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Acmlm's Board - I2 Archive - Game Creation Center - Surprise! Take a look at what I've been working on | | | |
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elixirnova Red Paratroopa Level: 22 Posts: 149/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Hey squash looks nice, but I believe this shouldn't be in smw forum either... Unless you've done something amazing! Though if this is any relation to the project you were previously working on, I believe I know what you wrote this in. Though I won't say anything in case its some sort of surprise and your being devilish and teasing people | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 516/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Hmmf, so much for fooling people. It's real, but it's not SMW. This is something entirely different that I've been working on for a while. Let's have a story before I explain myself though. First, we have some screenshots showing where my project was a while ago. You can change the URL all the way back to SS1 if you want to see how far this has come. http://squashmonster.tripod.com/Treasure/treasureGameSS8.png http://squashmonster.tripod.com/Treasure/treasureGameSS9.png Next, a nice shadowing system I made. http://squashmonster.tripod.com/Treasure/treasureGameSSA.png http://squashmonster.tripod.com/Treasure/treasureGameSSB.png And finally, I added an extra axis of rotation so more people could see the 3Dness. The first pic has the first three colors I thought of, the second uses the same colors as the previous screenshots. However, I've not re-done the shading part of the engine so that it would work with the extra axis of rotation. http://squashmonster.tripod.com/Treasure/treasureGameSSC.png http://squashmonster.tripod.com/Treasure/treasureGameSSD.png Now, I've been showing Jesper these, and when he saw number D, he said it looked like Chocolate Island. So I joked about adding in a pipe and showing it off at the SMW forums. Some brain storming and some egging on later, I did. Hi. Though, I think this is entirely within the SNES's capabilities. Except the resolution, I flubbed on that. The shadow that everyone complained about would be pretty simple to pull off, I'm sure I've seen semi-transparent stuff before, all that's needed is a quick overlaying of that. I was going to say something about having rotating and scaling on the sprites, but not getting it to work right, and working around it by setting them to angle strait forward. That type of thing has a tendancy to create new colors out of nowhere, you know. And some optimisation would make my code well within the processor's power. Not that I'm trying to give anyone any ideas or anything . |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4743/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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If you ask me, it doesn't really look anything like Chocolate Island. | |||
Violent J Melon Bug Level: 41 Posts: 160/749 EXP: 479154 For next: 991 Since: 05-05-04 From: Since last post: 8 hours Last activity: 8 hours |
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HOMG UR A FAKER! U FAKER IM GONNA DESTROY YoU@ | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4763/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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That's completely inappropriate no matter what the reason for it is, and... Did you delete all the posts where you said it was awesome? | |||
Violent J Melon Bug Level: 41 Posts: 161/749 EXP: 479154 For next: 991 Since: 05-05-04 From: Since last post: 8 hours Last activity: 8 hours |
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You know what koujiman you need to calm...the porksword down. Your inapropriate because your name is so .....Crawlike... | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4764/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Ummm... *Kyouji Craw slowly backs away | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 2462/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Originally posted by SonicandtailsPorksword? Im with Kyouji on this one... As for.... what is he doing again... 3D treasure hunting game on SNES? |
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Keikonium Banned Level: NAN Posts: 950/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Pork sword is a retarded name for the male umm...well ya know And altho this should be posted in ROM Hacking, it is quite cool. If this runs smothly, and you release it, I would look forward to playing it. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4767/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Eh, I don't think it's a ROM hack at all, so... Kei: I would've preferred not to know that. