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| 1 user currently in Super Mario World hacking: |
| Acmlm's Board - I2 Archive - Super Mario World hacking - Koopa Kids x3 on overworld don't work? |
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Janus Goomba Level: 11 Posts: 34/34 EXP: 4833 For next: 1152 Since: 03-18-04 Since last post: 585 days Last activity: 339 days |
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| Yeah, so I looked in the help file and it had a lot of stuff about priority or such, but what do you do to get those sprites to work? I mean this is from the help file: This creates 3 Koopa Kid sprites, which will remain invisible until Mario walks on one of three layer 1 tiles, causing one of the three sprites to appear. The sprite appears to be intended to pop out from under a layer 1 tile that has its layer 1 priority bits enabled. The tiles used can be changed in the |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 53/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Ok... The koopa kids only shows up if Mario walks on one of three special layer 1 tiles. You can change which three tiles in the sprite window. Move a koopa kid to the first level and change the three special tiles to be normal level tiles. Now, the koopa kid will show up. ![]() To give something priority means that it appear ABOVE everything. If a layer 1 tile have got prioryty, it even appears above the sprites. By giving a layer 1 tile priority, you can have the koopa kid to jump out from behind it. To give a tile priority, go down to the layer 1 MAP16 section in 8x8 mode. Edit something unused and when choosing 8x8 pieces to "draw" with, check the box "priority". That will give the 8x8 piece priority. Give all 4 pieces of a layer 1 tile to give it full prior. |
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| Acmlm's Board - I2 Archive - Super Mario World hacking - Koopa Kids x3 on overworld don't work? |
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