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Acmlm's Board - I2 Archive - Lost Section - Ailure's watching me... | | | Thread closed |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -2528/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Bumped by indirect request. it is doublesized, but the pixels are oddly designed. Looks more than it, but it is doublesized. Go figure. (edited by Xkeeper on 02-14-05 07:22 PM) |
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Fyxe Lyn Level: 51 Posts: 734/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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More sprity sprites. EDIT: Now added Tolstar, the first boss. (edited by Fyxe on 02-15-05 03:59 PM) |
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Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 7600/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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What the hell is that. A circus artist with a koopa shell? | |||
Fyxe Lyn Level: 51 Posts: 735/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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Essentially it's a giant 'Spike', an enemy that first appeared in SMB3 and is in the regular rankset on the board. | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 7927/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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And the regular spike don't have thoose wierd ears, but then Mario&Luigi is in another country after all. And Mario games that are in other countries in the mushroom world usually do have odd enemies *cough*SML*cough*. |
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Fyxe Lyn Level: 51 Posts: 736/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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Those aren't ears, they're wings, believe it or not. | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 7933/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Do'h, I guess I was just little tired. Besides I do remember him using them ingame somehow so... then I hadn't played Mario & Luigi for weeks. I think my other sister have it somewhere. I wonder where she have hidden it. | |||
Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 7627/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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So that thing can fly too? Amazing what they learn these days. |
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neotransotaku Baby Mario 戻れたら、 誰も気が付く Level: 87 Posts: 2267/4016 EXP: 6220548 For next: 172226 Since: 03-15-04 From: Outside of Time/Space Since last post: 11 hours Last activity: 1 hour |
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since when do these monster's learn? they evolve trapster | |||
Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 7663/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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Okay, now it sounds like pok | |||
Fyxe Lyn Level: 51 Posts: 739/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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Are you discriminating against a monster's ability to learn? Pah. Vee haff more monsters. These ones are particularly cool. |
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tuna ... Level: 3 Posts: 222/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Too bad they're antialiased to look good on a real GBA (or on a similarly-colored background) Since I have layouts off and the BG is purple, there's a white halo around all of them =/ oh well |
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Fyxe Lyn Level: 51 Posts: 740/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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Can't 'elp that. High resolutions or light backgrounds pretty much solve it but there's no real easy way to fix it otherwise. I'm not entirely sure why the sprites in the game are like that. |
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tuna ... Level: 3 Posts: 224/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Originally posted by FyxeAccents suck. Anyway, they're like that to look 'smoother', obviously. Look less like the hard black outlined sprites of waaaaay back then. Good on screen, bad offsreen. |
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Fyxe Lyn Level: 51 Posts: 741/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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Everyone has an accent. Well, I suppose it makes them vaguely smoother in-game. I suppose I could try making versions with the 'halo' filled in with just the black background.. That might look ok. I'll give it a shot with the Goomba. EDIT: Ok, here's three Goombas... The original, a version where the 'halo' is filled in, and another where it's completely removed. What looks best? Try my layout background too to see if any of them look good on both a dark and light background. (edited by Fyxe on 02-18-05 12:40 PM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 8016/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Best would be having partial transparency, althought GIF dosen't support that. MNG does. Then it would look good against any backround. And it would take little more work to get the transparancy working... Besides, there isn't so many tools supporting MNG. :/ (and GIF is little restricted, either a pixel is fully transparent or not... :/) I like the third one the most. |
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Fyxe Lyn Level: 51 Posts: 743/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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MNG? What's that, and how compatible is it? Explain... | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 8021/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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MNG. I just replied to a PM you sent to me, but I guess I could post it here for everyone to see too. MNG is... great. If just not supported much. I think the next version of Firefox implents it, but i'm not sure. And not sure about Opera. :/ With some luck IE7 could support it, but they promised full PNg support since IE4 so I hardly belive it will happen. At least there is MNG plugins for all browsers... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3350/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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They all look the same to me, but have different timing. | |||
tuna ... Level: 3 Posts: 238/2 EXP: 51 For next: 77 Since: 12-02-04 Since last post: 1 day Last activity: 1 day |
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Funny, the timing for me is all perfectly the same (I can tell after watching it loop a few hundred times ) |
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