to that exact same set I released then. It's much more user friendly now, and most of the main objects can be used on the same screen as the goal. What I mean is, things like the generic platform, the trees, and whatnot will fade out properly when you beat the level. Also, new things have been added like the trees with lights (pictured), the improved chimney (also pictured), and the jumbo christmas lights that go with the jumbo presents as a good bonus stage set (not pictured). The palette has also been streamlined and very improved. EDIT: It isn't quite ready for release, so point out any problems you may have with it now. I'll also release a small hack (about 6 or 7 levels) that makes use of it so you can see how it's meant to be used. (edited by Juggling Joker on 11-28-04 06:26 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 369/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| Let me address your concerns as best I can. The_Raven: The background could be tweeked. I'll experiment with seperating the trees a little and will post my results if I think it looks better. Vortex: Yeah, I knew someone was going to call me on that window. I always wanted a window in the original set, but was worried that being able to see through the window was going to put a damper on things. This time around I added it. I see now that instead of having it open, I could just slap a shutter on it and see what happens. As always, expect a screenshot if I like the result. Kario: I actually did try varying lengths of the snow drifts, but the one the looked the best is the one you see now. And as The_Raven says, it is reminscent of gingerbread (sorta, the shade of the ground isn't right for gingerbread), and I think it looks fine as it is. Blisseh: I could, perhaps, try giving the tress more depth. It wouldn't be impossible. And I seem to remember you saying something about the house along those lines when I posted the original set whenever I did. I'll take what you said in consideration, there's no real gameplay value for allowing the player to walk there, and I could take out that annoying cross bar. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 370/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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The background now has more contrast, and I think that helps make it look less flat. Instead of the window being transparent, it's darkish blue. It would be too much work to try to make it seem like you can make out actual objects inside the cabin, but I think what I have works fine. I also made a recessed and shuttered window, but I didn't include it in the picture. I gave the door a frame, which makes it look tons better. The present is a replacement for the goal sphere (as if the sparkle didn't give it away). |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 371/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| If it's using dictionary compression, as you seem to think, try searching for a very uncommon string of characters that appear in text somewhere. If you find something, you can probably work backwards from there, as most text is almost always found in the same general area of the rom. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 372/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| cpubasic: I will look into it, but adding an overlay to already existing slope is quite the headache. It would look freaking cool if I pulled it off, though. Blisseh: You're right, it would take a hella lot more tiles to make the trees look a little more natural. It wouldn't be worth it if you ask me. The_Raven: Telling Mario would be useless, seeing as how you can't even get there anymore. The present is there only because I had nowhere else to stick it for the screenshot. elixirnova: A night palette is not a bad idea. The feedback for the different palettes in my Happy Set was good, plus using the same palette over and over again can get quite boring. I also considered the pipe idea, but... the chimney is not solid so it wouldn't work out too well. It acts as a platform you can jump through the bottom of. EDIT: I also improved the shading quite a bit on the cabin, I'll post a screenshot when I get home from work. It looks a lot less flat now. (edited by Juggling Joker on 11-30-04 11:33 AM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 373/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| Power Stone 2 was dodgy. Xbox rules the current generation of consoles. Nintendo gets second. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 374/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| It just wasn't fun. Now Dynamite Cop, THAT was a fun game. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 375/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| The working theory that I just thought up is that the surface of the house was recently scraped clean by something. Or it's made of some super slippery material. Ya know what? Fine! I'll put snow on the roof. It would probably look cooler, anyway. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 376/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| Alrighty then, here we go. You can choose between a snow covered roof or regular roof, both will be included with the set. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 377/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| 130 is exactly what you don't want the tiles set to. Tiles that you want to act like air or walk through dirt, set to 3F. Tiles you want to act like the ledges you can jump through the bottom of set to 100. Tiles you want to act like cement blocks you set to 130. Those are the basic tiles you need to remember. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 378/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| It's palette number 8. You can only edit the first 8 colors if you have a custom palette enabled for the level. | |||
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 379/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| JAMH: http://board.acmlm.org/forum.php?user=117 Check out all the threads that start with it. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 380/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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| Yeah... that's the way long way. On the menu bar: 1. File 2. Palette 3. Export Level Palette 4. Select Tile Layer Pro from the dropdown 5. Enter a name 6. Save And you're done. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 |
| Acmlm's Board - I2 Archive - - Posts by Juggling Joker |
