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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Koopa Kids x3 on overworld don't work? | |
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Janus

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Since: 03-18-04

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Posted on 03-27-04 07:03 AM Link | Quote
Yeah, so I looked in the help file and it had a lot of stuff about priority or such, but what do you do to get those sprites to work? I mean this is from the help file:
This creates 3 Koopa Kid sprites, which will remain invisible until Mario walks on one of three layer 1 tiles, causing one of the three sprites to appear. The sprite appears to be intended to pop out from under a layer 1 tile that has its layer 1 priority bits enabled. The tiles used can be changed in the
Smallhacker

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Posted on 03-27-04 04:04 PM Link | Quote
Ok... The koopa kids only shows up if Mario walks on one of three special layer 1 tiles. You can change which three tiles in the sprite window. Move a koopa kid to the first level and change the three special tiles to be normal level tiles. Now, the koopa kid will show up.

To give something priority means that it appear ABOVE everything. If a layer 1 tile have got prioryty, it even appears above the sprites. By giving a layer 1 tile priority, you can have the koopa kid to jump out from behind it. To give a tile priority, go down to the layer 1 MAP16 section in 8x8 mode. Edit something unused and when choosing 8x8 pieces to "draw" with, check the box "priority". That will give the 8x8 piece priority. Give all 4 pieces of a layer 1 tile to give it full prior.
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