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Acmlm's Board - I2 Archive - Pokémon hacking - Map help (again) | | | |
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NooNooKKM Koopa Level: 18 Posts: 101/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Alrigh, well I set two maps to be able to able to connect (using Elitemap), and was able to have it so that it was lined up correctly. Now here's my dillemma (lets call it Map A, B, and C) I start at map A, which is linked to B, and the edge of B shows up at the edge of A. I walk onto B just fine. Now I walk south towards C, and back up into B. I go to the place where A is supposed to line up with B, but all there is is trees. (edited by NooNooKKM on 02-14-05 05:25 AM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1179/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Connections go two ways. You must define a conn from B back to A ass swell. | |||
NooNooKKM Koopa Level: 18 Posts: 102/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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That I did. Matter of fact, the map connections were working fine prior to changing one of the map's layout. I've tried changing offsets in EM 3.6, but no working. The same problem is also happening with the map that was connected on the other side: same happens on both sides of the map i started on. It might be a glitch if you ask me. Something you might have to check out. interdpth said he had the same problem once. (edited by NooNooKKM on 02-14-05 10:15 PM) (edited by NooNooKKM on 02-14-05 10:21 PM) (edited by NooNooKKM on 02-19-05 12:16 AM) |
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kalkris Newcomer Level: 2 Posts: 1/1 EXP: 14 For next: 32 Since: 03-28-05 Since last post: 218 days Last activity: 218 days |
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By George, I think I've got it! You see, since those are two separate maps, you just have to use Elitemap to change the trees to that path, and voila! That's the easy way out! ~Kalkris, the new member, and his 1st post ever! |
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NooNooKKM Koopa Level: 18 Posts: 108/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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the trees are part of the border, so thats no good. | |||
imakuni Newcomer Level: 3 Posts: 3/4 EXP: 116 For next: 12 Since: 04-03-05 Since last post: 212 days Last activity: 212 days |
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I've never really had this problem before, any of the times ive fooled around with elitemap. It looks like a glitch to me. By the way, thats Violet in Johto, isn't it? |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1184/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Re-making Johto? Heh... Don't bother trust me on this. | |||
NooNooKKM Koopa Level: 18 Posts: 111/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Originally posted by Keitaro oh? And what exactly is that supposed to mean? (edited for quantity) (edited by NooNooKKM on 04-08-05 08:18 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1403/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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NooNoo: No one word posts. It's a rule. Tony: If you mean to say that you're already doing it yourself, you should be ashamed to have said it at all. If NooNoo wants to remake Johto, that's his problem. |
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Gywall Silver axe Level: 30 Posts: 345/356 EXP: 164069 For next: 1800 Since: 03-15-04 From: In front of my moniter, where you're not! Since last post: 104 days Last activity: 14 hours |
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i usualy find the offsets are X/Y (map 1): n X/Y (map 2): -n n being a variable number. So if n was 5: X/Y (map 1): 5 X/Y (map 2): -5 Usualy works, I think. Not hacked in a while. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1409/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Actually, Gywall, it's a Law of Physics. Map A is vertically connected to Map B with a road crossing the border. Map A's road piece starts at the horizontal position of 5, Map B's road piece starts at 10. B is more to the right than A, so the offset is 10 - 5 = 5. Since A is to the left, you just take the other value and negate it into -5. RoadPos = tile position of one side of a road or other boundary-crossing landmark Difference = RoadPos(B) - RoadPos(A) Connection offset from A to B = Difference Connection offset from B to A = -Difference Since I'm not much of a math wiz, I could have those last two statements mixed up. |
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Gywall Silver axe Level: 30 Posts: 346/356 EXP: 164069 For next: 1800 Since: 03-15-04 From: In front of my moniter, where you're not! Since last post: 104 days Last activity: 14 hours |
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Probably explains my crap marks for physics in science. *is stupid at physics while smart at biology/chemistry * I wonder if it's possible to make a map that you enter one way, and exit a different way. probably requires some working out, but it'd be funny to see. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1411/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Very possible. But the old "from" connection must leave the screen to be replaced with the new "to" conn. |
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