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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Geiger's Snes9x Debugger Mark 9 | | | |
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Geiger Buster Beetle Level: 34 Posts: 281/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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http://geigercount.net/crypt/Snes9X1.43.ep9r8.7z (333k, 7-zip format) You will still require the various Microsoft DLLs to run this. You can get them from Zophar's. So much has changed that I am just going to put the whole feature list here from the release notes. Features: |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1396/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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*Breaks open a bottle of Champagne* Now maybe people will stop complaining about having a FCEUXD for Snes now. Geiger is tha man. |
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JLukas Red Paragoomba Level: 13 Posts: 12/51 EXP: 8897 For next: 1370 Since: 03-15-04 From: USA Since last post: 9 hours Last activity: 6 hours |
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Excellent work Geiger, congrats! The new features are great, and also save a lot of time. Especially the hex editor and data logging. Also, be sure to try running the game with the hex editor window open in RAM mode! |
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jman2050 Red Koopa Level: 19 Posts: 74/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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Pwnage indeed. Testing this sure was a interesting privilege, even if I wasn't fast enough to find most of the bugs For the record, my latest post at the rom hacking wishlist was clever misdirection HA I FOOL U ALL NOOBS... umm... that didn't come out right... Anyway, an excellent program, and my new best friend. Not quite fceuxd, but close enough. |
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Geiger Buster Beetle Level: 34 Posts: 282/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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Not quite fceuxd, but close enough. So what features do you find lacking? ---T.Geiger |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1397/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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It doesn't emulate NES games, har har. | |||
jman2050 Red Koopa Level: 19 Posts: 75/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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The only real distinguishing 'feature' that stands out is a PPU viewer. The ability to see a live feed of the graphics data, sprites, palettes, and all would be an indispensible tool, even if it does slow down the game. Besides that, I say it's not quite fceuxd because fceuxd seems more streamlined, and contains a few more features that, while unneccesary, are useful. Oh yeah, and i's debugger owns yours, no offense Being able to go through the code base and viewing ALL the code during a break (not just the stuff after the break that you execute through) would be nice. |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1399/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Jman you insensitive prick, lol. j/k | |||
Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 186/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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I haven't tried it yet but from what people have said and from what I read it seems that it's quickly catching up to FCEUXD in sweet debugging feautres, and then people will stop whining about how SNES has none or how this doesn't have such and such. Also...Originally posted by DahrkDaizOriginally posted by Euclid Poor SMW... |
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Geiger Buster Beetle Level: 34 Posts: 283/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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The only real distinguishing 'feature' that stands out is a PPU viewer. That is something I look to add in the future. It just did not make the cut this round. I say it's not quite fceuxd because fceuxd seems more streamlined That can mean a lot of things. Please be more specific. and contains a few more features that, while unneccesary, are useful. Please be more specific. And where was all this during the beta-test period. Being able to go through the code base and viewing ALL the code during a break (not just the stuff after the break that you execute through) would be nice. I am certainly no FCEUXD master; I simply do not have the time to play around with it. But as I recall, it disassembles everything, even stuff that is not code. I do not do this automatically for the user like FCEUXD does, but there is a disassemble command. So are you just wanting it done automatically, or am I missing something else? ---T.Geiger |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 831/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Well, if they say it is like FCEUXD for the SNES, then I will take it. Time to make some ASM hacks without the long hassle... hopefully... *downloads tool* EDIT: Uhhh... one problem: The format of the download won't open on my computer. Do you use WinRAR, Winzip, or what to open it? Yeah... it sounds stupid... (edited by cpubasic13 on 02-11-05 04:25 AM) |
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Lenophis Super Koopa Level: 44 Posts: 366/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
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Originally posted by Geiger That is the attitude that is ripping this "community" apart. If you don't care, don't release shit, and vanish without a trace. And since you don't care, the rest of us won't either... So please keep your arrogant elitest attitude to yourself, if possible. (Barring previous posts, unlikely.)
There is no standard for this, and now you want to force your personal set standard on everyone? Bring on the confusion...
It's not so much that I'm worried about... It's this: A small warning: through normal usage, this emulator can alter a ROM and even potentially corrupt it. I suggest only using backup copies of a ROM with this application So you are releasing bug filled and file killing aps now?