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 7435/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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If you make the graphics ISOmetric then it's even easier making a such game. Snake rattle n roll and Mario RPG are such games after all. They are 2D but they have 3D gameplay. However if you want to make it fully 3D and all... well maybe. There as a Super Mario 3D for Super NES in the planning stage. If someone find a prototype of that... |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4772/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Eh. Closest thing I can figure to what you just said is Super Mario 64, which was originally planned to be for SNES... | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 517/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Kirby ATW is very close to right. It's a 3D/Isometric treasure hunting game, in Java (so no SNES, sorry). It's not actually technically properly 3D or isometric: the landscape can be rotated freely along two axis of rotation, so it's not isometric, but there is no distortion based on distance from the camera, which makes it not really 3D. I call it the barn-eyed lense effect, myself. It's quite a step up in graphics from the game I programmed on the calculator that I based this all on . It runs smoothly on my computer while running a number of applications, so I think it should run well on computers with medium to upper processing power. There are some pretty complicated optimizations I want to make at the moment that should help a great deal, so maybe that'll help out with the computer specs. At the moment, I need to do the following before I consider it complete and releasable: --rebuild the lighting engine (this could take a while if I do it as well as I want to) --optimise the room drawing (this will take a while) --tie the player controlls back in (latest version was bare-bones, so that was missing, it should be a copy paste job) --finish the dungeon generator (I might have to learn some more Java, but it's mostly done) --write the monster AIs (the version I programmed on the calculator had three distinct monsters that I should be able to code at a half hour a peice, so this isn't too bad) --write a bunch of glue code (between dungeon transitions, between room transitions, general stuff that either takes a few seconds or aggravates for hours) The general format of how the actual game is played is simple. You start up, you get a rules page, you get a journal page from the main character, you're dropped into a randomly generated one room dungeon like the ones featured in my screenshots. There is a treasure chest and a hole in the ground in this room. Simply grab the treasure and hop down the hole (you'll automatically jump over the hole if you try to do that backwards). This lets you view another one of those journal pages and then puts you in a larger dungeon, with two randomly generated rooms connected to eachother. It'll be easy enough to tell that you can go off the edge of one room and into another becouse areas you can't enter are bordered with really high cliffs or bottomless pits (depending on where they are, for visability purposes). Grab the treasure, hop down the hole. This proceeds with increasingly complicated dungeons (number of rooms increases every dungeon, each dungeon has a different random floorplan). The dungeons themselves are nothing to worry about, but as you get deeper into the game, the number of monsters inhabiting them increases, and you are unarmed and must rely on good manipulation of the terrain and fast reflexes to get by them. The game's trademark monsters: --Slime - a simple critter that moves around more or less randomly, but can climb walls if it so chooses. Later levels will show smarter behavior for the slimes, and possibly deadly slime trails or other such hazards. --Dire bat - a fast flying creature that flys at you in a strait line. Probably will be dumb enough to trick into running into a column in early levels, but get smarter later on. --Mimic - a fake treasure chest that sprouts legs and fangs when you near it and starts chasing you. These are generally deadly, but are very lousy at climbing, and can be evaded by using the terrain. And there you have it. If anyone is interested, I'll post a thread in game development and we can close this. (edited by Squash Monster on 01-26-05 09:28 PM) (edited by Squash Monster on 01-26-05 09:31 PM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 4774/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Sound relatively awesome. Is a demo ready? | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 612/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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How about I just move this thread? I can wait until tomorrow night, so everyone knows where it's going ahead of time... | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 518/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Sounds fine to me. Thanks BMF. | |||
Glyph Phoenix Level: 39 Posts: 37/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Very l33t. I'm not a fan of the way some games give you nasty enemies but no weapon, though. I'm the kind of player who likes to clear the whole room out of enemies and take my time exploring. Or, if I have limited time, I like to pick the straightest path and plow through whatever enemies I may face. But without a weapon I can't do that. But the treasure stuff, on the other hand, sounds interesting. As is the concept of using steep terrain to defeat the dire bat. When a demo is available I'll certainly give it a try. |
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Teundusia Lantern Ghost Level: 41 Posts: 127/760 EXP: 449109 For next: 31036 Since: 07-31-04 Since last post: 15 hours Last activity: 14 hours |
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Right... I still do not get any idea what this game is exactly, except that it is to do with Mario |
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Acmlm's Board - I2 Archive - Game Creation Center - Surprise! Take a look at what I've been working on | | | |