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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Castlevania: Orchestra of Despair UPDATE | |
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Dr. Mario

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Posted on 01-28-05 02:03 AM Link | Quote
I loaded up Orchestra of Despair today and I didn't realize it, but I already have a couple of levels finished. I'm not posting any screens untill the hack is finished, but I only have like 2 more levels to finish up and it's all done (well along with getting all of the GFX back in the game. The copy I was working on was messed up so I had to use a backup, but I just need to copy and paste a few things.) I think the biggest thing I have to thank for this is Dan's editor Stake and it's Level export and import feature. That made it really easy for my backup to be up to date.

Some info about the hack:
-While the levels aren't being designed to make the game harder, I am adding some more challenge in the rooms that you fight bosses in. When I was testing level 1 I actually almost got killed by the boss.

-All the graphics from my CastleVania GFX only hack are going to be in the game, plus new sprites, and a new area (the Library)

-The game features an impressively large cast of about 30 monsters
iamhiro1112

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Posted on 01-28-05 02:31 AM Link | Quote
So your saying that you found the graphic locations for the enemy sprites? I looked at it with TLP for a bit and couldnt make any out.
Dr. Mario

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Posted on 01-28-05 03:00 AM Link | Quote
Don't use TLP first off, use YY-CHR, I will never stop singing that program's praises.
In YY-CHR you have to keep hitting the minus key where the title screen is untill the picture lines up correctly and then you can look for the sprites.
dan

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Posted on 01-28-05 03:05 AM Link | Quote
You can do the same with TLP. I didn't realise that people considered the sprites pattern table to be elusive or something, otherwise I'd have released all the offsets and stuff for it. One of these days, I should compile a huge document of Castlevania stuff.
Dr. Mario

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Posted on 01-28-05 03:52 AM Link | Quote
Yeah, I figured you can with TLP, I was just advising him to try out YY-CHR. Once you get accustomed to it, I think it's far more effiecient. Onto the game though. I'm releasing a public Beta. The levels aren't done, and I want to know about any bugs, and any suggestions anyone might have for level designs.

If anyone REALLY needs screens I can post a few if you ask, but I actually got into the game so I didn't really take a decent amount.

Here's the IPS http://www.geocities.com/andrewmarsh13/CVOoDBeta.zip
iamhiro1112

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Posted on 01-28-05 03:57 AM Link | Quote
Im kinda attatched to tlp myself. I like the ability to have multiple roms open so I can import graphix or compare them.

How would you do that thing to line up the sprites with tlp?

That would speed up my Super mario land hack for sure. Editing the title screen is a nightmare cause the sprites are definately not lined up.


(edited by iamhiro1112 on 01-27-05 06:58 PM)
Dr. Mario

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Posted on 01-28-05 04:09 AM Link | Quote
Can we make a new thread about TLP concerns? (I mean unless there already is one or something, to tell you the truth I don't even look at the stickied messages anymore) and stick to the topic.
iamhiro1112

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Posted on 01-28-05 04:39 AM Link | Quote
You should consider yourself lucky to have so many posts. Usually just one or two gusy wanna post in mine. Thats alright tho. I konw people read them anyway. They just dont wanna post.
Heian-794

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Posted on 01-28-05 08:32 AM Link | Quote
I'm a devoted TLP user (after discarding DirectEd) and would love to hear about the merits of other graphic editors. If there's another thread about them, post a link here.
Chickenlump

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Posted on 01-28-05 08:52 AM Link | Quote
I reccomend Tile Molester. It has become my graphics editor of choice.

Here's a small thread about it (it was updated recently) over at TEK.
http://tekhacks.net/board/thread.php?id=294&page=0


Also, as a secondary choice, i use TilEd 2002, just because it's fairly easy to use (but not as powerful as Tile Molester). Try them out.

http://www.romhacking.com/utils/general/graphics/tiled/TilEd2002v064b2600.exe
Heian-794

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Posted on 01-28-05 09:48 AM Link | Quote
I've actually downloaded Tile Molester, but since I only hack NES and SNES games, I haven't seemed to need all those tile formats that it handles yet.

It would be nice to see a tile arranger (TLP style) where you could paste a bitmap that you'd drawn yourself, and then manually move the tiles to the ROM. TLP does the opposite, pasting your bitmap into the ROM without giving you a chance to rearrange the tiles, unless you paste it into a backup file, then rearrange the tiles with the Tile Arranger window, then drag them to the original. Surely there's a better way!
Dr. Mario

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Posted on 01-28-05 09:49 AM Link | Quote
I'll be more than glad to start a new one if we can stop talking about it in the thread about my demo release lol SERIOUSLY THOUGH, I decided to post a couple of screens of stuff in the demo and stuff that has been improved on.


The first boss fight



Some Clock Tower stuff

Updates from after the demo release:


The Tunnel areas have a blocky looking part where it gets dark, this is the smoother new version


New Death fight


(edited by Dr. Mario on 01-28-05 12:51 AM)
iamhiro1112

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Posted on 01-28-05 10:05 AM Link | Quote
Nice screens.

I don't use that tile arranger myself. I just take a rom I don't need. And I erase all the graphics. And rename it "a clipboard" And I put all the tiles I need there. Plus I can save those graphics there if I ever need them again. Tile arranger dont do that.
Heian-794

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Posted on 01-28-05 10:09 AM Link | Quote
That's what I find myself doing, Hiro. Not too elegant, but it works.

And Mario, those green-helmeted skulls in the last screenshot look great! As does the huge door in the first shot. Does the whole thing open, or only the bottom?
Dr. Mario

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Posted on 01-28-05 10:12 AM Link | Quote
Thanks, I decided to make the green tops on them when I realized that the green color set I used for the floors had a touch of grey in it, so it fit in. Sadly the giant doors never open. I just put them at the ends of levels to spice them up a bit (normally they just have a normal sized door)
iamhiro1112

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Posted on 01-28-05 06:42 PM Link | Quote
I wonder what you will do to CV3 when you get started on that. That game gots heck alot of grphics. Alot more levels too. I don't think anyone has made a complete hack of it yet so if you finish that then you might be the first.
dormento

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Posted on 01-28-05 08:51 PM Link | Quote
I wonder what you will do to CV3 when you get started on that. That game gots heck alot of grphics. Alot more levels too. I don't think anyone has made a complete hack of it yet so if you finish that then you might be the first.
gogo Sire
Thadd did an impressive gfx hack. It's on Zophar's.
And there's Zeit d


(edited by dormento on 01-28-05 11:53 AM)
Dr. Mario

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Posted on 01-31-05 01:19 AM Link | Quote
Here's the Version 1 release of the hack! it's for the PRG 1 version of the ROM I believe So gets to downloading and tell me what you think of the game!

http://www.geocities.com/andrewmarsh13/CVOoD.zip
redrum

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Posted on 02-06-05 09:27 PM Link | Quote
sweet, i love the clock tower!

*adds another CV1 hack to extravagant collection*

hey doc, i was thinking of contributing some of the more recent CV hacks to demoncastledracula.tk since it hasnt had an update in a long time.

the guy there hosts various castlevania hacks from over the years and has a complete list. if you're intrested in adding yours to the list, let me know & i'll try to find dracul and get him to update
Dr. Mario

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Posted on 02-06-05 11:36 PM Link | Quote
Allright, give me a chance to release the most recent version (I had to fix a problem in level 2...) and I'll definately be all about that.
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