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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Question about putting the (POW) block in SMW | |
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MadMikeXP

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Posted on 02-11-05 07:20 AM Link | Quote
I have a question to ask, is it possible to add a pow block into SMW ? if so I have extracted the sprite from super mario all stars also I downloaded Gold finger about thirty minutes ago the thing is though I have never tried my hand at ASM,,,, so pretty much I don't know what the hell to do with it. I know the pow block is in there somewhere in ASM and if I find it how do I work with it ? sorry about all the questions but I just want to know how to start working with gold finger and get this program to work with me.

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BrooklynMario

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Posted on 02-11-05 07:33 AM Link | Quote
Hey, could I get the goldfinger program? Thanx.
Chris

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Posted on 02-11-05 07:38 AM Link | Quote
Originally posted by BrooklynMario
Hey, could I get the goldfinger program? Thanx.
Try checking here more often.
MadMikeXP

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Posted on 02-11-05 07:39 AM Link | Quote
http://www.romhacking.com/utils/textutil.php

go here to find it.
MadMikeXP
Someguy

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Posted on 02-11-05 07:52 AM Link | Quote
I don't think it would be as easy as copying and pasting it from SMAS, though the game allready has a POW like thing built in in the form of landing face first from cape flight, so if someone were to make a tile that when hit from the bottom goes to the next tile(more squashed)and did the effect it should be the same as a POW from SMAS.
Devil_Evilone_RA

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Posted on 02-12-05 07:33 AM Link | Quote
so It would kinda be as if when you hit the block from underneath.... it would run the code for mario hitting the ground with a cape, but not really use mario at all?


(edited by Devil_Evilone_RA on 02-12-05 03:34 AM)
(edited by Devil_Evilone_RA on 02-12-05 03:36 AM)
Xkeeper 2.0

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Posted on 02-12-05 07:38 AM Link | Quote
Probably... or it may require a sprite like my shitty lightning

It would definitely require being a sprite if you wanted it to act more like the SMA Mario Bros. or SMB2 POW blocks, which I know for sure
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