Request granted. |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 483/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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pretty fucking sweet man, congrats on the release, this looks really rockin' so far. *Gavin fired up CT just to mess..* personally about the headerless/non-interleaved: i don't understand why, but it's really only a small inconvenience for me if any at all. I can stand "minor inconvenience" for me vs. "major inconvenience" for Geiger. It seems a fair tradeoff for using his tool. i'm not going to get upset if i have to jump through a single extra small hoop. |
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Geiger Buster Beetle Level: 34 Posts: 284/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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The format of the download won't open on my computer. Its 7-zip format. http://www.7-zip.org I was going to release in zip format, but that's an extra 100k. I prefer to keep my server bandwidth to a minimum. There is no standard for this, and now you want to force your personal set standard on everyone? Actually, no. Despite my personal feelings on the matter, I still took a poll of my beta-testers (which came out in favor of the change) before I made my decision. Even after that, I was unsure. It basically boiled down to a tech support issue. The information presented in the debugger will now always match up to the ROM. So you are releasing bug filled and file killing aps now? In the sense that choosing the wrong deinterleaving method or sloppily editing a ROM will kill a file, yes. It will not kill a file all on its own; the user will have some responsibility in the matter. ---T.Geiger (edited by Geiger on 02-11-05 05:33 AM) |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1400/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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There is absolutely no point to headers (unless you intend to fill it with your own information?) and there is no point to interleaving a rom. Considering the program even deinterleaves it FOR you, making it readable in a hex editor, I don't see any cause for complaint. And besides, it's basic computing sense to have backups in case something goes wrong. You are editing raw binaries, after all. | |||
d4s Panser Level: 29 Posts: 119/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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awesome, finally a debugger with breakpoints on reads/writes. does this feature work on dma/hdma transfers and mvn, too? removing rom headers and deinterleaving the rom is absolutely fine with me. given the fact that interleaving/headers are relics of backup units, theres absolutely no point in keeping them. (edited by d4s on 02-11-05 07:56 AM) (edited by d4s on 02-11-05 07:57 AM) |
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Lenophis Super Koopa Level: 44 Posts: 368/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
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Originally posted by MathOnNapkins It was dumped the way it is, for a reason. Otherwise, why is it there in the first place? And, if I must bring out the caps and 20 point font again, then I shall. There is no set standard for it. And do forgive the expression, but some lowly hacker can't set the standard of a particular rom type just because of his personal feelings towards it. To attempt so would be rather arrogant and childish... Good job thinking about the "community." And keep in mind, not everyone is going to know about that header being removed. All some people care about (casual gamers) is making sure that the rom works, and the emulator works. You throw in a hack that has basically an entirely different format, and the casual gamer throws said hack away, because it doesn't work. "They should've read the readme." <-- Tell me, WHO READS THE README? Do you honestly expect people to just listen when you tell them what to do and what standards to go by? We are not children, and I for one, will decide for myself what to go by. You, Evil Peer, or anyone else will not make my decisions for me. I hope that's a simple enough concept to understand...
And this means...what exactly? |
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Ok Impala! Buzzy Beetle Level: 31 Posts: 265/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! Although I think Geiger can easely defend himself I would like to add something here: - Removing header and deinterleave is just the way this program works, the program is completely free and is given to all of us. When someone gives you a present, would you complain in the same way? That's a bit harsh in my opinion... - Who reads the readme. If people are even too lazy to read my readme explaining how to get my hack to work, why would I care in the first place that they can't play the hack I give them for free? |
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Parasyte Bullet Bill Level: 35 Posts: 287/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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This may well give me the inscentive I need to do some SNES hacking? I have yet to try it, but the features sound great (not including the silly removing of the header stuff). Speaking of the header, just WHY must you remove it? Is it too much trouble to ignore? Both of my SNES-based programs are capable of doing so. I don't see what the big deal is? That aside, I will probably come back with some real complaints after taking this thing for a test drive (or maybe I won't, all depending on which of the additions have problems, of course). If it is as usable as I imagine, then I would call it a very fine job, indeed. |
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Ok Impala! Buzzy Beetle Level: 31 Posts: 267/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! As for Mario Kart...it will start...but when you start a race...everything gets messed up...strange...the same ROM does work normally in ZSNES after I've tried this in Snes9X1.43.ep9.7...suggestions someone? |
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Acmlm's Board - I2 Archive - Rom Hacking - Geiger's Snes9x Debugger Mark 9 | | | |